feat: configure map atlas
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[minimap]
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#Hides minimap when inventory is open
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hide_when_inventory_is_open = false
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#Shows a background texture for each map, useful to see where each map ends
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shows_map_background = false
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#Hide minimap when holding the atlas in hand
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hide_when_in_hand = true
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#Only display y coordinates if atlas holds some slice maps
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only_show_y_when_has_slices = true
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#Global scale of entire minimap HUD. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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scale = 1.0
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#If 'true', the Mini-Map of the Active Map will be drawn on the HUD while the Atlas is active.
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enabled = true
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#How many maps to display in a single minimap. Essentially zoom. Can be a fraction
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#Range: 0.001 ~ 100.0
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zoom_multiplier = 1.0
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#Controls anchor position of mini-map
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#Allowed Values: UPPER_LEFT, UPPER_RIGHT, LOWER_LEFT, LOWER_RIGHT
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anchoring = "UPPER_LEFT"
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#An integer which will offset the mini-map horizontally
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#Range: -4000 ~ 4000
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horizontal_offset = 0
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#An integer which will offset the mini-map vertically
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#Range: -4000 ~ 4000
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vertical_offset = 0
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#The number of pixels to shift vertically when there's an active effect
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#Range: -4000 ~ 4000
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active_potion_effects_vertical_offset = 26
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#When enabled, the player's current Coords will be displayed
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coordinate_text = true
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#Displays chunk coordinates
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chunk_coordinate_text = false
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#When enabled, the player's current Biome will be displayed
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biome_text = true
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#Sets the scale of the text rendered for Coords and Biome mini-map data
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#Range: 0.0 ~ 10.0
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coords_and_biome_scale = 1.0
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#Sets the scale of the map icons rendered in the mini-map
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#Range: 0.0 ~ 10.0
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decoration_scale = 1.0
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#Scale multiplier for Map Markers text on the mini-map
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#Range: 0.0 ~ 10.0
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map_markers_text_scale = 1.0
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#Allows minimap to follow player movement instead of only displaying current map
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follow_player = true
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#When enabled the map will align itself with the player
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rotate_with_player = false
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#Draw cardinal directions on minimap
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cardinal_directions = true
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#Scale of cardinal directions on minimap
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#Range: 0.0 ~ 2.0
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cardinal_scale = 1.0
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#Only shows north cardinal direction
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only_show_north_cardinal = false
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#Shows map separation borders
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map_borders = true
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#Use sky color for minimap
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darken_at_night = false
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#Plays page turn sound when current active map changes. Works best when paired with no rotation and no player follow
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map_change_sound = false
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#Automatically switches to the nearest slice when possible
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automatic_slice_change = false
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[world_map]
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crossair = false
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#Use bigger book like texture for worldmap view. Makes the view a bit bigger. Recommended to ebe used with map scale 1 (you might want to lower lectern one too if buttons dont show)
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alternative_texture = false
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#Pan smoothly. When off it will pan in map increments instead
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smooth_panning = true
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#Makes zooming work smoothly instead of in 2 maps increments
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smooth_zooming = true
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#Range: 0.0 ~ 10.0
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zoom_scroll_speed = 1.0
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#Global scale of the entire world map GUI. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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scale = 1.25
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#Global scale of the entire world map GUI when opening from lectern. Keep at 1 for pixel perfect consistency
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#Range: 0.0 ~ 20.0
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lectern_scale = 1.0
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#Shows map separation borders
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map_borders = true
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#When enabled, the Atlas world map coordinates will be displayed
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draw_coordinates = true
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#Sets the scale of the text rendered for Coords world-map data
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#Range: 0.0 ~ 10.0
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coordinates_scale = 1.0
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#Sets the scale of the map icons rendered in the world-map
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#Range: 0.0 ~ 10.0
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decoration_scale = 1.0
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#Scale multiplier for Map Markers text on the world-map
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#Range: 0.0 ~ 10.0
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map_markers_text_scale = 1.0
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#Rearranges the position of the slice indicator to be more compact. You will need supplementaries slice maps to use this
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compact_slices_indicator = false
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#Allows minimap to follow player movement instead of only displaying current map
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follow_player = true
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[misc]
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#Multiplier for all the Atlases sound float
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#Range: 0.0 ~ 10.0
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soundScalar = 1.0
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#Render atlas like normal map when in hand
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#Allowed Values: ON, NOT_LOCKED, OFF
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in_hand_renderer = "NOT_LOCKED"
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[moonlight_integration]
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#Enables moonlight compat, which allows to place map markers on map via a special pin button
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enabled = true
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#Allows tracking pins by pressing control, making them follow you on minimap
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pin_tracking = true
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#Show nearby mobs on minimap. Also requires matching server config
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mob_radar = false
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#Range: 0 ~ 256
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radar_radius = 64
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#Entities on radar will have their icon rotate
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radar_pins_rotate = false
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#Uses yellow markers for all mobs
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radar_single_color = false
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#Recolors map texture at night to make them use night lightmap. Requires light_map config in common configs
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night_lightmap = true
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#Turn on to convert Xaeros minimap waypoints. Conversion will happen on world boot. Remember to turn back off
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convert_xaeros_waypoints = false
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@ -0,0 +1,46 @@
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[general]
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#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
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#Range: 0 ~ 1000000
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max_map_count = 512
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#If enabled, you can increase the Empty Map count by inserting Paper
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accept_paper_for_empty_maps = true
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#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
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require_empty_maps_to_expand = true
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#Controls how many usable Maps are added when you add a single Map to the Atlas
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#Range: 0 ~ 64
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map_entry_value_multiplier = 1
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#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
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#Range: 0 ~ 64
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pity_activation_map_count = 9
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#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
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enable_empty_map_entry_and_fill = true
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#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
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#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
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activation_locations = "INVENTORY"
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#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
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creative_teleport = true
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#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
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pin_marked_id = "map_atlases:pin"
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#Shows light color on maps. Needs Moonlight lib
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light_map = false
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#Show nearby mobs on minimap. Needs matching client config also set
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mob_radar = false
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#Adds a shear button to the atlas screen which allows you to cut maps
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shear_button = true
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[update_logic]
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#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
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round_robin = false
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#Max of maps to update each tick. Increase to make maps update faster
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#Range: 0 ~ 9
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map_updates_per_tick = 1
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#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
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#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
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multithreaded_update = "SINGLE_PLAYER_ONLY"
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#Visually shows map updates
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debug_map_updates = false
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#Every how many ticks should markers be updated
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#Range: 1 ~ 200
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markers_update_period = 10
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