diff --git a/configureddefaults/config/betterdays-common.toml b/configureddefaults/config/betterdays-common.toml index 550df3b..6366463 100644 --- a/configureddefaults/config/betterdays-common.toml +++ b/configureddefaults/config/betterdays-common.toml @@ -5,13 +5,13 @@ #This is the RATIO of time passing relative to vanilla. #Vanilla speed: 1.0 #Range: 0.0 ~ 24000.0 - daySpeed = 1.09 + daySpeed = 0.7 #The speed at which time passes during the night. #Night is defined as any time between dayStart (see below) and nightStart (see below). #This is the RATIO of time passing relative to vanilla. #Vanilla speed: 1.0 #Range: 0.0 ~ 24000.0 - nightSpeed = 0.92 + nightSpeed = 0.7 #An alternative way to set day speed. This setting is mutually exclusive with daySpeed. #If both are set, speedMethod (see below) determines which setting is used. #This setting defines the length of the day in real-world minutes. @@ -68,7 +68,7 @@ #use the baseRandomTickSpeed setting instead of changing the game rule directly. #This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0. #Allowed Values: NEVER, ALWAYS, SLEEPING - randomTickEffect = "NEVER" + randomTickEffect = "SLEEPING" #The base random tick speed used by the randomTickEffect time effect. #Range: > 0 baseRandomTickSpeed = 3 @@ -78,20 +78,20 @@ #When set to ALWAYS, this effect applies to all players in the dimension, day or night. #When set to SLEEPING, this effect only applies to players who are sleeping. #Allowed Values: NEVER, ALWAYS, SLEEPING - potionEffect = "NEVER" + potionEffect = "SLEEPING" #When applied, this effect progresses player hunger effects to match the rate of the current time-speed. #This results in faster healing when food level is full, and faster harm when food level is too low. #This effect does not apply if time speed is 1.0 or less. #When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings #When set to SLEEPING, this effect only applies to players who are sleeping. #Allowed Values: NEVER, ALWAYS, SLEEPING - hungerEffect = "NEVER" + hungerEffect = "SLEEPING" #When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed. #WARNING: This time-effect has a significant impact on performance. #This effect does not apply if time speed is 1.0 or less. #When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension. #Allowed Values: NEVER, ALWAYS, SLEEPING - blockEntityEffect = "NEVER" + blockEntityEffect = "SLEEPING" [sleep] #Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality