feat: raspberry flavoured sleep
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#This is the RATIO of time passing relative to vanilla.
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#This is the RATIO of time passing relative to vanilla.
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#Vanilla speed: 1.0
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#Vanilla speed: 1.0
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#Range: 0.0 ~ 24000.0
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#Range: 0.0 ~ 24000.0
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daySpeed = 1.09
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daySpeed = 0.7
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#The speed at which time passes during the night.
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#The speed at which time passes during the night.
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#Night is defined as any time between dayStart (see below) and nightStart (see below).
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#Night is defined as any time between dayStart (see below) and nightStart (see below).
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#This is the RATIO of time passing relative to vanilla.
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#This is the RATIO of time passing relative to vanilla.
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#Vanilla speed: 1.0
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#Vanilla speed: 1.0
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#Range: 0.0 ~ 24000.0
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#Range: 0.0 ~ 24000.0
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nightSpeed = 0.92
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nightSpeed = 0.7
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#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
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#An alternative way to set day speed. This setting is mutually exclusive with daySpeed.
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#If both are set, speedMethod (see below) determines which setting is used.
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#If both are set, speedMethod (see below) determines which setting is used.
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#This setting defines the length of the day in real-world minutes.
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#This setting defines the length of the day in real-world minutes.
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#use the baseRandomTickSpeed setting instead of changing the game rule directly.
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#use the baseRandomTickSpeed setting instead of changing the game rule directly.
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#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
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#This effect has a minimum randomTickSpeed of 1 if time speed is less than 1.0.
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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randomTickEffect = "NEVER"
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randomTickEffect = "SLEEPING"
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#The base random tick speed used by the randomTickEffect time effect.
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#The base random tick speed used by the randomTickEffect time effect.
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#Range: > 0
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#Range: > 0
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baseRandomTickSpeed = 3
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baseRandomTickSpeed = 3
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night.
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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potionEffect = "NEVER"
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potionEffect = "SLEEPING"
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#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
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#When applied, this effect progresses player hunger effects to match the rate of the current time-speed.
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#This results in faster healing when food level is full, and faster harm when food level is too low.
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#This results in faster healing when food level is full, and faster harm when food level is too low.
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#This effect does not apply if time speed is 1.0 or less.
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#This effect does not apply if time speed is 1.0 or less.
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
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#When set to ALWAYS, this effect applies to all players in the dimension, day or night. Not recommended on higher difficulty settings
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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#When set to SLEEPING, this effect only applies to players who are sleeping.
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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hungerEffect = "NEVER"
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hungerEffect = "SLEEPING"
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#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
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#When applied, this effect progresses block entities like furnaces, hoppers, and spawners to match the rate of the current time-speed.
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#WARNING: This time-effect has a significant impact on performance.
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#WARNING: This time-effect has a significant impact on performance.
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#This effect does not apply if time speed is 1.0 or less.
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#This effect does not apply if time speed is 1.0 or less.
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#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
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#When set to SLEEPING, this effect only applies when at least one player is sleeping in a dimension.
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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#Allowed Values: NEVER, ALWAYS, SLEEPING
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blockEntityEffect = "NEVER"
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blockEntityEffect = "SLEEPING"
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[sleep]
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[sleep]
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#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
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#Enables or disables the sleep feature of this mod. Enabling this setting will modify the vanilla sleep functionality
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