diff --git a/defaultconfigs/map_atlases-common.toml b/defaultconfigs/map_atlases-common.toml deleted file mode 100644 index 2bf7e26..0000000 --- a/defaultconfigs/map_atlases-common.toml +++ /dev/null @@ -1,46 +0,0 @@ - -[general] - #The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas. - #Range: 0 ~ 1000000 - max_map_count = 512 - #If enabled, you can increase the Empty Map count by inserting Paper - accept_paper_for_empty_maps = false - #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size - require_empty_maps_to_expand = true - #Controls how many usable Maps are added when you add a single Map to the Atlas - #Range: 0 ~ 64 - map_entry_value_multiplier = 1 - #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas - #Range: 0 ~ 64 - pity_activation_map_count = 9 - #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. - enable_empty_map_entry_and_fill = true - #Locations of where an atlas will be scanned for. By default only hotbar will be scanned - #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY - activation_locations = "INVENTORY" - #Allows players in creative to teleport using the atlas. Hold shift and press anywhere - creative_teleport = true - #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable - pin_marked_id = "map_atlases:pin" - #Shows light color on maps. Needs Moonlight lib - light_map = false - #Show nearby mobs on minimap. Needs matching client config also set - mob_radar = false - #Adds a shear button to the atlas screen which allows you to cut maps - shear_button = false - -[update_logic] - #Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below - round_robin = false - #Max of maps to update each tick. Increase to make maps update faster - #Range: 0 ~ 9 - map_updates_per_tick = 1 - #Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update - #Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON - multithreaded_update = "SINGLE_PLAYER_ONLY" - #Visually shows map updates - debug_map_updates = false - #Every how many ticks should markers be updated - #Range: 1 ~ 200 - markers_update_period = 10 - diff --git a/defaultconfigs/via_romana.json b/defaultconfigs/via_romana.json deleted file mode 100644 index 85784d2..0000000 --- a/defaultconfigs/via_romana.json +++ /dev/null @@ -1,66 +0,0 @@ -{ - "infrastructure_check_radius": 2, - "path_quality_threshold": 0.3, - "node_distance_minimum": 4, - "node_distance_maximum": 8, - "node_utility_distance": 3, - "path_block_ids": [ - "minecraft:dirt_path", - "minecraft:packed_mud", - "minecraft:coarse_dirt", - "minecraft:rooted_dirt", - "minecraft:water" - ], - "path_block_tags": [], - "path_block_strings": [ - "sandstone", - "polished", - "cobble", - "brick", - "smooth", - "basalt", - "path", - "road", - "concrete", - "pavement", - "glazed", - "tile", - "_wall", - "_fence", - "_slab", - "_stairs", - "_wool", - "_carpet", - "_plank", - "_log", - "_wood", - "rail", - "_button", - "_pressure_plate" - ], - "block_string_blacklist": [ - "diagonalwalls:", - "diagonalfences:", - "diagonalwindows:" - ], - "invalid_dimensions": [], - "invalid_entities": [], - "warp_block_ids": ["via_romana:warp_block"], - "warp_block_tags": ["minecraft:all_signs"], - "travel_fatigue_cooldown": 10, - "fog_of_war_distance": 10, - "spline_animation_time": 2.0, - "maximum_map_dimension": 512, - "map_refresh_interval": 10, - "map_refresh_threshold": 10, - "map_save_interval": 5, - "biomeColor": [], - "use_biome_fallback_for_lowres": true, - "enable_surveyor_landmark": false, - "enable_surveyor_landmark_coloring": false, - "invalid_block_overlay_opacity": 0.4, - "biome_map_opacity": 0.3, - "node_vignette_opacity": 1.0, - "enable_teleport_particles": true, - "logging_enum": "NONE" -}