feat: yeah...
This commit is contained in:
parent
da981e1c6d
commit
acc049d250
|
|
@ -1,46 +0,0 @@
|
||||||
|
|
||||||
[general]
|
|
||||||
#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
|
|
||||||
#Range: 0 ~ 1000000
|
|
||||||
max_map_count = 512
|
|
||||||
#If enabled, you can increase the Empty Map count by inserting Paper
|
|
||||||
accept_paper_for_empty_maps = false
|
|
||||||
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
|
|
||||||
require_empty_maps_to_expand = true
|
|
||||||
#Controls how many usable Maps are added when you add a single Map to the Atlas
|
|
||||||
#Range: 0 ~ 64
|
|
||||||
map_entry_value_multiplier = 1
|
|
||||||
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
|
|
||||||
#Range: 0 ~ 64
|
|
||||||
pity_activation_map_count = 9
|
|
||||||
#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
|
|
||||||
enable_empty_map_entry_and_fill = true
|
|
||||||
#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
|
|
||||||
#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
|
|
||||||
activation_locations = "INVENTORY"
|
|
||||||
#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
|
|
||||||
creative_teleport = true
|
|
||||||
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
|
|
||||||
pin_marked_id = "map_atlases:pin"
|
|
||||||
#Shows light color on maps. Needs Moonlight lib
|
|
||||||
light_map = false
|
|
||||||
#Show nearby mobs on minimap. Needs matching client config also set
|
|
||||||
mob_radar = false
|
|
||||||
#Adds a shear button to the atlas screen which allows you to cut maps
|
|
||||||
shear_button = false
|
|
||||||
|
|
||||||
[update_logic]
|
|
||||||
#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
|
|
||||||
round_robin = false
|
|
||||||
#Max of maps to update each tick. Increase to make maps update faster
|
|
||||||
#Range: 0 ~ 9
|
|
||||||
map_updates_per_tick = 1
|
|
||||||
#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
|
|
||||||
#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
|
|
||||||
multithreaded_update = "SINGLE_PLAYER_ONLY"
|
|
||||||
#Visually shows map updates
|
|
||||||
debug_map_updates = false
|
|
||||||
#Every how many ticks should markers be updated
|
|
||||||
#Range: 1 ~ 200
|
|
||||||
markers_update_period = 10
|
|
||||||
|
|
||||||
|
|
@ -1,66 +0,0 @@
|
||||||
{
|
|
||||||
"infrastructure_check_radius": 2,
|
|
||||||
"path_quality_threshold": 0.3,
|
|
||||||
"node_distance_minimum": 4,
|
|
||||||
"node_distance_maximum": 8,
|
|
||||||
"node_utility_distance": 3,
|
|
||||||
"path_block_ids": [
|
|
||||||
"minecraft:dirt_path",
|
|
||||||
"minecraft:packed_mud",
|
|
||||||
"minecraft:coarse_dirt",
|
|
||||||
"minecraft:rooted_dirt",
|
|
||||||
"minecraft:water"
|
|
||||||
],
|
|
||||||
"path_block_tags": [],
|
|
||||||
"path_block_strings": [
|
|
||||||
"sandstone",
|
|
||||||
"polished",
|
|
||||||
"cobble",
|
|
||||||
"brick",
|
|
||||||
"smooth",
|
|
||||||
"basalt",
|
|
||||||
"path",
|
|
||||||
"road",
|
|
||||||
"concrete",
|
|
||||||
"pavement",
|
|
||||||
"glazed",
|
|
||||||
"tile",
|
|
||||||
"_wall",
|
|
||||||
"_fence",
|
|
||||||
"_slab",
|
|
||||||
"_stairs",
|
|
||||||
"_wool",
|
|
||||||
"_carpet",
|
|
||||||
"_plank",
|
|
||||||
"_log",
|
|
||||||
"_wood",
|
|
||||||
"rail",
|
|
||||||
"_button",
|
|
||||||
"_pressure_plate"
|
|
||||||
],
|
|
||||||
"block_string_blacklist": [
|
|
||||||
"diagonalwalls:",
|
|
||||||
"diagonalfences:",
|
|
||||||
"diagonalwindows:"
|
|
||||||
],
|
|
||||||
"invalid_dimensions": [],
|
|
||||||
"invalid_entities": [],
|
|
||||||
"warp_block_ids": ["via_romana:warp_block"],
|
|
||||||
"warp_block_tags": ["minecraft:all_signs"],
|
|
||||||
"travel_fatigue_cooldown": 10,
|
|
||||||
"fog_of_war_distance": 10,
|
|
||||||
"spline_animation_time": 2.0,
|
|
||||||
"maximum_map_dimension": 512,
|
|
||||||
"map_refresh_interval": 10,
|
|
||||||
"map_refresh_threshold": 10,
|
|
||||||
"map_save_interval": 5,
|
|
||||||
"biomeColor": [],
|
|
||||||
"use_biome_fallback_for_lowres": true,
|
|
||||||
"enable_surveyor_landmark": false,
|
|
||||||
"enable_surveyor_landmark_coloring": false,
|
|
||||||
"invalid_block_overlay_opacity": 0.4,
|
|
||||||
"biome_map_opacity": 0.3,
|
|
||||||
"node_vignette_opacity": 1.0,
|
|
||||||
"enable_teleport_particles": true,
|
|
||||||
"logging_enum": "NONE"
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue