feat: yeah...

This commit is contained in:
hyper 2025-11-29 17:19:35 +08:00
parent da981e1c6d
commit acc049d250
2 changed files with 0 additions and 112 deletions

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[general]
#The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas.
#Range: 0 ~ 1000000
max_map_count = 512
#If enabled, you can increase the Empty Map count by inserting Paper
accept_paper_for_empty_maps = false
#If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size
require_empty_maps_to_expand = true
#Controls how many usable Maps are added when you add a single Map to the Atlas
#Range: 0 ~ 64
map_entry_value_multiplier = 1
#Controls how many free Empty Maps you get for 'activating' an Inactive Atlas
#Range: 0 ~ 64
pity_activation_map_count = 9
#If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore.
enable_empty_map_entry_and_fill = true
#Locations of where an atlas will be scanned for. By default only hotbar will be scanned
#Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY
activation_locations = "INVENTORY"
#Allows players in creative to teleport using the atlas. Hold shift and press anywhere
creative_teleport = true
#Marker id associated with the red pin button on the atlas screen. Set to empty string to disable
pin_marked_id = "map_atlases:pin"
#Shows light color on maps. Needs Moonlight lib
light_map = false
#Show nearby mobs on minimap. Needs matching client config also set
mob_radar = false
#Adds a shear button to the atlas screen which allows you to cut maps
shear_button = false
[update_logic]
#Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below
round_robin = false
#Max of maps to update each tick. Increase to make maps update faster
#Range: 0 ~ 9
map_updates_per_tick = 1
#Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update
#Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON
multithreaded_update = "SINGLE_PLAYER_ONLY"
#Visually shows map updates
debug_map_updates = false
#Every how many ticks should markers be updated
#Range: 1 ~ 200
markers_update_period = 10

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{
"infrastructure_check_radius": 2,
"path_quality_threshold": 0.3,
"node_distance_minimum": 4,
"node_distance_maximum": 8,
"node_utility_distance": 3,
"path_block_ids": [
"minecraft:dirt_path",
"minecraft:packed_mud",
"minecraft:coarse_dirt",
"minecraft:rooted_dirt",
"minecraft:water"
],
"path_block_tags": [],
"path_block_strings": [
"sandstone",
"polished",
"cobble",
"brick",
"smooth",
"basalt",
"path",
"road",
"concrete",
"pavement",
"glazed",
"tile",
"_wall",
"_fence",
"_slab",
"_stairs",
"_wool",
"_carpet",
"_plank",
"_log",
"_wood",
"rail",
"_button",
"_pressure_plate"
],
"block_string_blacklist": [
"diagonalwalls:",
"diagonalfences:",
"diagonalwindows:"
],
"invalid_dimensions": [],
"invalid_entities": [],
"warp_block_ids": ["via_romana:warp_block"],
"warp_block_tags": ["minecraft:all_signs"],
"travel_fatigue_cooldown": 10,
"fog_of_war_distance": 10,
"spline_animation_time": 2.0,
"maximum_map_dimension": 512,
"map_refresh_interval": 10,
"map_refresh_threshold": 10,
"map_save_interval": 5,
"biomeColor": [],
"use_biome_fallback_for_lowres": true,
"enable_surveyor_landmark": false,
"enable_surveyor_landmark_coloring": false,
"invalid_block_overlay_opacity": 0.4,
"biome_map_opacity": 0.3,
"node_vignette_opacity": 1.0,
"enable_teleport_particles": true,
"logging_enum": "NONE"
}