diff --git a/configureddefaults/config/emitrades.json5 b/configureddefaults/config/emitrades.json5 new file mode 100644 index 0000000..b804957 --- /dev/null +++ b/configureddefaults/config/emitrades.json5 @@ -0,0 +1,4 @@ +{ + // Declares whether the villager entity model is shown in the recipe UI. + enable3DVillagerModelInRecipes: false +} diff --git a/configureddefaults/config/healingcampfire.json5 b/configureddefaults/config/healingcampfire.json5 new file mode 100644 index 0000000..55efb04 --- /dev/null +++ b/configureddefaults/config/healingcampfire.json5 @@ -0,0 +1,26 @@ +{ + // How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds. + // min: 1, max: 1200 + "checkForCampfireDelayInTicks": 40, + // The radius around the campfire in blocks where players receive the regeneration effect. + // min: 1, max: 64 + "healingRadius": 8, + // The duration of the regeneration effect which the campfire applies. + // min: 1, max: 600 + "effectDurationSeconds": 30, + // The level of regeneration which the campfire applies, by default 1. + // min: 1, max: 50 + "regenerationLevel": 1, + // When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box. + "healPassiveMobs": true, + // When enabled, hides the particles from the regeneration effect around the campfire. + "hideEffectParticles": true, + // When enabled, the campfire only has an effect when the block is lit up. + "campfireMustBeLit": true, + // When enabled, the campfire only has an effect when the block is signalling. + "campfireMustBeSignalling": false, + // When enabled, the mod will work with normal campfires. + "enableEffectForNormalCampfires": true, + // When enabled, the mod will work with soul campfires. + "enableEffectForSoulCampfires": true +}