boardgame-core/tests/samples/boop-utils.test.ts

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2026-04-06 16:09:05 +08:00
import { describe, it, expect } from 'vitest';
import {
getLineCandidates,
isInBounds,
isCellOccupied,
getNeighborPositions,
findPartInRegion,
findPartAtPosition
} from '@/samples/boop/utils';
import { createInitialState, BOARD_SIZE, WIN_LENGTH } from '@/samples/boop';
2026-04-06 16:09:05 +08:00
import { createGameContext } from '@/core/game';
import { registry } from '@/samples/boop';
describe('Boop Utils', () => {
describe('isInBounds', () => {
it('should return true for valid board positions', () => {
expect(isInBounds(0, 0)).toBe(true);
expect(isInBounds(3, 3)).toBe(true);
expect(isInBounds(5, 5)).toBe(true);
});
it('should return false for positions outside board', () => {
expect(isInBounds(-1, 0)).toBe(false);
expect(isInBounds(0, -1)).toBe(false);
expect(isInBounds(BOARD_SIZE, 0)).toBe(false);
expect(isInBounds(0, BOARD_SIZE)).toBe(false);
expect(isInBounds(6, 6)).toBe(false);
});
});
describe('getLineCandidates', () => {
it('should generate all possible winning lines', () => {
const lines = Array.from(getLineCandidates());
// For 8x8 board with WIN_LENGTH=3:
// 4 directions × various starting positions
expect(lines.length).toBeGreaterThan(0);
});
it('should generate lines with correct length', () => {
const lines = Array.from(getLineCandidates());
for (const line of lines) {
expect(line.length).toBe(WIN_LENGTH);
}
});
it('should generate horizontal lines', () => {
const lines = Array.from(getLineCandidates());
const horizontalLines = lines.filter(line =>
line.every(([_, y]) => y === line[0][1])
);
expect(horizontalLines.length).toBeGreaterThan(0);
// First horizontal line should start at [0,0], [1,0], [2,0] (direction [0,1] means varying x)
const firstHorizontal = horizontalLines[0];
expect(firstHorizontal).toEqual([[0, 0], [1, 0], [2, 0]]);
});
it('should generate vertical lines', () => {
const lines = Array.from(getLineCandidates());
const verticalLines = lines.filter(line =>
line.every(([x, _]) => x === line[0][0])
);
expect(verticalLines.length).toBeGreaterThan(0);
});
it('should generate diagonal lines', () => {
const lines = Array.from(getLineCandidates());
const diagonalLines = lines.filter(line => {
const [[x1, y1], [x2, y2]] = line;
return x1 !== x2 && y1 !== y2;
});
expect(diagonalLines.length).toBeGreaterThan(0);
});
it('should only include lines that fit within board bounds', () => {
const lines = Array.from(getLineCandidates());
for (const line of lines) {
for (const [x, y] of line) {
expect(isInBounds(x, y)).toBe(true);
}
}
});
});
describe('isCellOccupied', () => {
it('should return false for empty cell in initial state', () => {
const state = createInitialState();
expect(isCellOccupied(state, 0, 0)).toBe(false);
expect(isCellOccupied(state, 3, 3)).toBe(false);
});
it('should return true for occupied cell', async () => {
const ctx = createGameContext(registry, createInitialState());
// Place a piece via command (need to await)
await ctx._commands.run('place 2 2 white kitten');
expect(isCellOccupied(ctx, 2, 2)).toBe(true);
});
});
describe('getNeighborPositions', () => {
it('should return 8 neighbor positions for center position', () => {
const neighbors = Array.from(getNeighborPositions(2, 2));
expect(neighbors.length).toBe(8);
const expected = [
[1, 1], [1, 2], [1, 3],
[2, 1], [2, 3],
[3, 1], [3, 2], [3, 3]
];
expect(neighbors).toEqual(expect.arrayContaining(expected));
});
it('should include diagonal neighbors', () => {
const neighbors = Array.from(getNeighborPositions(0, 0));
expect(neighbors).toContainEqual([1, 1]);
expect(neighbors).toContainEqual([-1, -1]);
});
it('should not include the center position itself', () => {
const neighbors = Array.from(getNeighborPositions(5, 5));
expect(neighbors).not.toContainEqual([5, 5]);
});
});
describe('findPartInRegion', () => {
it('should find a piece in the specified region', () => {
const state = createInitialState();
// Find a white kitten in white's supply
const piece = findPartInRegion(state, 'white', 'kitten');
expect(piece).not.toBeNull();
expect(piece?.player).toBe('white');
expect(piece?.type).toBe('kitten');
expect(piece?.regionId).toBe('white');
});
it('should return null if no matching piece in region', () => {
const state = createInitialState();
// No kittens on board initially
const piece = findPartInRegion(state, 'board', 'kitten');
expect(piece).toBeNull();
});
it('should filter by player when specified', () => {
const state = createInitialState();
const whitePiece = findPartInRegion(state, 'white', 'kitten', 'white');
expect(whitePiece).not.toBeNull();
expect(whitePiece?.player).toBe('white');
const blackPiece = findPartInRegion(state, 'white', 'kitten', 'black');
expect(blackPiece).toBeNull();
});
it('should search all regions when regionId is empty string', () => {
const state = createInitialState();
// Find any cat piece
const piece = findPartInRegion(state, '', 'cat');
expect(piece).not.toBeNull();
expect(piece?.type).toBe('cat');
});
});
describe('findPartAtPosition', () => {
it('should return null for empty position', () => {
const state = createInitialState();
expect(findPartAtPosition(state, 0, 0)).toBeNull();
});
it('should find piece at specified position', async () => {
const ctx = createGameContext(registry, createInitialState());
// Place a piece
await ctx._commands.run('place 3 3 white kitten');
const piece = findPartAtPosition(ctx, 3, 3);
expect(piece).not.toBeNull();
expect(piece?.player).toBe('white');
expect(piece?.type).toBe('kitten');
});
it('should work with game context', () => {
const ctx = createGameContext(registry, createInitialState());
const piece = findPartAtPosition(ctx, 5, 5);
expect(piece).toBeNull();
});
});
});