boardgame-core/tests/samples/onitama.test.ts

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import { describe, it, expect, beforeEach } from 'vitest';
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import {
registry,
createInitialState,
initializeCards,
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OnitamaState,
createPawns,
createCards,
createRegions,
PlayerType,
} from '@/samples/onitama';
import { createGameContext } from '@/core/game';
import type { PromptEvent } from '@/utils/command';
function createTestContext() {
const ctx = createGameContext(registry, createInitialState());
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initializeCards(ctx);
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return { registry, ctx };
}
function createDeterministicContext() {
// Create a state with known card distribution for testing
const regions = createRegions();
const pawns = createPawns();
const cards = createCards();
// Populate board region
for(const pawn of Object.values(pawns)){
if(pawn.regionId === 'board'){
regions.board.childIds.push(pawn.id);
regions.board.partMap[pawn.position.join(',')] = pawn.id;
}
}
// Force known card distribution
const redCards = ['tiger', 'dragon'];
const blackCards = ['frog', 'rabbit'];
const spareCard = 'crab';
// Set card regions
cards['tiger'].regionId = 'red';
cards['dragon'].regionId = 'red';
cards['frog'].regionId = 'black';
cards['rabbit'].regionId = 'black';
cards['crab'].regionId = 'spare';
regions.red.childIds = [...redCards];
regions.black.childIds = [...blackCards];
regions.spare.childIds = [spareCard];
const state = {
regions,
pawns,
cards,
currentPlayer: 'red' as PlayerType,
winner: null as PlayerType | null,
spareCard,
redCards,
blackCards,
turn: 0,
};
const ctx = createGameContext(registry, () => state);
return { registry, ctx };
}
function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promise<PromptEvent> {
return new Promise(resolve => {
ctx._commands.on('prompt', resolve);
});
}
describe('Onitama Game', () => {
describe('Setup', () => {
it('should create initial state correctly', () => {
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const ctx = createGameContext(registry, createInitialState());
const stateBefore = ctx.value;
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expect(stateBefore.currentPlayer).toBeDefined();
expect(stateBefore.winner).toBeNull();
expect(stateBefore.regions.board).toBeDefined();
expect(stateBefore.regions.red).toBeDefined();
expect(stateBefore.regions.black).toBeDefined();
expect(stateBefore.regions.spare).toBeDefined();
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// Should have 10 pawns (5 per player)
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const redPawns = Object.values(stateBefore.pawns).filter(p => p.owner === 'red');
const blackPawns = Object.values(stateBefore.pawns).filter(p => p.owner === 'black');
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expect(redPawns.length).toBe(5);
expect(blackPawns.length).toBe(5);
// Each player should have 1 master and 4 students
const redMaster = redPawns.find(p => p.type === 'master');
const redStudents = redPawns.filter(p => p.type === 'student');
expect(redMaster).toBeDefined();
expect(redStudents.length).toBe(4);
// Master should be at center
expect(redMaster?.position[0]).toBe(2);
expect(redMaster?.position[1]).toBe(0);
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// Cards should not be distributed yet
expect(stateBefore.redCards.length).toBe(0);
expect(stateBefore.blackCards.length).toBe(0);
expect(stateBefore.spareCard).toBe('');
// Initialize cards
initializeCards(ctx);
const stateAfter = ctx.value;
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// Cards should be distributed: 2 per player + 1 spare
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expect(stateAfter.redCards.length).toBe(2);
expect(stateAfter.blackCards.length).toBe(2);
expect(stateAfter.spareCard).toBeDefined();
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});
it('should create pawns in correct positions', () => {
const pawns = createPawns();
// Red player at y=0
expect(pawns['red-master'].position).toEqual([2, 0]);
expect(pawns['red-student-1'].position).toEqual([0, 0]);
expect(pawns['red-student-2'].position).toEqual([1, 0]);
expect(pawns['red-student-3'].position).toEqual([3, 0]);
expect(pawns['red-student-4'].position).toEqual([4, 0]);
// Black player at y=4
expect(pawns['black-master'].position).toEqual([2, 4]);
expect(pawns['black-student-1'].position).toEqual([0, 4]);
expect(pawns['black-student-2'].position).toEqual([1, 4]);
expect(pawns['black-student-3'].position).toEqual([3, 4]);
expect(pawns['black-student-4'].position).toEqual([4, 4]);
});
it('should parse cards correctly from CSV', () => {
const cards = createCards();
// Should have 16 unique cards
expect(Object.keys(cards).length).toBe(16);
// Check tiger card moves
const tiger = cards['tiger'];
expect(tiger.moveCandidates).toHaveLength(2);
expect(tiger.moveCandidates).toContainEqual({ dx: 0, dy: 2 });
expect(tiger.moveCandidates).toContainEqual({ dx: 0, dy: -1 });
expect(tiger.startingPlayer).toBe('black');
// Check dragon card moves
const dragon = cards['dragon'];
expect(dragon.moveCandidates.length).toBe(4);
expect(dragon.startingPlayer).toBe('red');
});
it('should create regions correctly', () => {
const regions = createRegions();
expect(regions.board.id).toBe('board');
expect(regions.board.axes).toHaveLength(2);
expect(regions.board.axes[0].max).toBe(4);
expect(regions.board.axes[1].max).toBe(4);
});
});
describe('Move Validation', () => {
it('should validate card ownership', async () => {
const { ctx } = createDeterministicContext();
// Red tries to use a card they don't have
const result = await ctx.run('move red frog 2 0 2 1');
expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('不拥有卡牌');
}
});
it('should validate pawn ownership', async () => {
const { ctx } = createDeterministicContext();
// Red tries to move a black pawn (at 2,4)
const result = await ctx.run('move red tiger 2 4 2 2');
expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('不属于玩家');
}
});
it('should validate move is in card pattern', async () => {
const { ctx } = createDeterministicContext();
// Tiger card only allows specific moves, try invalid move
const result = await ctx.run('move red tiger 2 0 3 0');
expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('不支持移动');
}
});
it('should prevent moving to position with own pawn', async () => {
const { ctx } = createDeterministicContext();
// Tiger allows dy=-2 or dy=1. Try to move to position with own pawn
// Move student from 1,0 to 0,0 (occupied by another red student)
// This requires dx=-1, dy=0 which tiger doesn't support
const result = await ctx.run('move red tiger 1 0 0 0');
expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('不支持移动');
}
});
});
describe('Move Execution', () => {
it('should move pawn correctly', async () => {
const { ctx } = createDeterministicContext();
// Move red student from 0,0 using tiger card (tiger allows dy=2)
// From y=0, dy=2 goes to y=2
const result = await ctx.run('move red tiger 0 0 0 2');
expect(result.success).toBe(true);
const state = ctx.value;
const pawn = state.pawns['red-student-1'];
expect(pawn.position).toEqual([0, 2]);
});
it('should capture enemy pawn', async () => {
const { ctx } = createDeterministicContext();
// Setup: place black student at 0,2
ctx.produce(state => {
const blackStudent = state.pawns['black-student-1'];
blackStudent.position = [0, 2];
state.regions.board.partMap['0,2'] = blackStudent.id;
});
// Red captures with tiger card
const result = await ctx.run('move red tiger 0 0 0 2');
expect(result.success).toBe(true);
const state = ctx.value;
// Black student should be removed from board
const blackStudent = state.pawns['black-student-1'];
expect(blackStudent.regionId).not.toBe('board');
// Red student should be at 0,2
const redStudent = state.pawns['red-student-1'];
expect(redStudent.position).toEqual([0, 2]);
});
it('should swap card after move', async () => {
const { ctx } = createDeterministicContext();
const cardsBefore = ctx.value;
expect(cardsBefore.redCards).toContain('tiger');
expect(cardsBefore.spareCard).toBe('crab');
// Move using tiger card
await ctx.run('move red tiger 0 0 0 2');
const state = ctx.value;
// Tiger should now be spare, crab should be with red
expect(state.redCards).toContain('crab');
expect(state.redCards).not.toContain('tiger');
expect(state.spareCard).toBe('tiger');
});
});
describe('Win Conditions', () => {
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it('should detect conquest win for red (master reaches 2,4)', async () => {
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const { ctx } = createDeterministicContext();
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// Move red master to (2, 4) - black master's initial position
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ctx.produce(state => {
const redMaster = state.pawns['red-master'];
redMaster.position = [2, 4];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('red');
}
});
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it('should detect conquest win for black (master reaches 2,0)', async () => {
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const { ctx } = createDeterministicContext();
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// Move black master to (2, 0) - red master's initial position
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ctx.produce(state => {
const blackMaster = state.pawns['black-master'];
blackMaster.position = [2, 0];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('black');
}
});
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it('should NOT detect conquest win for red if x is wrong', async () => {
const { ctx } = createDeterministicContext();
// Move red master to (1, 4) - wrong x position
ctx.produce(state => {
const redMaster = state.pawns['red-master'];
redMaster.position = [1, 4];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBeNull();
}
});
it('should NOT detect conquest win for black if x is wrong', async () => {
const { ctx } = createDeterministicContext();
// Move black master to (3, 0) - wrong x position
ctx.produce(state => {
const blackMaster = state.pawns['black-master'];
blackMaster.position = [3, 0];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBeNull();
}
});
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it('should detect capture win when red master is captured', async () => {
const { ctx } = createDeterministicContext();
// Remove red master from board
ctx.produce(state => {
const redMaster = state.pawns['red-master'];
redMaster.regionId = '';
delete state.regions.board.partMap['2,0'];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('black');
}
});
it('should detect capture win when black master is captured', async () => {
const { ctx } = createDeterministicContext();
// Remove black master from board
ctx.produce(state => {
const blackMaster = state.pawns['black-master'];
blackMaster.regionId = '';
delete state.regions.board.partMap['2,4'];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('red');
}
});
});
describe('Card Swap', () => {
it('should swap card between player and spare', async () => {
const { ctx } = createDeterministicContext();
const stateBefore = ctx.value;
expect(stateBefore.redCards).toContain('tiger');
expect(stateBefore.spareCard).toBe('crab');
const result = await ctx.run('swap-card red tiger');
expect(result.success).toBe(true);
const state = ctx.value;
expect(state.redCards).toContain('crab');
expect(state.redCards).not.toContain('tiger');
expect(state.spareCard).toBe('tiger');
});
});
describe('Turn Flow', () => {
it('should switch player after turn', async () => {
const { ctx } = createDeterministicContext();
// Force red to be current player
ctx.produce(state => {
state.currentPlayer = 'red';
});
// Start turn
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn red');
const promptEvent = await promptPromise;
// Make a valid move - tiger allows dy=2, move student from 0,0 to 0,2
const error = promptEvent.tryCommit({
name: 'move',
params: ['red', 'tiger', 0, 0, 0, 2],
options: {},
flags: {}
});
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
const state = ctx.value;
// Should now be black's turn
expect(state.currentPlayer).toBe('black');
expect(state.turn).toBe(1);
});
it('should end game when win condition met', async () => {
const { ctx } = createDeterministicContext();
// Set up winning scenario - move red master to y=2, one step from winning
ctx.produce(state => {
state.currentPlayer = 'red';
const redMaster = state.pawns['red-master'];
// Clear old position
delete state.regions.board.partMap['2,0'];
// Set new position
redMaster.position = [2, 2];
state.regions.board.partMap['2,2'] = redMaster.id;
});
// Red moves master to winning position (y=4)
// Tiger allows dy=2
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn red');
const promptEvent = await promptPromise;
const error = promptEvent.tryCommit({
name: 'move',
params: ['red', 'tiger', 2, 2, 2, 4],
options: {},
flags: {}
});
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
const state = ctx.value;
expect(state.winner).toBe('red');
});
});
describe('Available Moves', () => {
it('should calculate valid moves for player', async () => {
const { ctx } = createDeterministicContext();
// Give red cards and verify they can make moves
ctx.produce(state => {
state.redCards = ['tiger', 'dragon'];
});
// Tiger from 0,0 can go to 0,2 (dy=2)
// Just verify the move is valid without triggering prompt
const result = await ctx.run('move red tiger 0 0 0 2');
expect(result.success).toBe(true);
});
});
describe('No Available Moves', () => {
it('should allow card swap when no moves available', async () => {
const { ctx } = createDeterministicContext();
// Setup a scenario where red has no valid moves
// Move all red pawns to positions where they can't move with available cards
ctx.produce(state => {
// Move all red students to back rank or blocked positions
for (let i = 1; i <= 4; i++) {
const student = state.pawns[`red-student-${i}`];
student.position = [i === 5 ? 4 : i - 1, 1]; // All at y=1
}
state.pawns['red-master'].position = [2, 1];
// Give only cards that move backwards (negative dy)
state.redCards = ['tiger'];
});
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn red');
const promptEvent = await promptPromise;
// Should prompt for card swap
expect(promptEvent).toBeDefined();
});
});
describe('Edge Cases', () => {
it('should handle capturing master ending the game', async () => {
const { ctx } = createDeterministicContext();
// Setup: black student adjacent to red master
ctx.produce(state => {
state.currentPlayer = 'black';
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// Move red master to 1,3
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const redMaster = state.pawns['red-master'];
delete state.regions.board.partMap['2,0'];
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redMaster.position = [1, 3];
state.regions.board.partMap['1,3'] = redMaster.id;
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// Move black student to 2,4
const blackStudent = state.pawns['black-student-1'];
delete state.regions.board.partMap['0,4'];
blackStudent.position = [2, 4];
state.regions.board.partMap['2,4'] = blackStudent.id;
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// Set black's card to goose
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state.blackCards = ['goose'];
state.regions.black.childIds = ['goose'];
state.cards['goose'].regionId = 'black';
});
const promptPromise = waitForPrompt(ctx);
const runPromise = ctx.run('turn black');
const promptEvent = await promptPromise;
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// Goose: dx=-1,dy=1; dx=-1,dy=0; dx=1,dy=0; dx=1,dy=-1
// Move from 2,4 to 1,3 (dx=-1, dy=-1) - but goose doesn't support this!
// Move from 2,4 to 3,3 (dx=1, dy=-1) - this matches goose's pattern
// So let's move red master to 3,3 instead
ctx.produce(state => {
const redMaster = state.pawns['red-master'];
delete state.regions.board.partMap['1,3'];
redMaster.position = [3, 3];
state.regions.board.partMap['3,3'] = redMaster.id;
});
// Now move from 2,4 to 3,3 (dx=1, dy=-1) - captures red master
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const error = promptEvent.tryCommit({
name: 'move',
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params: ['black', 'goose', 2, 4, 3, 3],
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options: {},
flags: {}
});
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
const state = ctx.value;
// Red master should be removed from board
const redMaster = state.pawns['red-master'];
expect(redMaster.regionId).not.toBe('board');
expect(state.winner).toBe('black');
});
});
});