boardgame-core/tests/core/game-host.test.ts

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import { describe, it, expect } from "vitest";
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import {
registry,
createInitialState,
start,
TicTacToeState,
} from "@/samples/tic-tac-toe";
import { createGameHost, GameHost } from "@/core/game-host";
import type { PromptEvent } from "@/utils/command";
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function createTestHost() {
const host = createGameHost({ registry, createInitialState, start });
return { host };
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}
function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
return new Promise((resolve) => {
// @ts-ignore - accessing private _context for testing
host._context._commands.on("prompt", resolve);
});
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}
describe("GameHost", () => {
describe("creation", () => {
it("should create host with initial state", () => {
const { host } = createTestHost();
expect(host.state.value.currentPlayer).toBe("X");
expect(host.state.value.winner).toBeNull();
expect(host.state.value.turn).toBe(0);
expect(Object.keys(host.state.value.parts).length).toBe(0);
});
it('should have status "created" by default', () => {
const { host } = createTestHost();
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expect(host.status.value).toBe("created");
});
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it("should have null activePromptSchema initially", () => {
const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
});
});
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describe("tryInput", () => {
it('should return "No active prompt" when no prompt is active', () => {
const { host } = createTestHost();
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const result = host.tryInput("play X 1 1");
expect(result).toBe("No active prompt");
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});
it("should accept valid input when prompt is active", async () => {
const { host } = createTestHost();
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
expect(promptEvent.schema.name).toBe("play");
expect(host.activePromptSchema.value?.name).toBe("play");
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const error = host.tryInput("play X 1 1");
expect(error).toBeNull();
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// Cancel to end the game since start runs until game over
const nextPromptPromise = waitForPromptEvent(host);
const nextPrompt = await nextPromptPromise;
nextPrompt.cancel("test cleanup");
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try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
});
it("should reject invalid input", async () => {
const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
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const promptEvent = await promptPromise;
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const error = host.tryInput("invalid command");
expect(error).not.toBeNull();
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promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
});
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it("should return error when disposed", () => {
const { host } = createTestHost();
host.dispose();
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const result = host.tryInput("play X 1 1");
expect(result).toBe("GameHost is disposed");
});
});
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describe("getActivePromptSchema", () => {
it("should return schema when prompt is active", async () => {
const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
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const promptEvent = await promptPromise;
const schema = host.activePromptSchema.value;
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expect(schema).not.toBeNull();
expect(schema?.name).toBe("play");
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promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
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});
it("should return null when no prompt is active", () => {
const { host } = createTestHost();
expect(host.activePromptSchema.value).toBeNull();
});
});
describe("start", () => {
it("should reset state and run start command", async () => {
const { host } = createTestHost();
// First setup - make one move
let promptPromise = waitForPromptEvent(host);
let runPromise = host.start();
let promptEvent = await promptPromise;
// Make a move
promptEvent.tryCommit({
name: "play",
params: ["X", 1, 1],
options: {},
flags: {},
});
// Wait for next prompt (next turn) and cancel
promptPromise = waitForPromptEvent(host);
promptEvent = await promptPromise;
promptEvent.cancel("test end");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test end");
}
expect(Object.keys(host.state.value.parts).length).toBe(1);
// Setup listener before calling start
const newPromptPromise = waitForPromptEvent(host);
// Reset - should reset state and start new game
const newRunPromise = host.start();
// State should be back to initial
expect(host.state.value.currentPlayer).toBe("X");
expect(host.state.value.winner).toBeNull();
expect(host.state.value.turn).toBe(0);
expect(Object.keys(host.state.value.parts).length).toBe(0);
// New game should be running and prompting
const newPrompt = await newPromptPromise;
expect(newPrompt.schema.name).toBe("play");
newPrompt.cancel("test end");
try {
await newRunPromise;
} catch {
// Expected - cancelled
}
});
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it("should cancel active prompt during start", async () => {
const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
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await promptPromise;
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// Setup should cancel the active prompt and reset state
host.start();
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// The original runPromise should be rejected due to cancellation
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toContain("Cancelled");
}
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// State should be reset
expect(host.state.value.currentPlayer).toBe("X");
expect(host.state.value.turn).toBe(0);
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});
it("should throw error when disposed", () => {
const { host } = createTestHost();
host.dispose();
expect(() => host.start()).toThrow("GameHost is disposed");
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});
});
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describe("dispose", () => {
it("should change status to disposed", () => {
const { host } = createTestHost();
host.dispose();
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expect(host.status.value).toBe("disposed");
});
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it("should cancel active prompt on dispose", async () => {
const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
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await promptPromise;
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host.dispose();
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// The runPromise should be rejected due to cancellation
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toContain("Cancelled");
}
});
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it("should be idempotent", () => {
const { host } = createTestHost();
host.dispose();
host.dispose(); // Should not throw
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expect(host.status.value).toBe("disposed");
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});
});
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describe("events", () => {
it("should emit start event", async () => {
const { host } = createTestHost();
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let setupCount = 0;
host.on("start", () => {
setupCount++;
});
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// Setup listener before calling setup
const promptPromise = waitForPromptEvent(host);
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// Initial setup via reset
const runPromise = host.start();
expect(setupCount).toBe(1);
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// State should be running
expect(host.status.value).toBe("running");
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// Cancel the background setup command
const prompt = await promptPromise;
prompt.cancel("test end");
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try {
await runPromise;
} catch {
// Expected - cancelled
}
});
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it("should emit dispose event", () => {
const { host } = createTestHost();
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let disposeCount = 0;
host.on("dispose", () => {
disposeCount++;
});
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host.dispose();
expect(disposeCount).toBe(1);
});
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it("should allow unsubscribing from events", () => {
const { host } = createTestHost();
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let setupCount = 0;
const unsubscribe = host.on("start", () => {
setupCount++;
});
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unsubscribe();
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// No event should be emitted
// (we can't easily test this without triggering setup, but we verify unsubscribe works)
expect(typeof unsubscribe).toBe("function");
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});
});
describe("reactive state", () => {
it("should have state that reflects game progress", async () => {
const { host } = createTestHost();
// Initial state
expect(host.state.value.currentPlayer).toBe("X");
expect(host.state.value.turn).toBe(0);
// Make a move
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
promptEvent.tryCommit({
name: "play",
params: ["X", 1, 1],
options: {},
flags: {},
});
// Wait for next prompt and cancel
const nextPromptPromise = waitForPromptEvent(host);
const nextPrompt = await nextPromptPromise;
nextPrompt.cancel("test end");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test end");
}
expect(host.state.value.currentPlayer).toBe("O");
expect(host.state.value.turn).toBe(1);
expect(Object.keys(host.state.value.parts).length).toBe(1);
});
it("should update activePromptSchema reactively", async () => {
const { host } = createTestHost();
// Initially null
expect(host.activePromptSchema.value).toBeNull();
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// Start a command that triggers prompt
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
await promptPromise;
// Now schema should be set
expect(host.activePromptSchema.value).not.toBeNull();
expect(host.activePromptSchema.value?.name).toBe("play");
// Cancel and wait
// @ts-ignore - accessing private _context for testing
host._context._commands._cancel();
try {
await runPromise;
} catch {
// Expected
}
// Schema should be null again
expect(host.activePromptSchema.value).toBeNull();
});
});
describe("full game", () => {
it("should run a complete game of tic-tac-toe with X winning diagonally", async () => {
const { host } = createTestHost();
// Initial state
expect(host.state.value.currentPlayer).toBe("X");
expect(host.state.value.winner).toBeNull();
expect(host.state.value.turn).toBe(0);
expect(Object.keys(host.state.value.parts).length).toBe(0);
// X wins diagonally: (0,0), (1,1), (2,2)
// O plays: (0,1), (2,1)
const moves = [
"play X 0 0", // turn 1: X
"play O 0 1", // turn 2: O
"play X 1 1", // turn 3: X
"play O 2 1", // turn 4: O
"play X 2 2", // turn 5: X wins!
];
// Track prompt events in a queue
const promptEvents: PromptEvent[] = [];
// @ts-ignore - accessing private _context for testing
host._context._commands.on("prompt", (e) => {
promptEvents.push(e);
});
// Start setup command (runs game loop until completion)
const setupPromise = host.start();
for (let i = 0; i < moves.length; i++) {
// Wait until the next prompt event arrives
while (i >= promptEvents.length) {
await new Promise((r) => setTimeout(r, 10));
}
const promptEvent = promptEvents[i];
expect(promptEvent.schema.name).toBe("play");
// Submit the move
const error = host.tryInput(moves[i]);
expect(error).toBeNull();
// Wait for the command to complete before submitting next move
await new Promise((resolve) => setImmediate(resolve));
}
// Wait for setup to complete (game ended with winner)
try {
const finalState = await setupPromise;
expect(finalState.winner).toBe("X");
// Final state checks
expect(host.state.value.winner).toBe("X");
expect(host.state.value.currentPlayer).toBe("X");
expect(Object.keys(host.state.value.parts).length).toBe(5);
// Verify winning diagonal
const parts = Object.values(host.state.value.parts);
const xPieces = parts.filter((p: any) => p.player === "X");
expect(xPieces).toHaveLength(3);
expect(
xPieces.some(
(p: any) => JSON.stringify(p.position) === JSON.stringify([0, 0]),
),
).toBe(true);
expect(
xPieces.some(
(p: any) => JSON.stringify(p.position) === JSON.stringify([1, 1]),
),
).toBe(true);
expect(
xPieces.some(
(p: any) => JSON.stringify(p.position) === JSON.stringify([2, 2]),
),
).toBe(true);
} catch (e) {
// If setup fails due to cancellation, check state directly
const error = e as Error;
if (!error.message.includes("Cancelled")) {
throw e;
}
}
host.dispose();
expect(host.status.value).toBe("disposed");
});
});
describe("currentPlayer in prompt", () => {
it("should have currentPlayer in PromptEvent", async () => {
const { host } = createTestHost();
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
expect(promptEvent.currentPlayer).toBe("X");
expect(host.activePromptPlayer.value).toBe("X");
promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
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});
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it("should update activePromptPlayer reactively", async () => {
const { host } = createTestHost();
// Initially null
expect(host.activePromptPlayer.value).toBeNull();
// First prompt - X's turn
let promptPromise = waitForPromptEvent(host);
let runPromise = host.start();
let promptEvent = await promptPromise;
expect(promptEvent.currentPlayer).toBe("X");
expect(host.activePromptPlayer.value).toBe("X");
// Make a move
promptEvent.tryCommit({
name: "play",
params: ["X", 1, 1],
options: {},
flags: {},
});
// Second prompt - O's turn
promptPromise = waitForPromptEvent(host);
promptEvent = await promptPromise;
expect(promptEvent.currentPlayer).toBe("O");
expect(host.activePromptPlayer.value).toBe("O");
// Cancel
promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
// After prompt ends, player should be null
expect(host.activePromptPlayer.value).toBeNull();
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});
});
describe("tryAnswerPrompt", () => {
it("should answer prompt with valid arguments", async () => {
const { host } = createTestHost();
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
expect(promptEvent.schema.name).toBe("play");
// Use tryAnswerPrompt with the prompt def
const { prompts } = await import("@/samples/tic-tac-toe");
const error = host.tryAnswerPrompt(prompts.play, "X", 1, 1);
expect(error).toBeNull();
// Wait for next prompt and cancel
const nextPromptPromise = waitForPromptEvent(host);
const nextPrompt = await nextPromptPromise;
nextPrompt.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
});
it("should reject invalid arguments", async () => {
const { host } = createTestHost();
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
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const promptEvent = await promptPromise;
// Use tryAnswerPrompt with invalid position
const { prompts } = await import("@/samples/tic-tac-toe");
const error = host.tryAnswerPrompt(prompts.play, "X", 5, 5);
expect(error).not.toBeNull();
promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch (e) {
const error = e as Error;
expect(error.message).toBe("test cleanup");
}
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});
});
describe("addInterruption and clearInterruptions", () => {
it("should add interruption promise to state", async () => {
const { host } = createTestHost();
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let resolveInterruption: () => void;
const interruptionPromise = new Promise<void>((resolve) => {
resolveInterruption = resolve;
});
// Add interruption
host.addInterruption(interruptionPromise);
// Start the game - produceAsync should wait for interruption
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
// Resolve interruption
resolveInterruption!();
// Cancel and cleanup
promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch {
// Expected
}
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});
it("should clear all pending interruptions", async () => {
const { host } = createTestHost();
let resolveInterruption1: () => void;
let resolveInterruption2: () => void;
const interruptionPromise1 = new Promise<void>((resolve) => {
resolveInterruption1 = resolve;
});
const interruptionPromise2 = new Promise<void>((resolve) => {
resolveInterruption2 = resolve;
});
// Add multiple interruptions
host.addInterruption(interruptionPromise1);
host.addInterruption(interruptionPromise2);
// Clear all interruptions
host.clearInterruptions();
// Start the game - should not wait for cleared interruptions
const promptPromise = waitForPromptEvent(host);
const runPromise = host.start();
const promptEvent = await promptPromise;
promptEvent.cancel("test cleanup");
try {
await runPromise;
} catch {
// Expected
}
// Original interruption promises should still be pending
// (they were cleared, not resolved)
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});
});
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});