2026-04-03 14:17:36 +08:00
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import {MutableSignal, mutableSignal} from "@/utils/mutable-signal";
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2026-04-02 10:48:20 +08:00
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import {
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Command,
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2026-04-04 18:29:33 +08:00
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CommandRegistry, CommandResult,
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2026-04-05 10:22:27 +08:00
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CommandRunnerContextExport,
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2026-04-02 14:39:30 +08:00
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CommandSchema,
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createCommandRegistry,
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createCommandRunnerContext,
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2026-04-02 15:59:27 +08:00
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} from "@/utils/command";
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2026-04-04 21:38:07 +08:00
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import {PromptValidator} from "@/utils/command/command-runner";
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2026-04-02 10:26:42 +08:00
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2026-04-02 12:53:49 +08:00
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export interface IGameContext<TState extends Record<string, unknown> = {} > {
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2026-04-04 18:29:33 +08:00
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get value(): TState;
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produce(fn: (draft: TState) => void): void;
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produceAsync(fn: (draft: TState) => void): Promise<void>;
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run<T>(input: string): Promise<CommandResult<T>>;
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runParsed<T>(command: Command): Promise<CommandResult<T>>;
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2026-04-04 21:38:07 +08:00
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prompt<T>(schema: CommandSchema | string, validator: PromptValidator<T>, currentPlayer?: string | null): Promise<T>;
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2026-04-04 18:29:33 +08:00
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addInterruption(promise: Promise<void>): void;
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// test only
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_state: MutableSignal<TState>;
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2026-04-04 20:50:17 +08:00
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_commands: CommandRunnerContextExport<IGameContext<TState>>;
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2026-04-02 10:26:42 +08:00
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}
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2026-04-02 12:53:49 +08:00
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export function createGameContext<TState extends Record<string, unknown> = {} >(
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2026-04-04 18:29:33 +08:00
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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2026-04-02 12:48:29 +08:00
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initialState?: TState | (() => TState)
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): IGameContext<TState> {
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2026-04-02 14:39:30 +08:00
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const stateValue = typeof initialState === 'function' ? initialState() : initialState ?? {} as TState;
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2026-04-03 14:17:36 +08:00
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const state = mutableSignal(stateValue);
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2026-04-04 20:50:17 +08:00
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let commands: CommandRunnerContextExport<IGameContext<TState>> = null as any;
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2026-04-02 12:48:29 +08:00
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2026-04-04 18:29:33 +08:00
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const context: IGameContext<TState> = {
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get value(): TState {
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return state.value;
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},
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produce(fn) {
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return state.produce(fn);
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},
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produceAsync(fn) {
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return state.produceAsync(fn);
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},
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run<T>(input: string) {
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return commands.run<T>(input);
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},
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runParsed<T>(command: Command) {
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return commands.runParsed<T>(command);
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},
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prompt(schema, validator, currentPlayer) {
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return commands.prompt(schema, validator, currentPlayer);
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},
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addInterruption(promise) {
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state.addInterruption(promise);
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},
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_state: state,
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_commands: commands,
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2026-04-02 14:39:30 +08:00
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};
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2026-04-04 18:29:33 +08:00
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context._commands = commands = createCommandRunnerContext(commandRegistry, context);
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return context;
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2026-04-02 10:48:20 +08:00
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}
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2026-04-02 14:39:30 +08:00
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export function createGameCommandRegistry<TState extends Record<string, unknown> = {} >() {
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2026-04-04 18:29:33 +08:00
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return createCommandRegistry<IGameContext<TState>>();
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2026-04-04 11:06:41 +08:00
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}
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