boardgame-core/tests/samples/tic-tac-toe.test.ts

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import { describe, it, expect } from 'vitest';
import { createGameContext } from '../../src/core/context';
import { registerTicTacToeCommands, startTicTacToe, type TicTacToeState } from '../../src/samples/tic-tac-toe';
describe('Tic-Tac-Toe', () => {
function createGame() {
const game = createGameContext();
registerTicTacToeCommands(game);
return game;
}
function getBoardState(game: ReturnType<typeof createGame>) {
return game.latestContext<TicTacToeState>('tic-tac-toe')!.value;
}
it('should initialize the board and start the game', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
const state = getBoardState(game);
expect(state.currentPlayer).toBe('X');
expect(state.winner).toBeNull();
expect(state.moveCount).toBe(0);
const board = game.regions.get('board');
expect(board.value.axes).toHaveLength(2);
expect(board.value.axes[0].name).toBe('x');
expect(board.value.axes[1].name).toBe('y');
});
it('should play moves and determine a winner', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
game.enqueueAll([
'play X 0 0',
'play O 0 1',
'play X 1 0',
'play O 1 1',
'play X 2 0',
]);
await new Promise(resolve => setTimeout(resolve, 200));
const state = getBoardState(game);
expect(state.winner).toBe('X');
expect(state.moveCount).toBe(5);
});
it('should reject out-of-bounds moves', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
const beforeCount = getBoardState(game).moveCount;
game.enqueueAll([
'play X 5 5',
'play X -1 0',
'play X 3 3',
]);
await new Promise(resolve => setTimeout(resolve, 200));
expect(getBoardState(game).moveCount).toBe(beforeCount);
});
it('should reject moves on occupied cells', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
game.enqueue('play X 1 1');
await new Promise(resolve => setTimeout(resolve, 100));
expect(getBoardState(game).moveCount).toBe(1);
game.enqueue('play O 1 1');
await new Promise(resolve => setTimeout(resolve, 100));
expect(getBoardState(game).moveCount).toBe(1);
});
it('should ignore moves after game is over', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
game.enqueueAll([
'play X 0 0',
'play O 0 1',
'play X 1 0',
'play O 1 1',
'play X 2 0',
]);
await new Promise(resolve => setTimeout(resolve, 200));
expect(getBoardState(game).winner).toBe('X');
const moveCountAfterWin = getBoardState(game).moveCount;
game.enqueueAll([
'play X 2 1',
'play O 2 2',
]);
await new Promise(resolve => setTimeout(resolve, 200));
expect(getBoardState(game).moveCount).toBe(moveCountAfterWin);
});
it('should detect a draw', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
game.enqueueAll([
'play X 1 1',
'play O 0 0',
'play X 0 2',
'play O 2 0',
'play X 2 2',
'play O 0 1',
'play X 1 0',
'play O 1 2',
'play X 2 1',
]);
await new Promise(resolve => setTimeout(resolve, 300));
const state = getBoardState(game);
expect(state.winner).toBe('draw');
expect(state.moveCount).toBe(9);
});
it('should place parts on the board region at correct positions', async () => {
const game = createGame();
startTicTacToe(game);
await new Promise(resolve => setTimeout(resolve, 100));
game.enqueue('play X 1 2');
await new Promise(resolve => setTimeout(resolve, 100));
const board = game.regions.get('board');
expect(board.value.children).toHaveLength(1);
const piece = board.value.children[0].value;
expect(piece.position).toEqual([1, 2]);
});
});