347 lines
12 KiB
TypeScript
347 lines
12 KiB
TypeScript
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import { describe, it, expect } from 'vitest';
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import { createGameContext } from '../../src/core/game';
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import { createCommandRegistry } from '../../src/utils/command';
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import { registerTicTacToeCommands, checkWinner, isCellOccupied, placePiece } from '../../src/samples/tic-tac-toe';
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import type { IGameContext } from '../../src/core/game';
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import type { Part } from '../../src/core/part';
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function createTestContext() {
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const registry = createCommandRegistry<IGameContext>();
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registerTicTacToeCommands(registry);
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const ctx = createGameContext(registry);
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return { registry, ctx };
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}
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function setupBoard(ctx: IGameContext) {
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ctx.regions.add({
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id: 'board',
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axes: [
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{ name: 'x', min: 0, max: 2 },
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{ name: 'y', min: 0, max: 2 },
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],
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children: [],
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});
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}
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function addPiece(ctx: IGameContext, id: string, row: number, col: number) {
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const board = ctx.regions.get('board');
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const part: Part = {
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id,
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sides: 1,
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side: 0,
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region: board,
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position: [row, col],
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};
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ctx.parts.add(part);
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board.value.children.push(ctx.parts.get(id));
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}
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describe('TicTacToe - helper functions', () => {
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describe('checkWinner', () => {
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it('should return null for empty board', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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expect(checkWinner(ctx)).toBeNull();
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});
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it('should detect horizontal win for X', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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addPiece(ctx, 'piece-2', 1, 0);
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addPiece(ctx, 'piece-3', 0, 1);
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addPiece(ctx, 'piece-4', 1, 1);
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addPiece(ctx, 'piece-5', 0, 2);
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expect(checkWinner(ctx)).toBe('X');
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});
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it('should detect horizontal win for O', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 2, 0);
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addPiece(ctx, 'piece-2', 1, 0);
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addPiece(ctx, 'piece-3', 2, 1);
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addPiece(ctx, 'piece-4', 1, 1);
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addPiece(ctx, 'piece-5', 0, 0);
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addPiece(ctx, 'piece-6', 1, 2);
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expect(checkWinner(ctx)).toBe('O');
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});
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it('should detect vertical win', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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addPiece(ctx, 'piece-2', 0, 1);
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addPiece(ctx, 'piece-3', 1, 0);
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addPiece(ctx, 'piece-4', 1, 1);
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addPiece(ctx, 'piece-5', 2, 0);
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expect(checkWinner(ctx)).toBe('X');
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});
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it('should detect diagonal win (top-left to bottom-right)', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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addPiece(ctx, 'piece-2', 0, 1);
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addPiece(ctx, 'piece-3', 1, 1);
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addPiece(ctx, 'piece-4', 0, 2);
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addPiece(ctx, 'piece-5', 2, 2);
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expect(checkWinner(ctx)).toBe('X');
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});
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it('should detect diagonal win (top-right to bottom-left)', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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addPiece(ctx, 'piece-2', 0, 2);
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addPiece(ctx, 'piece-3', 1, 0);
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addPiece(ctx, 'piece-4', 1, 1);
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addPiece(ctx, 'piece-5', 1, 2);
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addPiece(ctx, 'piece-6', 2, 0);
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expect(checkWinner(ctx)).toBe('O');
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});
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it('should return null for no winner', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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addPiece(ctx, 'piece-2', 0, 1);
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addPiece(ctx, 'piece-3', 1, 2);
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expect(checkWinner(ctx)).toBeNull();
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});
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});
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describe('isCellOccupied', () => {
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it('should return false for empty cell', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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expect(isCellOccupied(ctx, 1, 1)).toBe(false);
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});
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it('should return true for occupied cell', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 1, 1);
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expect(isCellOccupied(ctx, 1, 1)).toBe(true);
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});
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it('should return false for different cell', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-1', 0, 0);
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expect(isCellOccupied(ctx, 1, 1)).toBe(false);
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});
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});
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describe('placePiece', () => {
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it('should add a piece to the board', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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placePiece(ctx, 1, 1, 1);
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expect(ctx.parts.get('piece-1')).not.toBeNull();
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expect(ctx.parts.get('piece-1').value.position).toEqual([1, 1]);
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});
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it('should add piece to board region children', () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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placePiece(ctx, 0, 0, 1);
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const board = ctx.regions.get('board');
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expect(board.value.children.length).toBe(1);
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});
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});
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});
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describe('TicTacToe - game flow', () => {
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it('should have setup and turn commands registered', () => {
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const { registry } = createTestContext();
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expect(registry.has('setup')).toBe(true);
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expect(registry.has('turn')).toBe(true);
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});
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it('should setup board when setup command runs', async () => {
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const { ctx } = createTestContext();
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const runPromise = ctx.commands.run('setup');
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const promptEvent = await ctx.prompts.pop();
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('play');
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promptEvent.reject(new Error('test end'));
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const result = await runPromise;
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expect(result.success).toBe(false);
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});
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it('should accept valid move via turn command', async () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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const runPromise = ctx.commands.run('turn X 1');
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const promptEvent = await ctx.prompts.pop();
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('play');
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promptEvent.resolve({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// After valid non-winning move, turn command prompts again, reject to stop
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const promptEvent2 = await ctx.prompts.pop();
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promptEvent2.reject(new Error('done'));
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const result = await runPromise;
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expect(result.success).toBe(false);
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expect(ctx.parts.get('piece-1')).not.toBeNull();
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expect(ctx.parts.get('piece-1').value.position).toEqual([1, 1]);
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});
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it('should reject move for wrong player and re-prompt', async () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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const runPromise = ctx.commands.run('turn X 1');
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const promptEvent1 = await ctx.prompts.pop();
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promptEvent1.resolve({ name: 'play', params: ['O', 1, 1], options: {}, flags: {} });
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const promptEvent2 = await ctx.prompts.pop();
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expect(promptEvent2).not.toBeNull();
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promptEvent2.resolve({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// After valid non-winning move, reject next prompt
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const promptEvent3 = await ctx.prompts.pop();
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promptEvent3.reject(new Error('done'));
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const result = await runPromise;
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expect(result.success).toBe(false);
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});
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it('should reject move to occupied cell and re-prompt', async () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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addPiece(ctx, 'piece-0', 1, 1);
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const runPromise = ctx.commands.run('turn X 1');
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const promptEvent1 = await ctx.prompts.pop();
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promptEvent1.resolve({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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const promptEvent2 = await ctx.prompts.pop();
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expect(promptEvent2).not.toBeNull();
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promptEvent2.resolve({ name: 'play', params: ['X', 0, 0], options: {}, flags: {} });
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// After valid non-winning move, reject next prompt
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const promptEvent3 = await ctx.prompts.pop();
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promptEvent3.reject(new Error('done'));
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const result = await runPromise;
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expect(result.success).toBe(false);
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});
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it('should detect winner after winning move', async () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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// X plays (0,0)
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let runPromise = ctx.commands.run('turn X 1');
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let prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['X', 0, 0], options: {}, flags: {} });
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let promptNext = await ctx.prompts.pop();
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promptNext.reject(new Error('next turn'));
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let result = await runPromise;
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expect(result.success).toBe(false);
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// O plays (0,1)
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runPromise = ctx.commands.run('turn O 2');
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prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['O', 0, 1], options: {}, flags: {} });
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promptNext = await ctx.prompts.pop();
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promptNext.reject(new Error('next turn'));
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result = await runPromise;
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expect(result.success).toBe(false);
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// X plays (1,0)
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runPromise = ctx.commands.run('turn X 3');
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prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['X', 1, 0], options: {}, flags: {} });
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promptNext = await ctx.prompts.pop();
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promptNext.reject(new Error('next turn'));
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result = await runPromise;
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expect(result.success).toBe(false);
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// O plays (0,2)
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runPromise = ctx.commands.run('turn O 4');
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prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['O', 0, 2], options: {}, flags: {} });
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promptNext = await ctx.prompts.pop();
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promptNext.reject(new Error('next turn'));
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result = await runPromise;
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expect(result.success).toBe(false);
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// X plays (2,0) - wins with vertical line
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runPromise = ctx.commands.run('turn X 5');
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prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['X', 2, 0], options: {}, flags: {} });
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result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) expect((result.result as any).winner).toBe('X');
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});
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it('should detect draw after 9 moves', async () => {
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const { ctx } = createTestContext();
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setupBoard(ctx);
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// Pre-place 8 pieces that don't form any winning line for either player
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// Using positions that clearly don't form lines
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// X pieces at even indices, O pieces at odd indices
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const pieces = [
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{ id: 'p1', pos: [0, 0] }, // X
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{ id: 'p2', pos: [2, 2] }, // O
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{ id: 'p3', pos: [0, 2] }, // X
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{ id: 'p4', pos: [2, 0] }, // O
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{ id: 'p5', pos: [1, 0] }, // X
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{ id: 'p6', pos: [0, 1] }, // O
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{ id: 'p7', pos: [2, 1] }, // X
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{ id: 'p8', pos: [1, 2] }, // O
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];
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for (const { id, pos } of pieces) {
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addPiece(ctx, id, pos[0], pos[1]);
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}
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// Verify no winner before 9th move
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expect(checkWinner(ctx)).toBeNull();
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// Now X plays (1,1) for the 9th move -> draw
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const runPromise = ctx.commands.run('turn X 9');
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const prompt = await ctx.prompts.pop();
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prompt.resolve({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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const result = await runPromise;
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expect(result.success).toBe(true);
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if (result.success) expect((result.result as any).winner).toBe('draw');
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});
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});
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