2026-04-15 15:16:45 +08:00
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# instant: 不施加buff,瞬间生效
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# temporary: 施加buff,下回合开始时失效
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# lingering: 施加buff,下回合开始时失去1层
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# permanent: 施加buff
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# posture: 施加buff,每受到1点伤害移除1层
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# card: 不施加buff,对玩家时在玩家弃牌堆创建同名卡牌,对敌人无效(敌人没有牌堆)
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# cardDraw: 不施加buff,在抓牌堆洗入同名卡牌
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# cardHand:不施加buff,在玩家手牌中创建同名卡牌
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2026-04-15 15:41:20 +08:00
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# item: 施加buff到周围物品,永久生效
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# itemUntilPlayed: 施加buff到周围物品,物品被打出后失效
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2026-04-15 15:16:45 +08:00
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id, name, description, timing
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2026-04-15 15:41:20 +08:00
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string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'card'|'cardDraw'|'cardHand'|'item'|'itemUntilPlayed'
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2026-04-15 15:16:45 +08:00
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attack, 攻击, 对对手造成伤害, instant
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defend, 防御, 抵消下次行动前受到的伤害, posture
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2026-04-16 17:52:20 +08:00
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spike, 尖刺, 对攻击者造成X点伤害, permanent
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venom, 蛇毒, 同名状态牌/1费:打出时移除此牌。弃掉时受到3点伤害, cardHand
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curse, 诅咒, 受攻击时物品攻击-1,直到弃掉一张该物品的牌, lingering
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aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture
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roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture
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2026-04-15 15:16:45 +08:00
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rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant
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2026-04-16 17:52:20 +08:00
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vultureEye, 秃鹫之眼, 抓到时获得3层暴露(临时debuff,受到的伤害+1/每层), cardDraw
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tailSting, 尾刺, 攻击时,伤害提升X, posture
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energyDrain, 能量吸取, 受伤时,玩家失去X点能量, lingering
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molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture
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discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering
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2026-04-15 15:16:45 +08:00
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storm, 风暴, 攻击时给玩家塞入1张静电, permanent
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static, 静电, 在手里时受电击伤害+1, permanent
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charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering
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summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant
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summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant
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reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant
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2026-04-15 15:41:20 +08:00
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draw, 抓牌, 抓X张牌, instant
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crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant
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defendNext, 下回合防御, 下回合开始时获得防御, temporary
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damageReduce, 减伤, 本回合受到的伤害减少X, temporary
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removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant
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attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlayed
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defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlayed
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gainEnergy, 获得能量, 获得X点能量, instant
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energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary
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drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary
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defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlayed
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drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant
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burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlayed
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attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlayed
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transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant
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2026-04-16 17:52:20 +08:00
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expose, 暴露, 受到的伤害+1/每层, temporary
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