boardgame-core/src/samples/slay-the-spire-like/data/effectDesert.csv

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# instant: 不施加buff瞬间生效
# temporary: 施加buff下回合开始时失效
# lingering: 施加buff下回合开始时失去1层
# permanent: 施加buff
# posture: 施加buff每受到1点伤害移除1层
# card: 不施加buff对玩家时在玩家弃牌堆创建同名卡牌对敌人无效敌人没有牌堆
# cardDraw: 不施加buff在抓牌堆洗入同名卡牌
# cardHand不施加buff在玩家手牌中创建同名卡牌
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# item: 施加buff到周围物品永久生效
# itemUntilPlayed: 施加buff到周围物品物品被打出后失效
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id, name, description, timing
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string, string, string, 'instant'|'temporary'|'lingering'|'permanent'|'posture'|'card'|'cardDraw'|'cardHand'|'item'|'itemUntilPlayed'
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attack, 攻击, 对对手造成伤害, instant
defend, 防御, 抵消下次行动前受到的伤害, posture
spike, 尖刺, 对攻击者造成X点伤害, lingering
venom, 蛇毒, 弃掉超过1张蛇毒时受到6伤害, lingering
curse, 诅咒, 受攻击时物品攻击-1直到弃掉一张该物品的牌, permanent
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, lingering
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, permanent
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant
vultureEye, 秃鹫之眼, 受到伤害时自动从手牌打出秃鹫的攻击, permanent
tailSting, 尾刺, 回合结束时对玩家造成X点攻击, instant
energyDrain, 能量吸取, 每回合首次受伤时玩家失去1能量, permanent
molt, 脱皮, 达到生命上限时怪物逃跑, permanent
discard, 弃牌, 弃掉物品的牌, instant
storm, 风暴, 攻击时给玩家塞入1张静电, permanent
static, 静电, 在手里时受电击伤害+1, permanent
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant
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draw, 抓牌, 抓X张牌, instant
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant
defendNext, 下回合防御, 下回合开始时获得防御, temporary
damageReduce, 减伤, 本回合受到的伤害减少X, temporary
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlayed
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlayed
gainEnergy, 获得能量, 获得X点能量, instant
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlayed
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlayed
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlayed
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant