boardgame-core/src/samples/slay-the-spire-like/data/desert/effect.csv

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# instant: 不施加buff瞬间生效
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# temporary: 施加buff下回合开始时失效
# lingering: 施加buff下回合开始时失去1层
# permanent: 施加buff
# posture: 施加buff每受到1点伤害移除1层
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# item: 施加buff到周围物品永久生效
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# itemTemporary: 施加buff到周围物品持续到下次buff更新
# itemUntilPlay: 施加buff到周围物品物品被打出后失效
# itemUntilDiscard: 施加buff到周围物品物品被弃掉后失效
# itemPermanent: 施加buff到周围物品持续整场冒险
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# type EffectLifecycle = 'instant' | 'temporary' | 'lingering' | 'permanent' | 'posture' | 'item' | 'itemTemporary' | 'itemUntilPlay' | 'itemUntilDiscard' | 'itemPermanent'
id, name, description, lifecycle, emoji
string, string, string, EffectLifecycle, string
attack, 攻击, 对对手造成伤害, instant, ⚔️
defend, 防御, 抵消下次行动前受到的伤害, temporary, 🛡️
spike, 尖刺, 对攻击者造成X点伤害, permanent, 🌵
venom, 蛇毒, 同名状态牌/1费打出时移除此牌。弃掉时受到3点伤害, instant, 🧪
curse, 诅咒, 受攻击时物品攻击-1直到弃掉一张该物品的牌, lingering, 💀
aim, 瞄准, 造成双倍伤害,受伤时失去等量瞄准, posture, 🎯
roll, 滚动, 攻击时每消耗10点滚动造成等量伤害, posture, 🎲
rollDamage, 滚动攻击, 消耗滚动层数造成的伤害, instant, 💥
vultureEye, 秃鹫之眼, 抓到时获得3层暴露临时debuff受到的伤害+1/每层), instant, 👁️
tailSting, 尾刺, 攻击时伤害提升X, posture, 🦂
energyDrain, 能量吸取, 受伤时玩家失去X点能量, lingering, 🔋
molt, 脱皮, 若脱皮达到生命上限则怪物逃跑, posture, 🐚
discard, 劫掠, 回合开始时随机弃掉一张手牌, lingering, 🗑️
storm, 风暴, 攻击时给玩家塞入1张静电, permanent, ⚡
static, 静电, 在手里时受电击伤害+1, permanent, ⚡
charge, 冲锋, 受到或造成的伤害翻倍并消耗等量冲锋, lingering, 🐎
summonMummy, 召唤木乃伊, 召唤1个木乃伊, instant, 🧟
summonSandwormLarva, 召唤幼沙虫, 召唤1个幼沙虫, instant, 🐛
reviveMummy, 复活木乃伊, 复活1个已死亡的木乃伊, instant, 🌅
draw, 抓牌, 抓X张牌, instant, 🃏
crossbow, 十字弩连击, 对同一目标打出其他十字弩, instant, 🏹
defendNext, 下回合防御, 下回合开始时获得防御, temporary, 🛡️
damageReduce, 减伤, 本回合受到的伤害减少X, temporary, 📉
removeWound, 移除伤口, 从牌堆或弃牌堆移除X张伤口, instant, 🩹
attackBuff, 攻击增益, 周围物品的攻击+X, itemUntilPlay, ⬆️
defendBuff, 防御增益, 周围物品的防御+X, itemUntilPlay, ⬆️
gainEnergy, 获得能量, 获得X点能量, instant, ⚡
energyNext, 下回合获能量, 下回合开始时获得X点能量, temporary, ⚡
drawNext, 下回合抓牌, 下回合开始时抓X张牌, temporary, 🃏
defendBuffUntilPlay, 防御增益直到打出, 周围物品的牌防御+X直到打出, itemUntilPlay, 🛡️
drawChoice, 选择抓牌, 从牌堆周围物品的牌中选择一张加入手牌, instant, 🔍
burnForEnergy, 消耗获能量, 打出周围物品的牌时消耗并获得X能量, itemUntilPlay, 🔥
attackBuffUntilPlay, 攻击增益直到打出, 周围物品的牌攻击+X直到打出, itemUntilPlay, ⚔️
transformRandom, 随机变牌, 选择一张牌随机变为周围物品的牌, instant, 🌀
expose, 暴露, 受到的伤害+1/每层, temporary, 👁️