2026-04-04 00:54:19 +08:00
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import { describe, it, expect } from 'vitest';
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import {
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registry,
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createInitialState,
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TicTacToeState,
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WinnerType,
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PlayerType
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} from '@/samples/tic-tac-toe';
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import { createGameHost, GameHost } from '@/core/game-host';
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import type { PromptEvent } from '@/utils/command';
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import { MutableSignal } from '@/utils/mutable-signal';
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function createTestHost() {
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const host = createGameHost(
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2026-04-04 12:48:51 +08:00
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{ registry, createInitialState }
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2026-04-04 00:54:19 +08:00
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);
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return { host };
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}
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function waitForPromptEvent(host: GameHost<any>): Promise<PromptEvent> {
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return new Promise(resolve => {
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host.commands.on('prompt', resolve);
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});
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}
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describe('GameHost', () => {
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describe('creation', () => {
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it('should create host with initial state', () => {
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const { host } = createTestHost();
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.winner).toBeNull();
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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});
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2026-04-04 14:05:23 +08:00
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it('should have status "created" by default', () => {
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2026-04-04 00:54:19 +08:00
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const { host } = createTestHost();
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2026-04-04 14:05:23 +08:00
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expect(host.status.value).toBe('created');
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2026-04-04 00:54:19 +08:00
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});
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it('should have null activePromptSchema initially', () => {
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const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
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});
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});
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describe('onInput', () => {
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it('should return "No active prompt" when no prompt is active', () => {
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const { host } = createTestHost();
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const result = host.onInput('play X 1 1');
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expect(result).toBe('No active prompt');
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});
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it('should accept valid input when prompt is active', async () => {
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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const promptEvent = await promptPromise;
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expect(promptEvent.schema.name).toBe('play');
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expect(host.activePromptSchema.value?.name).toBe('play');
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const error = host.onInput('play X 1 1');
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expect(error).toBeNull();
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// Cancel to end the game since setup runs until game over
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const nextPromptPromise = waitForPromptEvent(host);
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const nextPrompt = await nextPromptPromise;
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nextPrompt.cancel('test cleanup');
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const result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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});
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it('should reject invalid input', async () => {
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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const promptEvent = await promptPromise;
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const error = host.onInput('invalid command');
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expect(error).not.toBeNull();
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promptEvent.cancel('test cleanup');
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await runPromise;
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});
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it('should return error when disposed', () => {
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const { host } = createTestHost();
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host.dispose();
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const result = host.onInput('play X 1 1');
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expect(result).toBe('GameHost is disposed');
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});
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});
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describe('getActivePromptSchema', () => {
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it('should return schema when prompt is active', async () => {
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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const promptEvent = await promptPromise;
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const schema = host.activePromptSchema.value;
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expect(schema).not.toBeNull();
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expect(schema?.name).toBe('play');
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promptEvent.cancel('test cleanup');
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await runPromise;
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});
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it('should return null when no prompt is active', () => {
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const { host } = createTestHost();
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expect(host.activePromptSchema.value).toBeNull();
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});
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});
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describe('setup', () => {
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it('should reset state and run setup command', async () => {
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const { host } = createTestHost();
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// First setup - make one move
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let promptPromise = waitForPromptEvent(host);
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let runPromise = host.commands.run('setup');
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let promptEvent = await promptPromise;
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// Make a move
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promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// Wait for next prompt (next turn) and cancel
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promptPromise = waitForPromptEvent(host);
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promptEvent = await promptPromise;
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promptEvent.cancel('test end');
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let result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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expect(Object.keys(host.state.value.parts).length).toBe(1);
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// Setup listener before calling setup
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const newPromptPromise = waitForPromptEvent(host);
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// Reset - should reset state and start new game
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await host.setup('setup');
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// State should be back to initial
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.winner).toBeNull();
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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// New game should be running and prompting
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const newPrompt = await newPromptPromise;
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expect(newPrompt.schema.name).toBe('play');
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newPrompt.cancel('test end');
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});
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it('should cancel active prompt during setup', async () => {
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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await promptPromise;
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// Setup should cancel the active prompt and reset state
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await host.setup('setup');
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// The original runPromise should be rejected due to cancellation
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toContain('Cancelled');
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}
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// State should be reset
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.turn).toBe(0);
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});
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it('should throw error when disposed', async () => {
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const { host } = createTestHost();
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host.dispose();
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await expect(host.setup('setup')).rejects.toThrow('GameHost is disposed');
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});
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});
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describe('dispose', () => {
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it('should change status to disposed', () => {
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const { host } = createTestHost();
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host.dispose();
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expect(host.status.value).toBe('disposed');
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});
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it('should cancel active prompt on dispose', async () => {
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const { host } = createTestHost();
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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await promptPromise;
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host.dispose();
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// The runPromise should be rejected due to cancellation
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toContain('Cancelled');
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}
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});
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it('should be idempotent', () => {
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const { host } = createTestHost();
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host.dispose();
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host.dispose(); // Should not throw
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expect(host.status.value).toBe('disposed');
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});
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});
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describe('events', () => {
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it('should emit setup event', async () => {
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const { host } = createTestHost();
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let setupCount = 0;
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host.on('setup', () => {
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setupCount++;
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});
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// Setup listener before calling setup
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const promptPromise = waitForPromptEvent(host);
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// Initial setup via reset
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await host.setup('setup');
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expect(setupCount).toBe(1);
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// State should be running
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expect(host.status.value).toBe('running');
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// Cancel the background setup command
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const prompt = await promptPromise;
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prompt.cancel('test end');
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});
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it('should emit dispose event', () => {
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const { host } = createTestHost();
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let disposeCount = 0;
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host.on('dispose', () => {
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disposeCount++;
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});
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host.dispose();
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expect(disposeCount).toBe(1);
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});
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it('should allow unsubscribing from events', () => {
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const { host } = createTestHost();
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let setupCount = 0;
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const unsubscribe = host.on('setup', () => {
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setupCount++;
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});
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unsubscribe();
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// No event should be emitted
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// (we can't easily test this without triggering setup, but we verify unsubscribe works)
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expect(typeof unsubscribe).toBe('function');
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});
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});
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describe('reactive state', () => {
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it('should have state that reflects game progress', async () => {
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const { host } = createTestHost();
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// Initial state
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.turn).toBe(0);
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// Make a move
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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const promptEvent = await promptPromise;
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promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// Wait for next prompt and cancel
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const nextPromptPromise = waitForPromptEvent(host);
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const nextPrompt = await nextPromptPromise;
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nextPrompt.cancel('test end');
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const result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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expect(host.state.value.currentPlayer).toBe('O');
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expect(host.state.value.turn).toBe(1);
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expect(Object.keys(host.state.value.parts).length).toBe(1);
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});
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it('should update activePromptSchema reactively', async () => {
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const { host } = createTestHost();
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// Initially null
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expect(host.activePromptSchema.value).toBeNull();
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// Start a command that triggers prompt
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const promptPromise = waitForPromptEvent(host);
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const runPromise = host.commands.run('setup');
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await promptPromise;
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// Now schema should be set
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expect(host.activePromptSchema.value).not.toBeNull();
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expect(host.activePromptSchema.value?.name).toBe('play');
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// Cancel and wait
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const cancelEvent = host.activePromptSchema.value;
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host.commands._cancel();
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try {
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await runPromise;
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} catch {
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// Expected
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}
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// Schema should be null again
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expect(host.activePromptSchema.value).toBeNull();
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});
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});
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2026-04-04 01:11:09 +08:00
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describe('full game', () => {
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it('should run a complete game of tic-tac-toe with X winning diagonally', async () => {
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const { host } = createTestHost();
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// Initial state
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expect(host.state.value.currentPlayer).toBe('X');
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expect(host.state.value.winner).toBeNull();
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expect(host.state.value.turn).toBe(0);
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expect(Object.keys(host.state.value.parts).length).toBe(0);
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// X wins diagonally: (0,0), (1,1), (2,2)
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// O plays: (0,1), (2,1)
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const moves = [
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'play X 0 0', // turn 1: X
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'play O 0 1', // turn 2: O
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'play X 1 1', // turn 3: X
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'play O 2 1', // turn 4: O
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'play X 2 2', // turn 5: X wins!
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];
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// Track prompt events in a queue
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const promptEvents: PromptEvent[] = [];
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host.commands.on('prompt', (e) => {
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promptEvents.push(e);
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});
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|
|
|
|
|
|
|
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// Start setup command (runs game loop until completion)
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|
|
|
|
const setupPromise = host.commands.run('setup');
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|
|
|
|
|
|
|
|
|
for (let i = 0; i < moves.length; i++) {
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|
|
|
|
// Wait until the next prompt event arrives
|
|
|
|
|
while (i >= promptEvents.length) {
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|
|
|
|
await new Promise(r => setTimeout(r, 10));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const promptEvent = promptEvents[i];
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|
|
|
|
expect(promptEvent.schema.name).toBe('play');
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|
|
|
|
|
|
|
|
|
// Submit the move
|
|
|
|
|
const error = host.onInput(moves[i]);
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|
|
|
|
expect(error).toBeNull();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Wait for setup to complete (game ended with winner)
|
|
|
|
|
const result = await setupPromise;
|
|
|
|
|
expect(result.success).toBe(true);
|
|
|
|
|
if (result.success) {
|
|
|
|
|
expect(result.result.winner).toBe('X');
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Final state checks
|
|
|
|
|
expect(host.state.value.winner).toBe('X');
|
|
|
|
|
expect(host.state.value.currentPlayer).toBe('X');
|
|
|
|
|
expect(Object.keys(host.state.value.parts).length).toBe(5);
|
|
|
|
|
|
|
|
|
|
// Verify winning diagonal
|
|
|
|
|
const parts = Object.values(host.state.value.parts);
|
|
|
|
|
const xPieces = parts.filter(p => p.player === 'X');
|
|
|
|
|
expect(xPieces).toHaveLength(3);
|
|
|
|
|
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([0, 0]))).toBe(true);
|
|
|
|
|
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([1, 1]))).toBe(true);
|
|
|
|
|
expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([2, 2]))).toBe(true);
|
|
|
|
|
|
|
|
|
|
host.dispose();
|
|
|
|
|
expect(host.status.value).toBe('disposed');
|
|
|
|
|
});
|
|
|
|
|
});
|
2026-04-04 10:30:00 +08:00
|
|
|
|
|
|
|
|
describe('currentPlayer in prompt', () => {
|
|
|
|
|
it('should have currentPlayer in PromptEvent', async () => {
|
|
|
|
|
const { host } = createTestHost();
|
|
|
|
|
|
|
|
|
|
const promptPromise = waitForPromptEvent(host);
|
|
|
|
|
const runPromise = host.commands.run('setup');
|
|
|
|
|
|
|
|
|
|
const promptEvent = await promptPromise;
|
|
|
|
|
expect(promptEvent.currentPlayer).toBe('X');
|
|
|
|
|
expect(host.activePromptPlayer.value).toBe('X');
|
|
|
|
|
|
|
|
|
|
promptEvent.cancel('test cleanup');
|
|
|
|
|
await runPromise;
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
it('should update activePromptPlayer reactively', async () => {
|
|
|
|
|
const { host } = createTestHost();
|
|
|
|
|
|
|
|
|
|
// Initially null
|
|
|
|
|
expect(host.activePromptPlayer.value).toBeNull();
|
|
|
|
|
|
|
|
|
|
// First prompt - X's turn
|
|
|
|
|
let promptPromise = waitForPromptEvent(host);
|
|
|
|
|
let runPromise = host.commands.run('setup');
|
|
|
|
|
let promptEvent = await promptPromise;
|
|
|
|
|
expect(promptEvent.currentPlayer).toBe('X');
|
|
|
|
|
expect(host.activePromptPlayer.value).toBe('X');
|
|
|
|
|
|
|
|
|
|
// Make a move
|
|
|
|
|
promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
|
|
|
|
|
|
|
|
|
|
// Second prompt - O's turn
|
|
|
|
|
promptPromise = waitForPromptEvent(host);
|
|
|
|
|
promptEvent = await promptPromise;
|
|
|
|
|
expect(promptEvent.currentPlayer).toBe('O');
|
|
|
|
|
expect(host.activePromptPlayer.value).toBe('O');
|
|
|
|
|
|
|
|
|
|
// Cancel
|
|
|
|
|
promptEvent.cancel('test cleanup');
|
|
|
|
|
await runPromise;
|
|
|
|
|
|
|
|
|
|
// After prompt ends, player should be null
|
|
|
|
|
expect(host.activePromptPlayer.value).toBeNull();
|
|
|
|
|
});
|
|
|
|
|
});
|
2026-04-04 00:54:19 +08:00
|
|
|
});
|