boardgame-core/src/core/game.ts

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import {MutableSignal, mutableSignal} from "@/utils/mutable-signal";
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import {
Command,
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CommandRegistry, CommandResult,
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CommandRunnerContext, CommandRunnerContextExport,
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CommandSchema,
createCommandRegistry,
createCommandRunnerContext,
parseCommandSchema,
registerCommand
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} from "@/utils/command";
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import type { GameModule } from './game-host';
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export interface IGameContext<TState extends Record<string, unknown> = {} > {
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get value(): TState;
produce(fn: (draft: TState) => void): void;
produceAsync(fn: (draft: TState) => void): Promise<void>;
run<T>(input: string): Promise<CommandResult<T>>;
runParsed<T>(command: Command): Promise<CommandResult<T>>;
prompt(schema: CommandSchema | string, validator?: (command: Command) => string | null, currentPlayer?: string | null): Promise<Command>;
addInterruption(promise: Promise<void>): void;
// test only
_state: MutableSignal<TState>;
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_commands: CommandRunnerContextExport<IGameContext<TState>>;
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}
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export function createGameContext<TState extends Record<string, unknown> = {} >(
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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initialState?: TState | (() => TState)
): IGameContext<TState> {
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const stateValue = typeof initialState === 'function' ? initialState() : initialState ?? {} as TState;
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const state = mutableSignal(stateValue);
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let commands: CommandRunnerContextExport<IGameContext<TState>> = null as any;
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const context: IGameContext<TState> = {
get value(): TState {
return state.value;
},
produce(fn) {
return state.produce(fn);
},
produceAsync(fn) {
return state.produceAsync(fn);
},
run<T>(input: string) {
return commands.run<T>(input);
},
runParsed<T>(command: Command) {
return commands.runParsed<T>(command);
},
prompt(schema, validator, currentPlayer) {
return commands.prompt(schema, validator, currentPlayer);
},
addInterruption(promise) {
state.addInterruption(promise);
},
_state: state,
_commands: commands,
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};
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context._commands = commands = createCommandRunnerContext(commandRegistry, context);
return context;
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}
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/**
* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
* @param module
*/
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export function createGameContextFromModule<TState extends Record<string, unknown> = {} >(
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module: {
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registry: CommandRegistry<IGameContext<TState>>,
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createInitialState: () => TState
},
): IGameContext<TState> {
return createGameContext(module.registry, module.createInitialState);
}
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export function createGameCommandRegistry<TState extends Record<string, unknown> = {} >() {
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return createCommandRegistry<IGameContext<TState>>();
}
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type CmdFunc<TState extends Record<string, unknown> = {}> = (this: IGameContext<TState>, ...args: any[]) => Promise<unknown>;
export function registerGameCommand<TState extends Record<string, unknown> = {}, TFunc extends CmdFunc<TState> = CmdFunc<TState>>(
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registry: CommandRegistry<IGameContext<TState>>,
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schema: CommandSchema | string,
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run: TFunc
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) {
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const parsedSchema = typeof schema === 'string' ? parseCommandSchema(schema) : schema;
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registerCommand(registry, {
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schema: parsedSchema,
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async run(this: CommandRunnerContext<IGameContext<TState>>, command: Command){
const params = command.params;
return await run.call(this.context, ...params);
},
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});
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return function(game: IGameContext<TState>, ...args: Parameters<TFunc>){
return game.runParsed({
options: {},
params: args,
flags: {},
name: parsedSchema.name,
});
}
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}
export { GameHost, createGameHost } from './game-host';
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export type { GameHostStatus, GameModule } from './game-host';
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export function createGameModule<TState extends Record<string, unknown>>(
module: GameModule<TState>
): GameModule<TState> {
return module;
}