2026-04-02 13:52:15 +08:00
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import {createGameCommand, createGameCommandRegistry, IGameContext} from '../core/game';
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2026-04-01 23:58:07 +08:00
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import type { Part } from '../core/part';
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2026-04-02 14:11:35 +08:00
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type PlayerType = 'X' | 'O';
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type WinnerType = 'X' | 'O' | 'draw' | null;
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2026-04-02 13:52:15 +08:00
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export function createInitialState() {
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2026-04-02 12:48:29 +08:00
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return {
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2026-04-02 14:11:35 +08:00
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currentPlayer: 'O' as PlayerType,
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winner: null as WinnerType,
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turn: 0,
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2026-04-02 12:48:29 +08:00
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};
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}
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2026-04-02 13:52:15 +08:00
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export type TicTacToeState = ReturnType<typeof createInitialState>;
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2026-04-02 14:11:35 +08:00
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export const registry = createGameCommandRegistry<TicTacToeState>();
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createGameCommand(registry, 'setup', async function() {
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const {regions, state} = this.context;
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regions.add({
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id: 'board',
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axes: [
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{ name: 'x', min: 0, max: 2 },
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{ name: 'y', min: 0, max: 2 },
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],
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children: [],
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});
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while (true) {
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let player = 'X' as PlayerType;
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let turn = 0;
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state.produce(state => {
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player = state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X';
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turn = ++state.turn;
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});
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const turnOutput = await this.run<{winner: WinnerType}>(`turn ${player} ${turn}`);
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if (!turnOutput.success) throw new Error(turnOutput.error);
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state.produce(state => {
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state.winner = turnOutput.result.winner;
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});
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if (state.value.winner) break;
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}
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return state.value;
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});
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createGameCommand(registry, 'turn <player> <turn:number>', async function(cmd) {
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const [turnPlayer, turnNumber] = cmd.params as [string, number];
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while (true) {
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const playCmd = await this.prompt('play <player> <row:number> <col:number>');
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const [player, row, col] = playCmd.params as [string, number, number];
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if(turnPlayer !== player) continue;
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if (isNaN(row) || isNaN(col) || row < 0 || row > 2 || col < 0 || col > 2) continue;
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if (isCellOccupied(this.context, row, col)) continue;
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placePiece(this.context, row, col, turnNumber);
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const winner = checkWinner(this.context);
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if (winner) return { winner : winner as WinnerType };
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if (turnNumber >= 9) return { winner: 'draw' as WinnerType};
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}
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});
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2026-04-02 12:48:29 +08:00
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2026-04-02 13:52:15 +08:00
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export function getBoardRegion(host: IGameContext<TicTacToeState>) {
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2026-04-02 00:44:29 +08:00
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return host.regions.get('board');
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2026-04-01 23:58:07 +08:00
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}
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export function isCellOccupied(host: IGameContext<TicTacToeState>, row: number, col: number): boolean {
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const board = getBoardRegion(host);
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return board.value.children.some(
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part => {
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return part.value.position[0] === row && part.value.position[1] === col;
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}
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2026-04-01 23:58:07 +08:00
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);
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}
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2026-04-02 11:21:57 +08:00
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export function hasWinningLine(positions: number[][]): boolean {
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const lines = [
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[[0, 0], [0, 1], [0, 2]],
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[[1, 0], [1, 1], [1, 2]],
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[[2, 0], [2, 1], [2, 2]],
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[[0, 0], [1, 0], [2, 0]],
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[[0, 1], [1, 1], [2, 1]],
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[[0, 2], [1, 2], [2, 2]],
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[[0, 0], [1, 1], [2, 2]],
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[[0, 2], [1, 1], [2, 0]],
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];
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return lines.some(line =>
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line.every(([r, c]) =>
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positions.some(([pr, pc]) => pr === r && pc === c)
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)
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);
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}
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2026-04-02 13:52:15 +08:00
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export function checkWinner(host: IGameContext<TicTacToeState>): 'X' | 'O' | 'draw' | null {
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const parts = Object.values(host.parts.collection.value).map((s: { value: Part }) => s.value);
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const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position);
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const oPositions = parts.filter((_: Part, i: number) => i % 2 === 1).map((p: Part) => p.position);
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if (hasWinningLine(xPositions)) return 'X';
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if (hasWinningLine(oPositions)) return 'O';
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return null;
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}
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2026-04-02 13:52:15 +08:00
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export function placePiece(host: IGameContext<TicTacToeState>, row: number, col: number, moveCount: number) {
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2026-04-02 00:44:29 +08:00
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const board = getBoardRegion(host);
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const piece: Part = {
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id: `piece-${moveCount}`,
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region: board,
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position: [row, col],
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};
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2026-04-02 00:44:29 +08:00
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host.parts.add(piece);
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2026-04-02 13:52:15 +08:00
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board.produce(draft => {
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draft.children.push(host.parts.get(piece.id));
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});
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2026-04-02 14:11:35 +08:00
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}
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