boardgame-core/tests/samples/boop.test.ts

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import { createGameHost } from '@/core/game-host';
import * as boop from '@/samples/boop';
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function createTestHost() {
return createGameHost(boop);
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}
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describe('Boop Game', () => {
describe('Setup', () => {
it('should create initial state correctly', () => {
const state = boop.createInitialState();
expect(state.currentPlayer).toBe('white');
expect(state.winner).toBeNull();
expect(state.regions.board).toBeDefined();
expect(state.regions.white).toBeDefined();
expect(state.regions.black).toBeDefined();
// 8 kittens per player
const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten');
const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten');
expect(whiteKittens.length).toBe(8);
expect(blackKittens.length).toBe(8);
// 8 cats per player (initially in box)
const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat');
const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat');
expect(whiteCats.length).toBe(8);
expect(blackCats.length).toBe(8);
// All cats should be in box (regionId = '')
whiteCats.forEach(cat => expect(cat.regionId).toBe(''));
blackCats.forEach(cat => expect(cat.regionId).toBe(''));
// Kittens should be in player supplies
whiteKittens.forEach(k => expect(k.regionId).toBe('white'));
blackKittens.forEach(k => expect(k.regionId).toBe('black'));
});
});
describe('Place and Boop Commands', () => {
it('should place a kitten via play command', async () => {
const host = createTestHost();
await host.setup('setup');
// Use the play command which is what the system expects
const result = host.onInput('play white 2 2 kitten');
expect(result).toBeNull();
// Wait for async operations
await new Promise(resolve => setTimeout(resolve, 50));
const state = host.state.value;
// Should have placed a piece on the board
const boardPieces = Object.keys(state.regions.board.partMap);
expect(boardPieces.length).toBeGreaterThan(0);
// Should have one less kitten in supply
const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten');
expect(whiteSupply.length).toBe(7);
});
});
describe('Boop Mechanics', () => {
it('should boop adjacent pieces away from placement', async () => {
const host = createTestHost();
await host.setup('setup');
// White places at 2,2
host.onInput('play white 2 2 kitten');
await new Promise(resolve => setTimeout(resolve, 50));
// Black places at 2,3, which will boop white's piece
host.onInput('play black 2 3 kitten');
await new Promise(resolve => setTimeout(resolve, 50));
const state = host.state.value;
// Check that pieces were placed
const boardPieceCount = Object.keys(state.regions.board.partMap).length;
expect(boardPieceCount).toBeGreaterThanOrEqual(1);
});
it('should handle pieces being booped off the board', async () => {
const host = createTestHost();
await host.setup('setup');
// White places at corner
host.onInput('play white 0 0 kitten');
await new Promise(resolve => setTimeout(resolve, 50));
const state = host.state.value;
// Verify placement
expect(state.regions.board.partMap['0,0']).toBeDefined();
});
});
describe('Full Game Flow', () => {
it('should play a turn and switch players', async () => {
const host = createTestHost();
await host.setup('setup');
// White's turn - place at 2,2
host.onInput('play white 2 2 kitten');
await new Promise(resolve => setTimeout(resolve, 100));
const stateAfterWhite = host.state.value;
// Should have placed a piece
expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined();
expect(stateAfterWhite.regions.board.partMap['2,2']).toBe('white-kitten-1');
// Current player should still be white (turn hasn't completed from setup's perspective)
// But we can check if black's turn has started by trying to play as black
// This is a bit tricky, so let's just verify the board state
});
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});
});