boardgame-core/tests/core/game.test.ts

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import { describe, it, expect } from 'vitest';
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import { createGameContext, createGameCommandRegistry, IGameContext } from '@/core/game';
import type { PromptEvent, Command } from '@/utils/command';
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type MyState = {
score: number;
round: number;
};
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describe('createGameContext', () => {
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it('should create a game context with state', () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx._state).not.toBeNull();
expect(ctx._state.value).toBeDefined();
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});
it('should wire commands to the context', () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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expect(ctx._commands).not.toBeNull();
expect(ctx._commands.registry).toBe(registry);
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});
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it('should accept initial state as an object', () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, {
score: 0,
round: 1,
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});
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expect(ctx._state.value.score).toBe(0);
expect(ctx._state.value.round).toBe(1);
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});
it('should accept initial state as a factory function', () => {
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const registry = createGameCommandRegistry<MyState>();
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const ctx = createGameContext<MyState>(registry, () => ({
score: 10,
round: 3,
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}));
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expect(ctx._state.value.score).toBe(10);
expect(ctx._state.value.round).toBe(3);
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});
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it('should forward prompt events via listener', async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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registry.register('test <value>', async function (_ctx, value) {
return this.prompt<string>('prompt <answer>', () => 'ok');
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});
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const promptPromise = new Promise<PromptEvent>(resolve => {
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ctx._commands.on('prompt', resolve);
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});
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const runPromise = ctx.run('test hello');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
expect(promptEvent.schema.name).toBe('prompt');
const error = promptEvent.tryCommit({ name: 'prompt', params: ['yes'], options: {}, flags: {} });
expect(error).toBeNull();
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const result = await runPromise;
expect(result.success).toBe(true);
});
});
describe('createGameCommand', () => {
it('should run a command with access to game context', async () => {
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const registry = createGameCommandRegistry<{ marker: string }>();
registry.register('set-marker <id>', async function (ctx, id) {
ctx.produce(state => {
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state.marker = id;
});
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return id;
});
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const ctx = createGameContext(registry, { marker: '' });
const result = await ctx.run('set-marker board');
if (!result.success) {
console.error('Error:', result.error);
}
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expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('board');
}
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expect(ctx._state.value.marker).toBe('board');
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});
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it('should run a typed command with extended context', async () => {
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const registry = createGameCommandRegistry<MyState>();
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registry.register(
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'add-score <amount:number>',
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async function (ctx, amount) {
ctx.produce(state => {
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state.score += amount;
});
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return ctx.value.score;
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}
);
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const ctx = createGameContext<MyState>(registry, () => ({
score: 0,
round: 1,
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}));
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const result = await ctx.run('add-score 5');
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expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe(5);
}
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expect(ctx._state.value.score).toBe(5);
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});
it('should return error for unknown command', async () => {
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const registry = createGameCommandRegistry();
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const ctx = createGameContext(registry);
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const result = await ctx.run('nonexistent');
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expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('nonexistent');
}
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});
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});