boardgame-core/tests/core/game.test.ts

194 lines
6.3 KiB
TypeScript
Raw Normal View History

2026-04-02 11:21:57 +08:00
import { describe, it, expect } from 'vitest';
2026-04-06 16:09:05 +08:00
import { createGameContext, createGameCommandRegistry, createPromptDef, IGameContext, PromptDef } from '@/core/game';
2026-04-04 22:23:15 +08:00
import type { PromptEvent, Command } from '@/utils/command';
2026-04-02 12:48:29 +08:00
type MyState = {
score: number;
round: number;
};
2026-04-02 11:21:57 +08:00
describe('createGameContext', () => {
2026-04-02 15:16:30 +08:00
it('should create a game context with state', () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry();
2026-04-02 11:21:57 +08:00
const ctx = createGameContext(registry);
2026-04-04 22:23:15 +08:00
expect(ctx._state).not.toBeNull();
expect(ctx._state.value).toBeDefined();
2026-04-02 11:21:57 +08:00
});
it('should wire commands to the context', () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry();
2026-04-02 11:21:57 +08:00
const ctx = createGameContext(registry);
2026-04-04 22:23:15 +08:00
expect(ctx._commands).not.toBeNull();
expect(ctx._commands.registry).toBe(registry);
2026-04-02 11:21:57 +08:00
});
2026-04-02 12:48:29 +08:00
it('should accept initial state as an object', () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry<MyState>();
2026-04-02 15:16:30 +08:00
const ctx = createGameContext<MyState>(registry, {
score: 0,
round: 1,
2026-04-02 12:48:29 +08:00
});
2026-04-04 22:23:15 +08:00
expect(ctx._state.value.score).toBe(0);
expect(ctx._state.value.round).toBe(1);
2026-04-02 12:48:29 +08:00
});
it('should accept initial state as a factory function', () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry<MyState>();
2026-04-02 15:16:30 +08:00
const ctx = createGameContext<MyState>(registry, () => ({
score: 10,
round: 3,
2026-04-02 12:48:29 +08:00
}));
2026-04-04 22:23:15 +08:00
expect(ctx._state.value.score).toBe(10);
expect(ctx._state.value.round).toBe(3);
2026-04-02 12:48:29 +08:00
});
2026-04-02 15:16:30 +08:00
it('should forward prompt events via listener', async () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry();
2026-04-02 11:21:57 +08:00
const ctx = createGameContext(registry);
2026-04-04 22:23:15 +08:00
registry.register('test <value>', async function (_ctx, value) {
2026-04-06 15:47:33 +08:00
return this.prompt({schema: 'prompt <answer>'}, () => 'ok');
2026-04-02 11:21:57 +08:00
});
2026-04-02 15:16:30 +08:00
const promptPromise = new Promise<PromptEvent>(resolve => {
2026-04-04 22:23:15 +08:00
ctx._commands.on('prompt', resolve);
2026-04-02 15:16:30 +08:00
});
2026-04-04 22:23:15 +08:00
const runPromise = ctx.run('test hello');
2026-04-02 11:21:57 +08:00
2026-04-02 15:16:30 +08:00
const promptEvent = await promptPromise;
2026-04-02 11:21:57 +08:00
expect(promptEvent).not.toBeNull();
expect(promptEvent.schema.name).toBe('prompt');
const error = promptEvent.tryCommit({ name: 'prompt', params: ['yes'], options: {}, flags: {} });
expect(error).toBeNull();
2026-04-02 11:21:57 +08:00
const result = await runPromise;
expect(result.success).toBe(true);
});
});
describe('createGameCommand', () => {
it('should run a command with access to game context', async () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry<{ marker: string }>();
registry.register('set-marker <id>', async function (ctx, id) {
ctx.produce(state => {
2026-04-02 15:16:30 +08:00
state.marker = id;
});
2026-04-02 11:21:57 +08:00
return id;
});
2026-04-04 22:23:15 +08:00
const ctx = createGameContext(registry, { marker: '' });
const result = await ctx.run('set-marker board');
if (!result.success) {
console.error('Error:', result.error);
}
2026-04-02 11:21:57 +08:00
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe('board');
}
2026-04-04 22:23:15 +08:00
expect(ctx._state.value.marker).toBe('board');
2026-04-02 11:21:57 +08:00
});
2026-04-02 12:48:29 +08:00
it('should run a typed command with extended context', async () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry<MyState>();
2026-04-02 12:48:29 +08:00
2026-04-04 22:23:15 +08:00
registry.register(
2026-04-02 12:48:29 +08:00
'add-score <amount:number>',
2026-04-04 22:23:15 +08:00
async function (ctx, amount) {
ctx.produce(state => {
2026-04-02 15:16:30 +08:00
state.score += amount;
});
2026-04-04 22:23:15 +08:00
return ctx.value.score;
2026-04-02 12:48:29 +08:00
}
);
2026-04-02 15:16:30 +08:00
const ctx = createGameContext<MyState>(registry, () => ({
score: 0,
round: 1,
2026-04-02 12:48:29 +08:00
}));
2026-04-04 22:23:15 +08:00
const result = await ctx.run('add-score 5');
2026-04-02 12:48:29 +08:00
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe(5);
}
2026-04-04 22:23:15 +08:00
expect(ctx._state.value.score).toBe(5);
2026-04-02 15:16:30 +08:00
});
it('should return error for unknown command', async () => {
2026-04-04 22:23:15 +08:00
const registry = createGameCommandRegistry();
2026-04-02 15:16:30 +08:00
const ctx = createGameContext(registry);
2026-04-04 22:23:15 +08:00
const result = await ctx.run('nonexistent');
2026-04-02 15:16:30 +08:00
expect(result.success).toBe(false);
if (!result.success) {
expect(result.error).toContain('nonexistent');
}
2026-04-02 12:48:29 +08:00
});
2026-04-02 11:21:57 +08:00
});
2026-04-06 16:09:05 +08:00
describe('createPromptDef', () => {
it('should create a PromptDef with string schema', () => {
const promptDef = createPromptDef<[string, number]>('play <player> <score:number>');
2026-04-07 15:13:10 +08:00
2026-04-06 16:09:05 +08:00
expect(promptDef).toBeDefined();
2026-04-07 15:13:10 +08:00
expect(promptDef.schema.name).toBe('play');
expect(promptDef.schema.params).toHaveLength(2);
expect(promptDef.schema.params[0].name).toBe('player');
expect(promptDef.schema.params[1].name).toBe('score');
2026-04-06 16:09:05 +08:00
});
it('should create a PromptDef with CommandSchema object', () => {
const schemaObj = {
name: 'test',
params: [],
options: {},
flags: {}
};
const promptDef = createPromptDef<[]>(schemaObj);
expect(promptDef.schema).toEqual(schemaObj);
});
it('should be usable with game.prompt', async () => {
const registry = createGameCommandRegistry<{ score: number }>();
registry.register('test-prompt', async function(ctx) {
const promptDef = createPromptDef<[number]>('input <value:number>');
const result = await ctx.prompt(
promptDef,
(value) => {
if (value < 0) throw 'Value must be positive';
return value;
}
);
return result;
});
const ctx = createGameContext(registry, { score: 0 });
const promptPromise = new Promise<PromptEvent>(resolve => {
ctx._commands.on('prompt', resolve);
});
const runPromise = ctx.run('test-prompt');
const promptEvent = await promptPromise;
expect(promptEvent.schema.name).toBe('input');
const error = promptEvent.tryCommit({ name: 'input', params: [42], options: {}, flags: {} });
expect(error).toBeNull();
const result = await runPromise;
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBe(42);
}
});
});