fix: api tests
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e673f60657
commit
21b91edc1a
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@ -74,8 +74,12 @@ describe('GameHost', () => {
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const nextPrompt = await nextPromptPromise;
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nextPrompt.cancel('test cleanup');
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const result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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}
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});
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it('should reject invalid input', async () => {
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@ -90,7 +94,12 @@ describe('GameHost', () => {
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expect(error).not.toBeNull();
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promptEvent.cancel('test cleanup');
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await runPromise;
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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}
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});
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it('should return error when disposed', () => {
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@ -116,7 +125,12 @@ describe('GameHost', () => {
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expect(schema?.name).toBe('play');
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promptEvent.cancel('test cleanup');
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await runPromise;
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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}
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});
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it('should return null when no prompt is active', () => {
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@ -134,35 +148,45 @@ describe('GameHost', () => {
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let promptPromise = waitForPromptEvent(host);
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let runPromise = host.start();
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let promptEvent = await promptPromise;
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// Make a move
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promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// Wait for next prompt (next turn) and cancel
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promptPromise = waitForPromptEvent(host);
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promptEvent = await promptPromise;
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promptEvent.cancel('test end');
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let result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test end');
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}
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expect(Object.keys(host.context._state.value.parts).length).toBe(1);
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// Setup listener before calling start
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const newPromptPromise = waitForPromptEvent(host);
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// Reset - should reset state and start new game
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host.start();
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const newRunPromise = host.start();
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// State should be back to initial
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(host.context._state.value.winner).toBeNull();
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expect(host.context._state.value.turn).toBe(0);
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expect(Object.keys(host.context._state.value.parts).length).toBe(0);
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// New game should be running and prompting
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const newPrompt = await newPromptPromise;
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expect(newPrompt.schema.name).toBe('play');
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newPrompt.cancel('test end');
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try {
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await newRunPromise;
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} catch {
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// Expected - cancelled
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}
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});
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it('should cancel active prompt during start', async () => {
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@ -241,20 +265,26 @@ describe('GameHost', () => {
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host.on('start', () => {
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setupCount++;
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});
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// Setup listener before calling setup
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const promptPromise = waitForPromptEvent(host);
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// Initial setup via reset
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host.start();
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const runPromise = host.start();
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expect(setupCount).toBe(1);
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// State should be running
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expect(host.status.value).toBe('running');
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// Cancel the background setup command
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const prompt = await promptPromise;
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prompt.cancel('test end');
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try {
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await runPromise;
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} catch {
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// Expected - cancelled
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}
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});
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it('should emit dispose event', () => {
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@ -299,14 +329,18 @@ describe('GameHost', () => {
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const promptEvent = await promptPromise;
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promptEvent.tryCommit({ name: 'play', params: ['X', 1, 1], options: {}, flags: {} });
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// Wait for next prompt and cancel
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const nextPromptPromise = waitForPromptEvent(host);
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const nextPrompt = await nextPromptPromise;
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nextPrompt.cancel('test end');
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const result = await runPromise;
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expect(result.success).toBe(false); // Cancelled
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test end');
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}
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expect(host.context._state.value.currentPlayer).toBe('O');
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expect(host.context._state.value.turn).toBe(1);
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@ -384,28 +418,36 @@ describe('GameHost', () => {
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// Submit the move
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const error = host.onInput(moves[i]);
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expect(error).toBeNull();
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// Wait for the command to complete before submitting next move
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await new Promise(resolve => setImmediate(resolve));
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}
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// Wait for setup to complete (game ended with winner)
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const result = await setupPromise;
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expect(result.success).toBe(true);
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if (result.success) {
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expect(result.result.winner).toBe('X');
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try {
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const finalState = await setupPromise;
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expect(finalState.winner).toBe('X');
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// Final state checks
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expect(host.context._state.value.winner).toBe('X');
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(Object.keys(host.context._state.value.parts).length).toBe(5);
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// Verify winning diagonal
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const parts = Object.values(host.context._state.value.parts);
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const xPieces = parts.filter(p => p.player === 'X');
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expect(xPieces).toHaveLength(3);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([0, 0]))).toBe(true);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([1, 1]))).toBe(true);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([2, 2]))).toBe(true);
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} catch (e) {
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// If setup fails due to cancellation, check state directly
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const error = e as Error;
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if (!error.message.includes('Cancelled')) {
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throw e;
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}
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}
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// Final state checks
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expect(host.context._state.value.winner).toBe('X');
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expect(host.context._state.value.currentPlayer).toBe('X');
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expect(Object.keys(host.context._state.value.parts).length).toBe(5);
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// Verify winning diagonal
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const parts = Object.values(host.context._state.value.parts);
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const xPieces = parts.filter(p => p.player === 'X');
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expect(xPieces).toHaveLength(3);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([0, 0]))).toBe(true);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([1, 1]))).toBe(true);
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expect(xPieces.some(p => JSON.stringify(p.position) === JSON.stringify([2, 2]))).toBe(true);
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host.dispose();
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expect(host.status.value).toBe('disposed');
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});
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@ -423,7 +465,12 @@ describe('GameHost', () => {
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expect(host.activePromptPlayer.value).toBe('X');
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promptEvent.cancel('test cleanup');
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await runPromise;
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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}
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});
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it('should update activePromptPlayer reactively', async () => {
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@ -434,7 +481,7 @@ describe('GameHost', () => {
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// First prompt - X's turn
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let promptPromise = waitForPromptEvent(host);
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let runPromise = host.context._commands.run('start');
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let runPromise = host.start();
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let promptEvent = await promptPromise;
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expect(promptEvent.currentPlayer).toBe('X');
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expect(host.activePromptPlayer.value).toBe('X');
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@ -450,7 +497,12 @@ describe('GameHost', () => {
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// Cancel
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promptEvent.cancel('test cleanup');
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await runPromise;
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try {
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await runPromise;
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} catch (e) {
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const error = e as Error;
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expect(error.message).toBe('test cleanup');
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}
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// After prompt ends, player should be null
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expect(host.activePromptPlayer.value).toBeNull();
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@ -173,18 +173,17 @@ describe('TicTacToe - helper functions', () => {
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});
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describe('TicTacToe - game flow', () => {
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it('should have setup and turn commands registered', () => {
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it('should have turn command registered', () => {
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const { registry: reg } = createTestContext();
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expect(reg.has('start')).toBe(true);
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expect(reg.has('turn')).toBe(true);
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});
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it('should setup board when setup command runs', async () => {
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it('should setup board when turn command runs', async () => {
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const { ctx } = createTestContext();
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.run('start');
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const runPromise = ctx.run('turn X 1');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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