fix: onitama win con

This commit is contained in:
hypercross 2026-04-08 12:25:50 +08:00
parent cbf6dce237
commit 244a8bb35a
2 changed files with 45 additions and 11 deletions

View File

@ -176,19 +176,21 @@ const swapCard = registry.register({
/**
*
* (2, 4) -
* (2, 0) -
*/
async function handleCheckConquestWin(game: OnitamaGame): Promise<PlayerType | null> {
const state = game.value;
// 红色师父到达 y=4黑色初始位置)
// 红色师父到达 (2, 4)(黑色师父的初始位置)
const redMaster = state.pawns['red-master'];
if (redMaster && redMaster.regionId === 'board' && redMaster.position[1] === 4) {
if (redMaster && redMaster.regionId === 'board' && redMaster.position[0] === 2 && redMaster.position[1] === 4) {
return 'red';
}
// 黑色师父到达 y=0红色初始位置)
// 黑色师父到达 (2, 0)(红色师父的初始位置)
const blackMaster = state.pawns['black-master'];
if (blackMaster && blackMaster.regionId === 'board' && blackMaster.position[1] === 0) {
if (blackMaster && blackMaster.regionId === 'board' && blackMaster.position[0] === 2 && blackMaster.position[1] === 0) {
return 'black';
}

View File

@ -266,10 +266,10 @@ describe('Onitama Game', () => {
});
describe('Win Conditions', () => {
it('should detect conquest win for red (master reaches y=4)', async () => {
it('should detect conquest win for red (master reaches 2,4)', async () => {
const { ctx } = createDeterministicContext();
// Move red master to y=4
// Move red master to (2, 4) - black master's initial position
ctx.produce(state => {
const redMaster = state.pawns['red-master'];
redMaster.position = [2, 4];
@ -282,10 +282,10 @@ describe('Onitama Game', () => {
}
});
it('should detect conquest win for black (master reaches y=0)', async () => {
it('should detect conquest win for black (master reaches 2,0)', async () => {
const { ctx } = createDeterministicContext();
// Move black master to y=0
// Move black master to (2, 0) - red master's initial position
ctx.produce(state => {
const blackMaster = state.pawns['black-master'];
blackMaster.position = [2, 0];
@ -298,6 +298,38 @@ describe('Onitama Game', () => {
}
});
it('should NOT detect conquest win for red if x is wrong', async () => {
const { ctx } = createDeterministicContext();
// Move red master to (1, 4) - wrong x position
ctx.produce(state => {
const redMaster = state.pawns['red-master'];
redMaster.position = [1, 4];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBeNull();
}
});
it('should NOT detect conquest win for black if x is wrong', async () => {
const { ctx } = createDeterministicContext();
// Move black master to (3, 0) - wrong x position
ctx.produce(state => {
const blackMaster = state.pawns['black-master'];
blackMaster.position = [3, 0];
});
const result = await ctx.run('check-win');
expect(result.success).toBe(true);
if (result.success) {
expect(result.result).toBeNull();
}
});
it('should detect capture win when red master is captured', async () => {
const { ctx } = createDeterministicContext();