fix: tests for boop
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@ -1,37 +1,46 @@
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import { createGameHost } from '@/core/game-host';
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import { describe, it, expect } from 'vitest';
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import * as boop from '@/samples/boop';
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import { registry, createInitialState, BoopState } from '@/samples/boop';
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import { createGameContext } from '@/index';
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import type { PromptEvent } from '@/utils/command';
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function createTestHost() {
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function createTestContext() {
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return createGameHost(boop);
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const ctx = createGameContext(registry, createInitialState());
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return { registry, ctx };
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}
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function waitForPrompt(ctx: ReturnType<typeof createTestContext>['ctx']): Promise<PromptEvent> {
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return new Promise(resolve => {
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ctx._commands.on('prompt', resolve);
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});
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}
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}
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describe('Boop Game', () => {
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describe('Boop Game', () => {
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describe('Setup', () => {
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describe('Setup', () => {
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it('should create initial state correctly', () => {
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it('should create initial state correctly', () => {
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const state = boop.createInitialState();
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const state = createInitialState();
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expect(state.currentPlayer).toBe('white');
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expect(state.currentPlayer).toBe('white');
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expect(state.winner).toBeNull();
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expect(state.winner).toBeNull();
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expect(state.regions.board).toBeDefined();
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expect(state.regions.board).toBeDefined();
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expect(state.regions.white).toBeDefined();
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expect(state.regions.white).toBeDefined();
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expect(state.regions.black).toBeDefined();
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expect(state.regions.black).toBeDefined();
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// 8 kittens per player
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// 8 kittens per player
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const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten');
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const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten');
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const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten');
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const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten');
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expect(whiteKittens.length).toBe(8);
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expect(whiteKittens.length).toBe(8);
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expect(blackKittens.length).toBe(8);
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expect(blackKittens.length).toBe(8);
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// 8 cats per player (initially in box)
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// 8 cats per player (initially in box)
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const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat');
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const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat');
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const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat');
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const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat');
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expect(whiteCats.length).toBe(8);
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expect(whiteCats.length).toBe(8);
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expect(blackCats.length).toBe(8);
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expect(blackCats.length).toBe(8);
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// All cats should be in box (regionId = '')
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// All cats should be in box (regionId = '')
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whiteCats.forEach(cat => expect(cat.regionId).toBe(''));
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whiteCats.forEach(cat => expect(cat.regionId).toBe(''));
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blackCats.forEach(cat => expect(cat.regionId).toBe(''));
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blackCats.forEach(cat => expect(cat.regionId).toBe(''));
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// Kittens should be in player supplies
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// Kittens should be in player supplies
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whiteKittens.forEach(k => expect(k.regionId).toBe('white'));
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whiteKittens.forEach(k => expect(k.regionId).toBe('white'));
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blackKittens.forEach(k => expect(k.regionId).toBe('black'));
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blackKittens.forEach(k => expect(k.regionId).toBe('black'));
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@ -40,21 +49,28 @@ describe('Boop Game', () => {
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describe('Place and Boop Commands', () => {
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describe('Place and Boop Commands', () => {
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it('should place a kitten via play command', async () => {
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it('should place a kitten via play command', async () => {
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const host = createTestHost();
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const { ctx } = createTestContext();
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await host.setup('setup');
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// Use turn command instead of setup which runs indefinitely
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const promptPromise = waitForPrompt(ctx);
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const runPromise = ctx.run('turn white');
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const promptEvent = await promptPromise;
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expect(promptEvent).not.toBeNull();
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expect(promptEvent.schema.name).toBe('play');
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// Place a kitten at position 2,2
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const error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
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expect(error).toBeNull();
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const result = await runPromise;
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expect(result.success).toBe(true);
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// Use the play command which is what the system expects
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const state = ctx.value;
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const result = host.onInput('play white 2 2 kitten');
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expect(result).toBeNull();
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// Wait for async operations
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await new Promise(resolve => setTimeout(resolve, 50));
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const state = host.state.value;
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// Should have placed a piece on the board
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// Should have placed a piece on the board
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const boardPieces = Object.keys(state.regions.board.partMap);
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const boardPieces = Object.keys(state.regions.board.partMap);
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expect(boardPieces.length).toBeGreaterThan(0);
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expect(boardPieces.length).toBeGreaterThan(0);
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// Should have one less kitten in supply
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// Should have one less kitten in supply
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const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten');
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const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten');
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expect(whiteSupply.length).toBe(7);
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expect(whiteSupply.length).toBe(7);
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@ -63,32 +79,45 @@ describe('Boop Game', () => {
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describe('Boop Mechanics', () => {
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describe('Boop Mechanics', () => {
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it('should boop adjacent pieces away from placement', async () => {
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it('should boop adjacent pieces away from placement', async () => {
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const host = createTestHost();
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const { ctx } = createTestContext();
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await host.setup('setup');
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// White places at 2,2
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// White places at 2,2
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host.onInput('play white 2 2 kitten');
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let promptPromise = waitForPrompt(ctx);
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await new Promise(resolve => setTimeout(resolve, 50));
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let runPromise = ctx.run('turn white');
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let promptEvent = await promptPromise;
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let error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
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expect(error).toBeNull();
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let result = await runPromise;
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expect(result.success).toBe(true);
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// Black places at 2,3, which will boop white's piece
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// Black places at 2,3, which will boop white's piece
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host.onInput('play black 2 3 kitten');
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promptPromise = waitForPrompt(ctx);
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await new Promise(resolve => setTimeout(resolve, 50));
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runPromise = ctx.run('turn black');
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promptEvent = await promptPromise;
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const state = host.state.value;
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error = promptEvent.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} });
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expect(error).toBeNull();
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result = await runPromise;
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expect(result.success).toBe(true);
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const state = ctx.value;
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// Check that pieces were placed
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// Check that pieces were placed
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const boardPieceCount = Object.keys(state.regions.board.partMap).length;
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const boardPieceCount = Object.keys(state.regions.board.partMap).length;
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expect(boardPieceCount).toBeGreaterThanOrEqual(1);
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expect(boardPieceCount).toBeGreaterThanOrEqual(1);
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});
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});
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it('should handle pieces being booped off the board', async () => {
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it('should handle pieces being booped off the board', async () => {
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const host = createTestHost();
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const { ctx } = createTestContext();
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await host.setup('setup');
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// White places at corner
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// White places at corner
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host.onInput('play white 0 0 kitten');
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const promptPromise = waitForPrompt(ctx);
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await new Promise(resolve => setTimeout(resolve, 50));
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const runPromise = ctx.run('turn white');
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const promptEvent = await promptPromise;
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const state = host.state.value;
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const error = promptEvent.tryCommit({ name: 'play', params: ['white', 0, 0, 'kitten'], options: {}, flags: {} });
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expect(error).toBeNull();
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const result = await runPromise;
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expect(result.success).toBe(true);
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const state = ctx.value;
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// Verify placement
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// Verify placement
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expect(state.regions.board.partMap['0,0']).toBeDefined();
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expect(state.regions.board.partMap['0,0']).toBeDefined();
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});
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});
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@ -96,21 +125,20 @@ describe('Boop Game', () => {
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describe('Full Game Flow', () => {
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describe('Full Game Flow', () => {
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it('should play a turn and switch players', async () => {
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it('should play a turn and switch players', async () => {
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const host = createTestHost();
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const { ctx } = createTestContext();
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await host.setup('setup');
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// White's turn - place at 2,2
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// White's turn - place at 2,2
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host.onInput('play white 2 2 kitten');
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let promptPromise = waitForPrompt(ctx);
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await new Promise(resolve => setTimeout(resolve, 100));
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let runPromise = ctx.run('turn white');
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let prompt = await promptPromise;
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const stateAfterWhite = host.state.value;
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const error1 = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} });
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expect(error1).toBeNull();
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let result = await runPromise;
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expect(result.success).toBe(true);
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const stateAfterWhite = ctx.value;
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// Should have placed a piece
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// Should have placed a piece
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expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined();
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expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined();
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expect(stateAfterWhite.regions.board.partMap['2,2']).toBe('white-kitten-1');
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// Current player should still be white (turn hasn't completed from setup's perspective)
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// But we can check if black's turn has started by trying to play as black
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// This is a bit tricky, so let's just verify the board state
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});
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});
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});
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});
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});
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});
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