refactor: add team effect
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@ -7,7 +7,7 @@
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# brokenIntent: 防御被打空后改变的意图id,多个意图则从中随机
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# effects:技能效果,目标+buff/debuff/攻击/防御+数值/层数
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enemy,id,nextIntents,brokenIntent,effects
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'player';@effectDesert;number][]
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'player' | 'team';@effectDesert;number][]
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仙人掌怪,boost,boost;defend;defend,,[self;spike;1];[self;defend;4]
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仙人掌怪,defend,attack,,[self;defend;8]
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@ -6,7 +6,7 @@ type EnemyIntentDesertTable = readonly {
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readonly id: string;
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readonly nextIntents: readonly EnemyIntentDesert[];
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readonly brokenIntent: readonly EnemyIntentDesert[];
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readonly effects: readonly ["self" | "player", EffectDesert, number];
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readonly effects: readonly ["self" | "player" | "team", EffectDesert, number];
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}[];
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export type EnemyIntentDesert = EnemyIntentDesertTable[number];
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@ -231,7 +231,7 @@ describe('enemyIntentDesert.csv import', () => {
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it('should have effects with target, effect ref, and value', () => {
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for (const intent of enemyIntentDesertData) {
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for (const [target, effect, value] of intent.effects) {
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expect(target === 'self' || target === 'player').toBe(true);
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expect(target === 'self' || target === 'player' || target === 'team').toBe(true);
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expect(typeof effect === 'string' || typeof effect === 'object').toBe(true);
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expect(typeof value).toBe('number');
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}
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