refactor: state signal
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004d49c36f
commit
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@ -10,15 +10,17 @@ import {
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PromptEvent
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PromptEvent
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} from "../utils/command";
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} from "../utils/command";
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import {AsyncQueue} from "../utils/async-queue";
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import {AsyncQueue} from "../utils/async-queue";
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import {signal, Signal} from "@preact/signals-core";
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export interface IGameContext<TState extends {} = {}> {
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export interface IGameContext<TState extends Record<string, unknown> = {} > {
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parts: ReturnType<typeof createEntityCollection<Part>>;
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parts: ReturnType<typeof createEntityCollection<Part>>;
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regions: ReturnType<typeof createEntityCollection<Region>>;
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regions: ReturnType<typeof createEntityCollection<Region>>;
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commands: CommandRunnerContextExport<IGameContext<TState>>;
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commands: CommandRunnerContextExport<IGameContext<TState>>;
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prompts: AsyncQueue<PromptEvent>;
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prompts: AsyncQueue<PromptEvent>;
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state: Signal<TState>
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}
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}
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export function createGameContext<TState extends {} = {}>(
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export function createGameContext<TState extends Record<string, unknown> = {} >(
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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commandRegistry: CommandRegistry<IGameContext<TState>>,
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initialState?: TState | (() => TState)
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initialState?: TState | (() => TState)
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): IGameContext<TState> {
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): IGameContext<TState> {
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@ -32,7 +34,7 @@ export function createGameContext<TState extends {} = {}>(
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regions,
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regions,
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prompts,
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prompts,
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commands: null!,
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commands: null!,
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state,
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state: signal(state),
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} as IGameContext<TState>
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} as IGameContext<TState>
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ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
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ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
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@ -45,7 +47,7 @@ export function createGameContext<TState extends {} = {}>(
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* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
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* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
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* @param module
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* @param module
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*/
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*/
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export function createGameContextFromModule<TState extends {} = {}>(
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export function createGameContextFromModule<TState extends Record<string, unknown> = {} >(
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module: {
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module: {
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registry: CommandRegistry<IGameContext<TState>>,
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registry: CommandRegistry<IGameContext<TState>>,
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createInitialState: () => TState
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createInitialState: () => TState
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@ -54,7 +56,7 @@ export function createGameContextFromModule<TState extends {} = {}>(
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return createGameContext(module.registry, module.createInitialState);
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return createGameContext(module.registry, module.createInitialState);
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}
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}
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export function createGameCommand<TState extends {} = {}, TResult = unknown>(
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export function createGameCommand<TState extends Record<string, unknown> = {} , TResult = unknown>(
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schema: CommandSchema | string,
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schema: CommandSchema | string,
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run: (this: CommandRunnerContext<IGameContext<TState>>, command: Command) => Promise<TResult>
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run: (this: CommandRunnerContext<IGameContext<TState>>, command: Command) => Promise<TResult>
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): CommandRunner<IGameContext<TState>, TResult> {
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): CommandRunner<IGameContext<TState>, TResult> {
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@ -1,5 +1,5 @@
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import { IGameContext, createGameCommand } from '../core/game';
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import { IGameContext, createGameCommand } from '../core/game';
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import { createCommandRegistry, type CommandRegistry, registerCommand } from '../utils/command';
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import { createCommandRegistry, registerCommand } from '../utils/command';
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import type { Part } from '../core/part';
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import type { Part } from '../core/part';
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export type TicTacToeState = {
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export type TicTacToeState = {
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@ -77,7 +77,7 @@ export function placePiece(host: TicTacToeContext, row: number, col: number, mov
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board.value.children.push(host.parts.get(piece.id));
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board.value.children.push(host.parts.get(piece.id));
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}
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}
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const setup = createGameCommand<TicTacToeContext, { winner: 'X' | 'O' | 'draw' | null }>(
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const setup = createGameCommand<TicTacToeState, { winner: 'X' | 'O' | 'draw' | null }>(
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'setup',
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'setup',
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async function() {
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async function() {
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this.context.regions.add({
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this.context.regions.add({
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@ -106,7 +106,7 @@ const setup = createGameCommand<TicTacToeContext, { winner: 'X' | 'O' | 'draw' |
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}
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}
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)
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)
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const turn = createGameCommand<TicTacToeContext, TurnResult>(
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const turn = createGameCommand<TicTacToeState, TurnResult>(
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'turn <player> <turn:number>',
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'turn <player> <turn:number>',
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async function(cmd) {
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async function(cmd) {
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const [turnPlayer, turnNumber] = cmd.params as [string, number];
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const [turnPlayer, turnNumber] = cmd.params as [string, number];
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