refactor: state signal

This commit is contained in:
hypercross 2026-04-02 12:53:49 +08:00
parent 004d49c36f
commit 74f56b9da4
2 changed files with 10 additions and 8 deletions

View File

@ -10,15 +10,17 @@ import {
PromptEvent
} from "../utils/command";
import {AsyncQueue} from "../utils/async-queue";
import {signal, Signal} from "@preact/signals-core";
export interface IGameContext<TState extends {} = {}> {
export interface IGameContext<TState extends Record<string, unknown> = {} > {
parts: ReturnType<typeof createEntityCollection<Part>>;
regions: ReturnType<typeof createEntityCollection<Region>>;
commands: CommandRunnerContextExport<IGameContext<TState>>;
prompts: AsyncQueue<PromptEvent>;
state: Signal<TState>
}
export function createGameContext<TState extends {} = {}>(
export function createGameContext<TState extends Record<string, unknown> = {} >(
commandRegistry: CommandRegistry<IGameContext<TState>>,
initialState?: TState | (() => TState)
): IGameContext<TState> {
@ -32,7 +34,7 @@ export function createGameContext<TState extends {} = {}>(
regions,
prompts,
commands: null!,
state,
state: signal(state),
} as IGameContext<TState>
ctx.commands = createCommandRunnerContext(commandRegistry, ctx);
@ -45,7 +47,7 @@ export function createGameContext<TState extends {} = {}>(
* so that we can do `import * as tictactoe from './tic-tac-toe.ts';\n\n createGameContextFromModule(tictactoe);`
* @param module
*/
export function createGameContextFromModule<TState extends {} = {}>(
export function createGameContextFromModule<TState extends Record<string, unknown> = {} >(
module: {
registry: CommandRegistry<IGameContext<TState>>,
createInitialState: () => TState
@ -54,7 +56,7 @@ export function createGameContextFromModule<TState extends {} = {}>(
return createGameContext(module.registry, module.createInitialState);
}
export function createGameCommand<TState extends {} = {}, TResult = unknown>(
export function createGameCommand<TState extends Record<string, unknown> = {} , TResult = unknown>(
schema: CommandSchema | string,
run: (this: CommandRunnerContext<IGameContext<TState>>, command: Command) => Promise<TResult>
): CommandRunner<IGameContext<TState>, TResult> {

View File

@ -1,5 +1,5 @@
import { IGameContext, createGameCommand } from '../core/game';
import { createCommandRegistry, type CommandRegistry, registerCommand } from '../utils/command';
import { createCommandRegistry, registerCommand } from '../utils/command';
import type { Part } from '../core/part';
export type TicTacToeState = {
@ -77,7 +77,7 @@ export function placePiece(host: TicTacToeContext, row: number, col: number, mov
board.value.children.push(host.parts.get(piece.id));
}
const setup = createGameCommand<TicTacToeContext, { winner: 'X' | 'O' | 'draw' | null }>(
const setup = createGameCommand<TicTacToeState, { winner: 'X' | 'O' | 'draw' | null }>(
'setup',
async function() {
this.context.regions.add({
@ -106,7 +106,7 @@ const setup = createGameCommand<TicTacToeContext, { winner: 'X' | 'O' | 'draw' |
}
)
const turn = createGameCommand<TicTacToeContext, TurnResult>(
const turn = createGameCommand<TicTacToeState, TurnResult>(
'turn <player> <turn:number>',
async function(cmd) {
const [turnPlayer, turnNumber] = cmd.params as [string, number];