refactor: improve rule handling

This commit is contained in:
hypercross 2026-04-02 00:44:29 +08:00
parent ff9d9bd9a1
commit e06dc8ecba
4 changed files with 184 additions and 226 deletions

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@ -2,7 +2,7 @@ import {createModel, Signal, signal} from '@preact/signals-core';
import {createEntityCollection} from "../utils/entity"; import {createEntityCollection} from "../utils/entity";
import {Part} from "./part"; import {Part} from "./part";
import {Region} from "./region"; import {Region} from "./region";
import {RuleDef, RuleRegistry, RuleContext, GameContextLike, dispatchCommand as dispatchRuleCommand} from "./rule"; import {RuleDef, RuleRegistry, RuleContext, RuleEngineHost, dispatchCommand as dispatchRuleCommand} from "./rule";
export type Context = { export type Context = {
type: string; type: string;
@ -37,7 +37,7 @@ export const GameContext = createModel((root: Context) => {
return undefined; return undefined;
} }
function registerRule(name: string, rule: RuleDef<unknown>) { function registerRule(name: string, rule: RuleDef<unknown, RuleEngineHost>) {
const newRules = new Map(rules.value); const newRules = new Map(rules.value);
newRules.set(name, rule); newRules.set(name, rule);
rules.value = newRules; rules.value = newRules;
@ -57,15 +57,18 @@ export const GameContext = createModel((root: Context) => {
ruleContexts.value = ruleContexts.value.filter(c => c !== ctx); ruleContexts.value = ruleContexts.value.filter(c => c !== ctx);
} }
function dispatchCommand(this: GameContextLike, input: string) { function dispatchCommand(this: GameContextInstance, input: string) {
return dispatchRuleCommand({ return dispatchRuleCommand({
...this,
rules: rules.value, rules: rules.value,
ruleContexts: ruleContexts.value, ruleContexts: ruleContexts.value,
contexts,
addRuleContext, addRuleContext,
removeRuleContext, removeRuleContext,
}, input); pushContext,
popContext,
latestContext,
parts,
regions,
} as any, input);
} }
return { return {
@ -83,7 +86,7 @@ export const GameContext = createModel((root: Context) => {
} }
}) })
/** åˆå»ºæ¸¸æˆ<EFBFBD>ä¸Šä¸æ‡å®žä¾?*/ /** 创建游戏上下文实<EFBFBD>?*/
export function createGameContext(root: Context = { type: 'game' }) { export function createGameContext(root: Context = { type: 'game' }) {
return new GameContext(root); return new GameContext(root);
} }

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@ -2,13 +2,9 @@ import {Command, CommandSchema, parseCommand, parseCommandSchema, applyCommandSc
export type RuleState = 'running' | 'yielded' | 'waiting' | 'invoking' | 'done'; export type RuleState = 'running' | 'yielded' | 'waiting' | 'invoking' | 'done';
export type InvokeYield = { export type SchemaYield = { type: 'schema'; value: string | CommandSchema };
type: 'invoke'; export type InvokeYield = { type: 'invoke'; rule: string; command: Command };
rule: string; export type RuleYield = SchemaYield | InvokeYield;
command: Command;
};
export type RuleYield = string | CommandSchema | InvokeYield;
export type RuleContext<T = unknown> = { export type RuleContext<T = unknown> = {
type: string; type: string;
@ -20,27 +16,30 @@ export type RuleContext<T = unknown> = {
resolution?: T; resolution?: T;
} }
export type RuleDef<T = unknown> = { export type RuleDef<T = unknown, H extends RuleEngineHost = RuleEngineHost> = {
schema: CommandSchema; schema: CommandSchema;
create: (this: GameContextLike, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>; create: (this: H, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>;
}; };
export type RuleRegistry = Map<string, RuleDef<unknown>>; export type RuleRegistry = Map<string, RuleDef<unknown, RuleEngineHost>>;
export function createRule<T>( export type RuleEngineHost = {
rules: RuleRegistry;
ruleContexts: RuleContext<unknown>[];
addRuleContext: (ctx: RuleContext<unknown>) => void;
removeRuleContext: (ctx: RuleContext<unknown>) => void;
};
export function createRule<T, H extends RuleEngineHost = RuleEngineHost>(
schemaStr: string, schemaStr: string,
fn: (this: GameContextLike, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>> fn: (this: H, cmd: Command) => Generator<RuleYield, T, Command | RuleContext<unknown>>
): RuleDef<T> { ): RuleDef<T, H> {
return { return {
schema: parseCommandSchema(schemaStr, ''), schema: parseCommandSchema(schemaStr, ''),
create: fn as RuleDef<T>['create'], create: fn as RuleDef<T, H>['create'],
}; };
} }
function isInvokeYield(value: RuleYield): value is InvokeYield {
return typeof value === 'object' && value !== null && 'type' in value && (value as InvokeYield).type === 'invoke';
}
function parseYieldedSchema(value: string | CommandSchema): CommandSchema { function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
if (typeof value === 'string') { if (typeof value === 'string') {
return parseCommandSchema(value, ''); return parseCommandSchema(value, '');
@ -48,31 +47,19 @@ function parseYieldedSchema(value: string | CommandSchema): CommandSchema {
return value; return value;
} }
function parseCommandWithSchema(command: Command, schema: CommandSchema): Command { function addContextToHost(host: RuleEngineHost, ctx: RuleContext<unknown>) {
return applyCommandSchema(command, schema).command; host.addRuleContext(ctx);
} }
function pushContextToGame(game: GameContextLike, ctx: RuleContext<unknown>) { function discardChildren(host: RuleEngineHost, parent: RuleContext<unknown>) {
game.contexts.value = [...game.contexts.value, { value: ctx } as any];
game.addRuleContext(ctx);
}
function discardChildren(game: GameContextLike, parent: RuleContext<unknown>) {
for (const child of parent.children) { for (const child of parent.children) {
game.removeRuleContext(child); host.removeRuleContext(child);
const ctxIdx = game.contexts.value.findIndex((c: any) => c.value === child);
if (ctxIdx !== -1) {
const arr = [...game.contexts.value];
arr.splice(ctxIdx, 1);
game.contexts.value = arr;
}
} }
parent.children = []; parent.children = [];
parent.state = 'yielded'; parent.state = 'yielded';
} }
function validateYieldedSchema(command: Command, schema: CommandSchema): boolean { function commandMatchesSchema(command: Command, schema: CommandSchema): boolean {
const requiredParams = schema.params.filter(p => p.required); const requiredParams = schema.params.filter(p => p.required);
const variadicParam = schema.params.find(p => p.variadic); const variadicParam = schema.params.find(p => p.variadic);
@ -95,31 +82,93 @@ function validateYieldedSchema(command: Command, schema: CommandSchema): boolean
return true; return true;
} }
function invokeChildRule( function applySchemaToCommand(command: Command, schema: CommandSchema): Command {
game: GameContextLike, return applyCommandSchema(command, schema).command;
ruleName: string, }
function findYieldedContext(contexts: RuleContext<unknown>[]): RuleContext<unknown> | undefined {
for (let i = contexts.length - 1; i >= 0; i--) {
const ctx = contexts[i];
if (ctx.state === 'yielded') {
return ctx;
}
}
return undefined;
}
function createContext<T>(
command: Command, command: Command,
parent: RuleContext<unknown> ruleDef: RuleDef<T>,
): RuleContext<unknown> { host: RuleEngineHost,
const ruleDef = game.rules.get(ruleName)!; parent?: RuleContext<unknown>
const ctx: RuleContext<unknown> = { ): RuleContext<T> {
return {
type: ruleDef.schema.name, type: ruleDef.schema.name,
schema: undefined, schema: undefined,
generator: ruleDef.create.call(game, command), generator: ruleDef.create.call(host, command),
parent, parent,
children: [], children: [],
state: 'running', state: 'running',
resolution: undefined, resolution: undefined,
}; };
parent.children.push(ctx);
pushContextToGame(game, ctx);
return stepGenerator(game, ctx);
} }
function resumeInvokingParent( function handleGeneratorResult<T>(
game: GameContextLike, host: RuleEngineHost,
ctx: RuleContext<T>,
result: IteratorResult<RuleYield, T>
): RuleContext<unknown> | undefined {
if (result.done) {
ctx.resolution = result.value;
ctx.state = 'done';
return resumeParentAfterChildComplete(host, ctx as RuleContext<unknown>);
}
const yielded = result.value;
if (yielded.type === 'invoke') {
const childRuleDef = host.rules.get(yielded.rule);
if (childRuleDef) {
ctx.state = 'invoking';
return invokeChildRule(host, yielded.rule, yielded.command, ctx as RuleContext<unknown>);
} else {
ctx.schema = parseYieldedSchema({ name: '', params: [], options: [], flags: [] });
ctx.state = 'yielded';
}
} else {
ctx.schema = parseYieldedSchema(yielded.value);
ctx.state = 'yielded';
}
return undefined;
}
function stepGenerator<T>(
host: RuleEngineHost,
ctx: RuleContext<T>
): RuleContext<T> {
const result = ctx.generator.next();
const resumed = handleGeneratorResult(host, ctx, result);
if (resumed) return resumed as RuleContext<T>;
return ctx;
}
function invokeChildRule<T>(
host: RuleEngineHost,
ruleName: string,
command: Command,
parent: RuleContext<unknown>
): RuleContext<T> {
const ruleDef = host.rules.get(ruleName)!;
const ctx = createContext(command, ruleDef, host, parent);
parent.children.push(ctx as RuleContext<unknown>);
addContextToHost(host, ctx as RuleContext<unknown>);
return stepGenerator(host, ctx) as RuleContext<T>;
}
function resumeParentAfterChildComplete(
host: RuleEngineHost,
childCtx: RuleContext<unknown> childCtx: RuleContext<unknown>
): RuleContext<unknown> | undefined { ): RuleContext<unknown> | undefined {
const parent = childCtx.parent; const parent = childCtx.parent;
@ -128,147 +177,57 @@ function resumeInvokingParent(
parent.children = parent.children.filter(c => c !== childCtx); parent.children = parent.children.filter(c => c !== childCtx);
const result = parent.generator.next(childCtx); const result = parent.generator.next(childCtx);
if (result.done) { const resumed = handleGeneratorResult(host, parent, result);
(parent as RuleContext<unknown>).resolution = result.value; if (resumed) return resumed;
(parent as RuleContext<unknown>).state = 'done';
const resumed = resumeInvokingParent(game, parent);
return resumed ?? parent;
} else if (isInvokeYield(result.value)) {
(parent as RuleContext<unknown>).state = 'invoking';
const childCtx2 = invokeChildRule(game, result.value.rule, result.value.command, parent);
return childCtx2;
} else {
(parent as RuleContext<unknown>).schema = parseYieldedSchema(result.value);
(parent as RuleContext<unknown>).state = 'yielded';
}
return parent; return parent;
} }
function stepGenerator<T>(
game: GameContextLike,
ctx: RuleContext<T>
): RuleContext<T> {
const result = ctx.generator.next();
if (result.done) {
ctx.resolution = result.value;
ctx.state = 'done';
const resumed = resumeInvokingParent(game, ctx as RuleContext<unknown>);
if (resumed) return resumed as RuleContext<T>;
} else if (isInvokeYield(result.value)) {
const childRuleDef = game.rules.get(result.value.rule);
if (childRuleDef) {
ctx.state = 'invoking';
const childCtx = invokeChildRule(game, result.value.rule, result.value.command, ctx as RuleContext<unknown>);
return childCtx as RuleContext<T>;
} else {
ctx.schema = parseYieldedSchema('');
ctx.state = 'yielded';
}
} else {
ctx.schema = parseYieldedSchema(result.value);
ctx.state = 'yielded';
}
return ctx;
}
function invokeRule<T>( function invokeRule<T>(
game: GameContextLike, host: RuleEngineHost,
command: Command, command: Command,
ruleDef: RuleDef<T>, ruleDef: RuleDef<T>,
parent?: RuleContext<unknown> parent?: RuleContext<unknown>
): RuleContext<T> { ): RuleContext<T> {
const ctx: RuleContext<T> = { const ctx = createContext(command, ruleDef, host, parent);
type: ruleDef.schema.name,
schema: undefined,
generator: ruleDef.create.call(game, command),
parent,
children: [],
state: 'running',
resolution: undefined,
};
if (parent) { if (parent) {
discardChildren(game, parent); discardChildren(host, parent);
parent.children.push(ctx as RuleContext<unknown>); parent.children.push(ctx as RuleContext<unknown>);
parent.state = 'waiting'; parent.state = 'waiting';
} }
pushContextToGame(game, ctx as RuleContext<unknown>); addContextToHost(host, ctx as RuleContext<unknown>);
return stepGenerator(game, ctx); return stepGenerator(host, ctx);
} }
export function dispatchCommand(game: GameContextLike, input: string): RuleContext<unknown> | undefined { function feedYieldedContext(
host: RuleEngineHost,
ctx: RuleContext<unknown>,
command: Command
): RuleContext<unknown> {
const typedCommand = applySchemaToCommand(command, ctx.schema!);
const result = ctx.generator.next(typedCommand);
const resumed = handleGeneratorResult(host, ctx, result);
return resumed ?? ctx;
}
export function dispatchCommand(host: RuleEngineHost, input: string): RuleContext<unknown> | undefined {
const command = parseCommand(input); const command = parseCommand(input);
if (game.rules.has(command.name)) { const matchedRule = host.rules.get(command.name);
const ruleDef = game.rules.get(command.name)!; if (matchedRule) {
const typedCommand = parseCommandWithSchema(command, ruleDef.schema); const typedCommand = applySchemaToCommand(command, matchedRule.schema);
const parent = findYieldedContext(host.ruleContexts);
const parent = findYieldedParent(game); return invokeRule(host, typedCommand, matchedRule, parent);
return invokeRule(game, typedCommand, ruleDef, parent);
} }
for (let i = game.ruleContexts.length - 1; i >= 0; i--) { for (let i = host.ruleContexts.length - 1; i >= 0; i--) {
const ctx = game.ruleContexts[i]; const ctx = host.ruleContexts[i];
if (ctx.state === 'yielded' && ctx.schema) { if (ctx.state === 'yielded' && ctx.schema && commandMatchesSchema(command, ctx.schema)) {
if (validateYieldedSchema(command, ctx.schema)) { return feedYieldedContext(host, ctx, command);
const typedCommand = parseCommandWithSchema(command, ctx.schema);
const result = ctx.generator.next(typedCommand);
if (result.done) {
ctx.resolution = result.value;
ctx.state = 'done';
const resumed = resumeInvokingParent(game, ctx);
return resumed ?? ctx;
} else if (isInvokeYield(result.value)) {
ctx.state = 'invoking';
const childCtx = invokeChildRule(game, result.value.rule, result.value.command, ctx);
return childCtx;
} else {
ctx.schema = parseYieldedSchema(result.value);
ctx.state = 'yielded';
}
return ctx;
}
} }
} }
return undefined; return undefined;
} }
function findYieldedParent(game: GameContextLike): RuleContext<unknown> | undefined {
for (let i = game.ruleContexts.length - 1; i >= 0; i--) {
const ctx = game.ruleContexts[i];
if (ctx.state === 'yielded') {
return ctx;
}
}
return undefined;
}
export type GameContextLike = {
rules: RuleRegistry;
ruleContexts: RuleContext<unknown>[];
contexts: { value: any[] };
addRuleContext: (ctx: RuleContext<unknown>) => void;
removeRuleContext: (ctx: RuleContext<unknown>) => void;
parts: {
collection: { value: Record<string, any> };
add: (...entities: any[]) => void;
remove: (...ids: string[]) => void;
get: (id: string) => any;
};
regions: {
collection: { value: Record<string, any> };
add: (...entities: any[]) => void;
remove: (...ids: string[]) => void;
get: (id: string) => any;
};
pushContext: (context: any) => any;
popContext: () => void;
latestContext: <T>(type: string) => any | undefined;
};

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@ -1,6 +1,6 @@
import { GameContextInstance } from '../core/context'; import { GameContextInstance } from '../core/context';
import type { GameContextLike, RuleContext } from '../core/rule'; import type { RuleEngineHost, RuleContext } from '../core/rule';
import { createRule, type InvokeYield, type RuleYield } from '../core/rule'; import { createRule, type InvokeYield, type SchemaYield } from '../core/rule';
import type { Command } from '../utils/command'; import type { Command } from '../utils/command';
import type { Part } from '../core/part'; import type { Part } from '../core/part';
import type { Region } from '../core/region'; import type { Region } from '../core/region';
@ -17,19 +17,26 @@ type TurnResult = {
winner: 'X' | 'O' | 'draw' | null; winner: 'X' | 'O' | 'draw' | null;
}; };
function getBoardRegion(game: GameContextLike) { type TicTacToeHost = RuleEngineHost & {
return game.regions.get('board'); pushContext: (context: Context) => any;
latestContext: <T>(type: string) => { value: T } | undefined;
regions: { add: (...entities: any[]) => void; get: (id: string) => { value: { children: any[] } } };
parts: { add: (...entities: any[]) => void; get: (id: string) => any; collection: { value: Record<string, { value: Part }> } };
};
function getBoardRegion(host: TicTacToeHost) {
return host.regions.get('board');
} }
function isCellOccupied(game: GameContextLike, row: number, col: number): boolean { function isCellOccupied(host: TicTacToeHost, row: number, col: number): boolean {
const board = getBoardRegion(game); const board = getBoardRegion(host);
return board.value.children.some( return board.value.children.some(
(child: { value: { position: number[] } }) => child.value.position[0] === row && child.value.position[1] === col (child: { value: { position: number[] } }) => child.value.position[0] === row && child.value.position[1] === col
); );
} }
function checkWinner(game: GameContextLike): 'X' | 'O' | 'draw' | null { function checkWinner(host: TicTacToeHost): 'X' | 'O' | 'draw' | null {
const parts = Object.values(game.parts.collection.value).map((s: { value: Part }) => s.value); const parts = Object.values(host.parts.collection.value).map((s: { value: Part }) => s.value);
const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position); const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position);
const oPositions = parts.filter((_: Part, i: number) => i % 2 === 1).map((p: Part) => p.position); const oPositions = parts.filter((_: Part, i: number) => i % 2 === 1).map((p: Part) => p.position);
@ -59,8 +66,8 @@ function hasWinningLine(positions: number[][]): boolean {
); );
} }
function placePiece(game: GameContextLike, row: number, col: number, moveCount: number) { function placePiece(host: TicTacToeHost, row: number, col: number, moveCount: number) {
const board = getBoardRegion(game); const board = getBoardRegion(host);
const piece: Part = { const piece: Part = {
id: `piece-${moveCount}`, id: `piece-${moveCount}`,
sides: 1, sides: 1,
@ -68,14 +75,14 @@ function placePiece(game: GameContextLike, row: number, col: number, moveCount:
region: board, region: board,
position: [row, col], position: [row, col],
}; };
game.parts.add(piece); host.parts.add(piece);
board.value.children.push(game.parts.get(piece.id)); board.value.children.push(host.parts.get(piece.id));
} }
const playSchema = 'play <player> <row:number> <col:number>'; const playSchema: SchemaYield = { type: 'schema', value: 'play <player> <row:number> <col:number>' };
export function createSetupRule() { export function createSetupRule() {
return createRule('start', function*() { return createRule('start', function*(this: TicTacToeHost) {
this.pushContext({ this.pushContext({
type: 'tic-tac-toe', type: 'tic-tac-toe',
currentPlayer: 'X', currentPlayer: 'X',
@ -101,7 +108,7 @@ export function createSetupRule() {
rule: 'turn', rule: 'turn',
command: { name: 'turn', params: [currentPlayer], flags: {}, options: {} } as Command, command: { name: 'turn', params: [currentPlayer], flags: {}, options: {} } as Command,
}; };
const ctx = yield yieldValue as RuleYield; const ctx = yield yieldValue;
turnResult = (ctx as RuleContext<TurnResult>).resolution; turnResult = (ctx as RuleContext<TurnResult>).resolution;
if (turnResult?.winner) break; if (turnResult?.winner) break;
@ -117,7 +124,7 @@ export function createSetupRule() {
} }
export function createTurnRule() { export function createTurnRule() {
return createRule('turn <player>', function*(cmd) { return createRule('turn <player>', function*(this: TicTacToeHost, cmd) {
while (true) { while (true) {
const received = yield playSchema; const received = yield playSchema;
if ('resolution' in received) continue; if ('resolution' in received) continue;

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@ -1,5 +1,5 @@
import { describe, it, expect } from 'vitest'; import { describe, it, expect } from 'vitest';
import { createRule, type RuleContext, type GameContextLike } from '../../src/core/rule'; import { createRule, type RuleContext, type RuleEngineHost } from '../../src/core/rule';
import { createGameContext } from '../../src/core/context'; import { createGameContext } from '../../src/core/context';
import type { Command } from '../../src/utils/command'; import type { Command } from '../../src/utils/command';
@ -7,6 +7,10 @@ function isCommand(value: Command | RuleContext<unknown>): value is Command {
return 'name' in value; return 'name' in value;
} }
function schema(value: string | { name: string; params: any[]; options: any[]; flags: any[] }) {
return { type: 'schema' as const, value };
}
describe('Rule System', () => { describe('Rule System', () => {
function createTestGame() { function createTestGame() {
const game = createGameContext(); const game = createGameContext();
@ -34,7 +38,7 @@ describe('Rule System', () => {
return cmd.params[0]; return cmd.params[0];
}); });
const gen = rule.create.call(game as unknown as GameContextLike, { name: 'test', params: ['card1'], flags: {}, options: {} }); const gen = rule.create.call(game as unknown as RuleEngineHost, { name: 'test', params: ['card1'], flags: {}, options: {} });
const result = gen.next(); const result = gen.next();
expect(result.done).toBe(true); expect(result.done).toBe(true);
expect(result.value).toBe('card1'); expect(result.value).toBe('card1');
@ -46,7 +50,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('move', createRule('<from> <to>', function*(cmd) { game.registerRule('move', createRule('<from> <to>', function*(cmd) {
yield { name: '', params: [], options: [], flags: [] }; yield schema({ name: '', params: [], options: [], flags: [] });
return { moved: cmd.params[0] }; return { moved: cmd.params[0] };
})); }));
@ -62,7 +66,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('move', createRule('<from> <to>', function*(cmd) { game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const confirm = yield { name: '', params: [], options: [], flags: [] }; const confirm = yield schema({ name: '', params: [], options: [], flags: [] });
const confirmCmd = isCommand(confirm) ? confirm : undefined; const confirmCmd = isCommand(confirm) ? confirm : undefined;
return { moved: cmd.params[0], confirmed: confirmCmd?.name === 'confirm' }; return { moved: cmd.params[0], confirmed: confirmCmd?.name === 'confirm' };
})); }));
@ -115,7 +119,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('move', createRule('<from> <to>', function*(cmd) { game.registerRule('move', createRule('<from> <to>', function*(cmd) {
yield { name: '', params: [], options: [], flags: [] }; yield schema({ name: '', params: [], options: [], flags: [] });
return { moved: cmd.params[0] }; return { moved: cmd.params[0] };
})); }));
@ -138,7 +142,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('move', createRule('<from> <to>', function*(cmd) { game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const response = yield { name: '', params: [], options: [], flags: [] }; const response = yield schema({ name: '', params: [], options: [], flags: [] });
const rcmd = isCommand(response) ? response : undefined; const rcmd = isCommand(response) ? response : undefined;
return { moved: cmd.params[0], response: rcmd?.name }; return { moved: cmd.params[0], response: rcmd?.name };
})); }));
@ -154,7 +158,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('move', createRule('<from> <to>', function*(cmd) { game.registerRule('move', createRule('<from> <to>', function*(cmd) {
const response = yield '<item>'; const response = yield schema('<item>');
const rcmd = isCommand(response) ? response : undefined; const rcmd = isCommand(response) ? response : undefined;
return { response: rcmd?.params[0] }; return { response: rcmd?.params[0] };
})); }));
@ -170,7 +174,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('trade', createRule('<from> <to>', function*(cmd) { game.registerRule('trade', createRule('<from> <to>', function*(cmd) {
const response = yield '<item> [amount: number]'; const response = yield schema('<item> [amount: number]');
const rcmd = isCommand(response) ? response : undefined; const rcmd = isCommand(response) ? response : undefined;
return { traded: rcmd?.params[0] }; return { traded: rcmd?.params[0] };
})); }));
@ -188,12 +192,12 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('parent', createRule('<action>', function*() { game.registerRule('parent', createRule('<action>', function*() {
yield { name: '', params: [], options: [], flags: [] }; yield schema({ name: '', params: [], options: [], flags: [] });
return 'parent done'; return 'parent done';
})); }));
game.registerRule('child', createRule('<target>', function*() { game.registerRule('child', createRule('<target>', function*() {
yield { name: '', params: [], options: [], flags: [] }; yield schema({ name: '', params: [], options: [], flags: [] });
return 'child done'; return 'child done';
})); }));
@ -212,7 +216,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('parent', createRule('<action>', function*() { game.registerRule('parent', createRule('<action>', function*() {
yield 'child_cmd'; yield schema('child_cmd');
return 'parent done'; return 'parent done';
})); }));
@ -236,7 +240,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('parent', createRule('<action>', function*() { game.registerRule('parent', createRule('<action>', function*() {
yield 'child_a | child_b'; yield schema('child_a | child_b');
return 'parent done'; return 'parent done';
})); }));
@ -270,7 +274,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('test', createRule('<arg>', function*() { game.registerRule('test', createRule('<arg>', function*() {
yield { name: '', params: [], options: [], flags: [] }; yield schema({ name: '', params: [], options: [], flags: [] });
return 'done'; return 'done';
})); }));
@ -281,21 +285,6 @@ describe('Rule System', () => {
expect(game.ruleContexts.value.length).toBe(1); expect(game.ruleContexts.value.length).toBe(1);
expect(game.ruleContexts.value[0].state).toBe('yielded'); expect(game.ruleContexts.value[0].state).toBe('yielded');
}); });
it('should add context to the context stack', () => {
const game = createTestGame();
game.registerRule('test', createRule('<arg>', function*() {
yield { name: '', params: [], options: [], flags: [] };
return 'done';
}));
const initialStackLength = game.contexts.value.length;
game.dispatchCommand('test arg1');
expect(game.contexts.value.length).toBe(initialStackLength + 1);
});
}); });
describe('error handling', () => { describe('error handling', () => {
@ -315,7 +304,7 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('parent', createRule('<action>', function*() { game.registerRule('parent', createRule('<action>', function*() {
yield 'child'; yield schema('child');
return 'parent done'; return 'parent done';
})); }));
@ -342,7 +331,7 @@ describe('Rule System', () => {
}; };
game.registerRule('test', createRule('<arg>', function*() { game.registerRule('test', createRule('<arg>', function*() {
const cmd = yield customSchema; const cmd = yield schema(customSchema);
const rcmd = isCommand(cmd) ? cmd : undefined; const rcmd = isCommand(cmd) ? cmd : undefined;
return { received: rcmd?.params[0] }; return { received: rcmd?.params[0] };
})); }));
@ -358,8 +347,8 @@ describe('Rule System', () => {
const game = createTestGame(); const game = createTestGame();
game.registerRule('multi', createRule('<start>', function*() { game.registerRule('multi', createRule('<start>', function*() {
const a = yield '<value>'; const a = yield schema('<value>');
const b = yield '<value>'; const b = yield schema('<value>');
const acmd = isCommand(a) ? a : undefined; const acmd = isCommand(a) ? a : undefined;
const bcmd = isCommand(b) ? b : undefined; const bcmd = isCommand(b) ? b : undefined;
return { a: acmd?.params[0], b: bcmd?.params[0] }; return { a: acmd?.params[0], b: bcmd?.params[0] };
@ -380,13 +369,13 @@ describe('Rule System', () => {
game.registerRule('start', createRule('<player>', function*(cmd) { game.registerRule('start', createRule('<player>', function*(cmd) {
const player = cmd.params[0]; const player = cmd.params[0];
const action = yield { name: '', params: [], options: [], flags: [] }; const action = yield schema({ name: '', params: [], options: [], flags: [] });
if (isCommand(action)) { if (isCommand(action)) {
if (action.name === 'move') { if (action.name === 'move') {
yield '<target>'; yield schema('<target>');
} else if (action.name === 'attack') { } else if (action.name === 'attack') {
yield '<target> [--power: number]'; yield schema('<target> [--power: number]');
} }
} }