refactor: op -> player
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@ -7,46 +7,46 @@
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# brokenIntent: 防御被打空后改变的意图id,多个意图则从中随机
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# effects:技能效果,目标+buff/debuff/攻击/防御+数值/层数
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enemy,id,nextIntents,brokenIntent,effects
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'opponent';@effectDesert;number][]
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'player';@effectDesert;number][]
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仙人掌怪,boost,boost;defend;defend,,[self;spike;1];[self;defend;4]
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仙人掌怪,defend,attack,,[self;defend;8]
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仙人掌怪,attack,boost,,[opponent;attack;5]
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蛇,poison,attack;attack,,[opponent;venom;1];[opponent;attack;4]
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蛇,attack,poison;boost,,[opponent;attack;6]
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蛇,boost,poison;attack,,[self;defend;3];[opponent;venom;1]
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木乃伊,attack,defend;curse,,[opponent;attack;6]
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仙人掌怪,attack,boost,,[player;attack;5]
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蛇,poison,attack;attack,,[player;venom;1];[player;attack;4]
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蛇,attack,poison;boost,,[player;attack;6]
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蛇,boost,poison;attack,,[self;defend;3];[player;venom;1]
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木乃伊,attack,defend;curse,,[player;attack;6]
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木乃伊,defend,attack,,[self;defend;6]
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木乃伊,curse,defend;attack,attack,[opponent;curse;1]
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木乃伊,curse,defend;attack,attack,[player;curse;1]
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枪手,aim,attack,,[self;aim;2]
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枪手,attack,aim;defend,aim,[opponent;attack;8]
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枪手,attack,aim;defend,aim,[player;attack;8]
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枪手,defend,aim,aim,[self;defend;5]
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风卷草,boost,defend;defend;boost,,[self;roll;5];[self;defend;4]
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风卷草,defend,boost;attack,,[self;defend;8]
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风卷草,attack,boost,,[opponent;rollDamage;0]
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秃鹫,attack,defend;defend,,[opponent;attack;6];[opponent;vultureEye;1]
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风卷草,attack,boost,,[player;rollDamage;0]
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秃鹫,attack,defend;defend,,[player;attack;6];[player;vultureEye;1]
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秃鹫,defend,attack;attack,,[self;defend;5]
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沙蝎,boost,attack;attack,,[self;tailSting;2]
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沙蝎,attack,boost;attack,,[opponent;attack;6]
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沙蝎,attack,boost;attack,,[player;attack;6]
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幼沙虫,defend,defend;boost,,[self;defend;6]
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幼沙虫,boost,attack;defend,,[self;energyDrain;1];[self;defend;4]
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幼沙虫,attack,defend;defend,,[opponent;attack;5]
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蜥蜴,attack,defend;molt,,[opponent;attack;5]
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幼沙虫,attack,defend;defend,,[player;attack;5]
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蜥蜴,attack,defend;molt,,[player;attack;5]
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蜥蜴,defend,attack;attack,,[self;defend;6]
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蜥蜴,molt,defend;attack,,[self;molt;3]
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沙匪,attack,attack;heavyAttack,,[opponent;attack;6]
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沙匪,heavyAttack,attack;attack;debuff,,[opponent;attack;10]
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沙匪,debuff,attack;attack,,[opponent;discard;1]
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沙匪,attack,attack;heavyAttack,,[player;attack;6]
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沙匪,heavyAttack,attack;attack;debuff,,[player;attack;10]
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沙匪,debuff,attack;attack,,[player;discard;1]
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风暴之灵,storm,attack;storm,,[self;storm;2];[self;defend;3]
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风暴之灵,attack,storm;defend,,[opponent;attack;8];[opponent;static;1]
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风暴之灵,attack,storm;defend,,[player;attack;8];[player;static;1]
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风暴之灵,defend,storm;attack,,[self;defend;8]
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骑马枪手,charge,attack,,[self;charge;2]
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骑马枪手,attack,charge;defend,charge,[opponent;attack;6]
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骑马枪手,attack,charge;defend,charge,[player;attack;6]
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骑马枪手,defend,charge;attack,charge,[self;defend;5]
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沙虫王,summon,attack;defend,,[self;summonSandwormLarva;1]
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沙虫王,attack,summon;defend,,[opponent;attack;9]
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沙虫王,attack,summon;defend,,[player;attack;9]
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沙虫王,defend,attack;summon,,[self;defend;6]
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沙漠守卫,summon,attack;defend,,[self;summonMummy;1]
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沙漠守卫,attack,defend;summon,,[opponent;attack;8]
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沙漠守卫,attack,defend;summon,,[player;attack;8]
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沙漠守卫,defend,attack;revive,,[self;defend;8]
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沙漠守卫,revive,attack;summon,,[self;reviveMummy;1]
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@ -6,7 +6,7 @@ type EnemyIntentDesertTable = readonly {
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readonly id: string;
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readonly nextIntents: readonly EnemyIntentDesert[];
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readonly brokenIntent: readonly EnemyIntentDesert[];
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readonly effects: readonly ["self" | "opponent", EffectDesert, number];
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readonly effects: readonly ["self" | "player", EffectDesert, number];
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}[];
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export type EnemyIntentDesert = EnemyIntentDesertTable[number];
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@ -231,7 +231,7 @@ describe('enemyIntentDesert.csv import', () => {
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it('should have effects with target, effect ref, and value', () => {
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for (const intent of enemyIntentDesertData) {
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for (const [target, effect, value] of intent.effects) {
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expect(target === 'self' || target === 'opponent').toBe(true);
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expect(target === 'self' || target === 'player').toBe(true);
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expect(typeof effect === 'string' || typeof effect === 'object').toBe(true);
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expect(typeof value).toBe('number');
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}
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