refactor: self-referencing intent table!
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@ -6,8 +6,8 @@
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# nextIntents: 下一个意图id, 多个意图则从中随机
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# brokenIntent: 防御被打空后改变的意图id,多个意图则从中随机
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# effects:技能效果,目标+buff/debuff/攻击/防御+数值/层数
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enemy,intent,nextIntents,brokenIntent,effects
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@enemyDesert,string,string[],string[],['self' | 'opponent';@effectDesert;number][]
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enemy,id,nextIntents,brokenIntent,effects
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@enemyDesert,string,@enemyIntentDesert[],@enemyIntentDesert[],['self' | 'opponent';@effectDesert;number][]
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仙人掌怪,boost,boost;defend;defend,,[self;spike;1];[self;defend;4]
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仙人掌怪,defend,attack,,[self;defend;8]
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@ -3,9 +3,9 @@ import type { EffectDesert } from './effectDesert.csv';
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type EnemyIntentDesertTable = readonly {
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readonly enemy: EnemyDesert;
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readonly intent: string;
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readonly nextIntents: readonly string[];
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readonly brokenIntent: readonly string[];
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readonly id: string;
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readonly nextIntents: readonly EnemyIntentDesert[];
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readonly brokenIntent: readonly EnemyIntentDesert[];
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readonly effects: readonly ["self" | "opponent", EffectDesert, number];
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}[];
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@ -209,7 +209,7 @@ describe('enemyIntentDesert.csv import', () => {
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it('should have correct fields for each intent', () => {
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for (const intent of enemyIntentDesertData) {
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expect(intent).toHaveProperty('enemy');
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expect(intent).toHaveProperty('intent');
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expect(intent).toHaveProperty('id');
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expect(intent).toHaveProperty('nextIntents');
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expect(intent).toHaveProperty('brokenIntent');
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expect(intent).toHaveProperty('effects');
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