hypercross
08c6a67d16
refactor: use English IDs for desert card effects
...
Replace Chinese card names with English IDs in the desert card effect
CSV to ensure consistency with the card identifiers. Update tests to
verify the data import using the new English identifiers.
2026-04-20 00:23:41 +08:00
hypercross
dda8f4cfe9
style: reformat card-events.ts with 2-space indentation
2026-04-20 00:00:42 +08:00
hypercross
2f2e4e56b5
refactor: decouple card effects from card data in desert sample
...
Moves card effects from `card.csv` to a dedicated `cardEffect.csv` file.
This allows for more granular control over card triggers (onPlay,
onDraw, onDiscard) and targets, improving the data model for the
slay-the-spire-like sample. Also updates triggers and tests to
reflect this new structure.
2026-04-20 00:00:41 +08:00
hypercross
3840c3d739
test: expand slay-the-spire-like map generator tests
2026-04-20 00:00:41 +08:00
hypercross
43bb246ab9
build: set rootDir to current directory in tsconfig
2026-04-20 00:00:41 +08:00
hypercross
25b44fd6d1
build: update tsconfig and tsup sample configuration
...
- Include tests in tsconfig for better type checking
- Update tsup.samples.config.ts to use double quotes
- Add esbuild alias for `@` in sample builds
2026-04-20 00:00:41 +08:00
hypercross
601eb0f417
refactor: reformat code and introduce IGameContextExport
...
- Reformat `src/core/game.ts` and sample types to use 2-space
indentation
- Add `IGameContextExport` to hide internal test properties
- Update `CombatGameContext` to use the exported context type
2026-04-20 00:00:41 +08:00
hyper
a82b6b0685
docs: fleshed out agents.md
2026-04-19 18:36:10 +08:00
hypercross
1e1d04777f
refactor: reformat code and fix type signatures in GameHost
...
Reformat `src/core/game-host.ts` to use double quotes and consistent
spacing. Update `createGameHost` to correctly propagate the `TResult`
generic from `GameModule`.
2026-04-19 15:44:59 +08:00
hypercross
8142fbfa60
refactor: simplify buildCombatState and fix formatting in encounter
...
system
Refactor `buildCombatState` to derive encounter data directly from
`runState` instead of requiring it as an argument. Also apply
consistent 2-space indentation and formatting to the encounter
lifecycle module.
2026-04-19 15:42:47 +08:00
hypercross
89d96d838b
refactor(slay-the-spire-like): wrap content module getters in functions
2026-04-19 15:23:17 +08:00
hypercross
6b50e9014a
feat(samples/slay-the-spire-like): make ContentModule required
2026-04-19 15:22:45 +08:00
hypercross
39ac37b5f2
style: format slay-the-spire-like index with double quotes
2026-04-19 15:22:02 +08:00
hypercross
b264cea305
refactor(slay-the-spire-like): update data export pattern
...
Convert static data exports to getter functions and update the
ContentModule type to reflect these changes.
2026-04-19 15:20:31 +08:00
hypercross
6577897a42
feat(samples/slay-the-spire-like): add ContentModule type definition
2026-04-19 15:10:17 +08:00
hypercross
4e9e426519
feat(samples): add Item type to desert data
...
Export the Item type from item.csv and add explicit typing to
startingItems in the desert sample data.
2026-04-19 14:47:58 +08:00
hypercross
4f509da373
docs(samples): update intent.csv comment style
2026-04-19 14:39:54 +08:00
hypercross
63733bc62d
refactor: update imports and add starting items to desert sample
...
- Convert single quotes to double quotes for local imports
- Reformat barrel exports in `src/index.ts` for better readability
- Add `startingItems` to the desert sample data in `slay-the-spire-like`
2026-04-19 13:51:03 +08:00
hyper
3aa92b2d2a
refactor: rename that to desert triggers
2026-04-18 15:28:47 +08:00
hyper
fa92b5d865
refactor: reorganize trigger code
2026-04-18 15:08:50 +08:00
hyper
e46822b45b
refactor: avoid globalThis
2026-04-18 14:40:56 +08:00
hyper
03add589c6
refactor: use stacks for the hp of summons
2026-04-18 14:30:20 +08:00
hypercross
4f5747d81d
chore: tests for desert triggers
2026-04-17 18:07:49 +08:00
hypercross
0222b66bed
feat: export middleware chain
2026-04-17 17:27:46 +08:00
hypercross
90ca8fa761
feat: more effects
2026-04-17 17:15:31 +08:00
hypercross
131af2c0bb
feat: implmenet some effects for the design
2026-04-17 16:57:29 +08:00
hypercross
02c159f8ae
refactor: move .d.ts to per-file for yarn
2026-04-17 16:55:08 +08:00
hypercross
e09e24e274
refactor: barrel export
2026-04-17 16:10:19 +08:00
hypercross
a80852bc59
fix: encounter generation
2026-04-17 15:45:52 +08:00
hypercross
af0906561c
fix: add effect triggering fixes
2026-04-17 15:30:28 +08:00
hypercross
aedf82d264
fix: type issues
2026-04-17 15:14:01 +08:00
hypercross
2f085cc0b6
refactor: update csv types
2026-04-17 14:46:09 +08:00
hypercross
fb66ec55c4
feat: cost implementation for card play
2026-04-17 14:10:28 +08:00
hypercross
8155747cac
chore: tests for effects and middleware
2026-04-17 13:48:18 +08:00
hypercross
7601a97ec9
chore: non-combat tests update
2026-04-17 12:58:29 +08:00
hypercross
f775d51a58
feat: effect and triggers
2026-04-17 12:58:12 +08:00
hypercross
aa36f3ea67
feat: enemy intent update
2026-04-17 12:42:29 +08:00
hypercross
0f04af2c6e
refactor: update progress
2026-04-17 12:23:10 +08:00
hypercross
c11bceeb44
refactor: update generator
2026-04-17 12:10:10 +08:00
hypercross
1d749f59a6
feat: add posture damage & item effect update trigger
2026-04-17 11:57:40 +08:00
hypercross
65afe6dc8f
refactor: remove card effect cycle, just use instant instead
2026-04-17 11:13:28 +08:00
hypercross
3a135a4ad1
refactor: reorg
2026-04-17 11:06:09 +08:00
hypercross
4deebf67c3
chore: remove old tests
2026-04-17 10:20:04 +08:00
hypercross
1c238aec3a
refactor: type rewrite
2026-04-17 10:18:37 +08:00
hypercross
a469b4024a
refactor: combat rewrite
2026-04-17 09:27:20 +08:00
hypercross
7d8684a16f
refactor: middle ware triggers
2026-04-17 08:33:02 +08:00
hypercross
3dc566c2fd
refactor: types
2026-04-17 01:28:43 +08:00
hypercross
3f3490fad8
refactor: reorg
2026-04-17 01:05:48 +08:00
hypercross
5e55b58c43
refactor: data reorg complete
2026-04-17 01:01:26 +08:00
hypercross
f8c008b67d
wip: data reorg
2026-04-17 00:52:47 +08:00