hyper
fb3c98b1ef
refactor: update GameHost to use generic state and result types
...
Decouple GameHost from GameState and GameResult types by introducing
generic parameters for TState and TResult. This improves type safety
and flexibility when defining GameModules.
2026-04-23 16:03:49 +08:00
hyper
5c1ef232fd
export GameState and GameResult types from game-host
2026-04-23 15:36:25 +08:00
hyper
b009189b9a
Extract PromptContext from GameHost into separate module
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The prompt system is now managed by a dedicated PromptContext instead of
being embedded in GameHost. This simplifies the API by removing
individual prompt signals and consolidating prompt logic into a reusable
context that can be shared between components.
2026-04-23 15:09:06 +08:00
hypercross
e8c995f74f
feat: add spawner utility
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Introduce `createSpawner` and `spawnerEffect` to manage the lifecycle
of side effects based on a collection of IDs. `spawnerEffect` uses
Preact signals to automatically trigger spawners when IDs are added
to an iterable and cleanup functions when they are removed.
2026-04-23 10:20:13 +08:00
hypercross
63733bc62d
refactor: update imports and add starting items to desert sample
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- Convert single quotes to double quotes for local imports
- Reformat barrel exports in `src/index.ts` for better readability
- Add `startingItems` to the desert sample data in `slay-the-spire-like`
2026-04-19 13:51:03 +08:00
hypercross
0222b66bed
feat: export middleware chain
2026-04-17 17:27:46 +08:00
hypercross
cbf6dce237
fix: export more stuff
2026-04-08 09:28:44 +08:00
hypercross
6352977791
chore: add more tests
2026-04-06 16:11:26 +08:00
hypercross
70b1ac1e43
refactor: change how we define command
2026-04-06 10:06:04 +08:00
hypercross
c4290841e5
refactor: clean up exports
2026-04-05 10:41:42 +08:00
hypercross
9e2947a8d6
refactor: prompt validation
2026-04-04 21:38:07 +08:00
hypercross
467a56bd84
fix: fix tic tac toe tests
2026-04-04 18:42:21 +08:00
hypercross
de7006ef19
refactor: api change
2026-04-04 18:33:44 +08:00
hypercross
97ef1df4fb
refactor: moveRegion & add csv loader
2026-04-04 17:51:26 +08:00
hypercross
25f9992be6
refactor: remove host options
2026-04-04 14:06:27 +08:00
hypercross
ae98e0735a
chore: add GameModule type
2026-04-04 11:06:41 +08:00
hypercross
697d23e932
feat: add game host
2026-04-04 00:55:09 +08:00
hypercross
50c146964d
chore: update tests and imports
2026-04-03 17:56:35 +08:00
hypercross
118007168a
fix: export command result as well
2026-04-03 15:12:51 +08:00
hypercross
4bf6eb2f6b
refactor: add some part management utilities
2026-04-03 15:00:25 +08:00
hypercross
86714e7837
refactor: entity -> MutableSignal
2026-04-03 14:19:44 +08:00
hypercross
eb0ebf5411
refactor: transition to non child entity format
2026-04-03 12:46:50 +08:00
hyper
b71ba12454
feat: add new functions
2026-04-02 21:58:11 +08:00
hypercross
06c801e6ae
refactor: improve tic tac toe with region entity
2026-04-02 16:52:58 +08:00
hypercross
4f49599527
fix: fix imports
2026-04-02 15:36:32 +08:00
hypercross
0948e5a742
fix: fix game/region tests.
2026-04-02 15:16:30 +08:00
hypercross
1cb7fa05ec
refactor: rewrite game & tic tac toe
2026-04-02 11:06:29 +08:00
hypercross
40788d445d
refactor: replace rule.ts with a command runner based solution
2026-04-02 09:33:03 +08:00
hypercross
3bc35df63c
feat: add command runner and registry
2026-04-02 08:58:11 +08:00
hypercross
ff9d9bd9a1
refactor: fix command parsing
2026-04-02 00:14:43 +08:00
hypercross
170217db30
feat: rule dispatch
2026-04-01 22:20:38 +08:00
hyper
95015b090c
feat: add command schema
2026-04-01 18:54:02 +08:00
hyper
df9698b67b
feat: rng & commands impl & tests
2026-04-01 17:34:21 +08:00
hyper
d0d051f547
feat: add rule engine & tic tac toe test
2026-03-31 18:20:18 +08:00
hyper
d27948fbfc
Initial commit: boardgame-core with build fixes
...
Co-authored-by: Qwen-Coder <qwen-coder@alibabacloud.com>
2026-03-31 18:01:57 +08:00