hypercross
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94c7c91745
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feat: slay-the-spire-like combat procedures
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2026-04-16 14:00:49 +08:00 |
hypercross
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6984e54bdf
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refactor: add status cards and rules.
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2026-04-15 16:28:18 +08:00 |
hypercross
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7b954bb5a5
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refactor: add more effect
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2026-04-15 15:41:20 +08:00 |
hypercross
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7472095822
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refactor: add team effect
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2026-04-15 15:21:44 +08:00 |
hypercross
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e5da41c1cb
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refactor: op -> player
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2026-04-15 15:19:58 +08:00 |
hypercross
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509e121275
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refactor: add timing to effect
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2026-04-15 15:16:45 +08:00 |
hypercross
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e77e2d0737
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refactor: self-referencing intent table!
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2026-04-15 14:59:34 +08:00 |
hypercross
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09148f5b13
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refactor: update inline-schema to import accessors
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2026-04-15 14:56:48 +08:00 |
hypercross
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33095d5226
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chore: add tests for data loading
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2026-04-15 13:27:12 +08:00 |
hypercross
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5860f2a247
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feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test
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2026-04-15 10:19:03 +08:00 |
hypercross
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760cfc9954
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feat: deck generation
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2026-04-14 15:46:08 +08:00 |
hypercross
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4fbd65e98c
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fix: encounter data assignment
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2026-04-14 14:35:23 +08:00 |
hyper
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ef9557cba7
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refactor: minimize repetitions
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2026-04-13 21:18:06 +08:00 |
hyper
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5d1dc487f8
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refactor: map gen?
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2026-04-13 19:06:37 +08:00 |
hypercross
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06a2236a1d
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refactor: redesign map gen
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2026-04-13 14:56:33 +08:00 |
hypercross
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fe361dc877
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fix: avoid paths corssing each other
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2026-04-13 12:56:39 +08:00 |
hypercross
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88eeee6ab7
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feat: add encounter map
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2026-04-13 11:59:56 +08:00 |
hypercross
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2a4383ff10
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feat: add grid-inventory
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2026-04-13 11:07:57 +08:00 |
hyper
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4bfc6db60f
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chore: add data import test
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2026-04-12 21:04:38 +08:00 |
hyper
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238254c4e5
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chore: add tests for shape stuff
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2026-04-12 20:51:19 +08:00 |
hyper
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617057988d
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feat: regicide full
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2026-04-10 13:43:12 +08:00 |
hypercross
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244a8bb35a
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fix: onitama win con
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2026-04-08 12:25:50 +08:00 |
hypercross
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91c993b223
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refactor: clean up boop implementation structure
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2026-04-07 15:43:17 +08:00 |
hypercross
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10393f45b6
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refactor: add rng & seeding
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2026-04-07 15:32:06 +08:00 |
hypercross
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a5cc584121
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fix: onitama test
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2026-04-07 15:03:20 +08:00 |
hypercross
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b3cea805b0
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feat: onitama tests
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2026-04-07 14:53:50 +08:00 |
hypercross
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6352977791
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chore: add more tests
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2026-04-06 16:11:26 +08:00 |
hypercross
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21b91edc1a
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fix: api tests
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2026-04-06 10:52:22 +08:00 |
hypercross
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2d5200bdb7
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refactor: renaming api
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2026-04-06 09:48:20 +08:00 |
hypercross
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8c2c6dc94c
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fix: fix tests
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2026-04-05 10:42:38 +08:00 |
hypercross
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b9105efd03
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fix: fix tests
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2026-04-04 22:23:15 +08:00 |
hypercross
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28782aaf9b
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fix: tests for boop
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2026-04-04 21:57:25 +08:00 |
hypercross
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b90a4bba52
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refactor: massive way of writing fix
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2026-04-04 21:53:37 +08:00 |
hypercross
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467a56bd84
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fix: fix tic tac toe tests
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2026-04-04 18:42:21 +08:00 |
hypercross
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80f0796f3c
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refactor: async boop
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2026-04-04 15:51:27 +08:00 |
hypercross
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50c146964d
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chore: update tests and imports
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2026-04-03 17:56:35 +08:00 |
hypercross
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65a3d682b6
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refactor: Part[] -> Record<string, Part>
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2026-04-03 17:36:25 +08:00 |
hypercross
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4bf6eb2f6b
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refactor: add some part management utilities
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2026-04-03 15:00:25 +08:00 |
hypercross
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86714e7837
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refactor: entity -> MutableSignal
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2026-04-03 14:19:44 +08:00 |
hypercross
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8b2a8888d3
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refactor: use part map for tictactoe
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2026-04-03 13:09:40 +08:00 |
hypercross
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eb0ebf5411
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refactor: transition to non child entity format
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2026-04-03 12:46:50 +08:00 |
hyper
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793c7d834b
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refactor: update boop implementation
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2026-04-02 19:46:49 +08:00 |
hyper
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15122defcc
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refactor: update usage pattern for tic tac toe and boop
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2026-04-02 19:32:07 +08:00 |
hyper
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5f812a3478
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fix: fix tests for PromptEvent refactor
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2026-04-02 19:27:36 +08:00 |
hyper
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c886e904a8
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refactor: change PromptEvent reject/resolve to cancel/tryCommit
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2026-04-02 19:08:14 +08:00 |
hypercross
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d4d428b577
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refactor: improved line checks
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2026-04-02 17:45:03 +08:00 |
hypercross
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975d363769
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refactor: fix boop placement
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2026-04-02 17:36:42 +08:00 |
hypercross
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ecb09c01a1
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feat: add boop sample
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2026-04-02 16:53:17 +08:00 |
hypercross
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2581a8e0e6
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refactor: add src alias to @/
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2026-04-02 16:03:44 +08:00 |
hypercross
|
bd9569992b
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fix: fix tic tac toe test
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2026-04-02 15:25:17 +08:00 |