hypercross
9bed2ca13e
refactor(slay-the-spire-like): rename depletion to consumedUses
...
Rename `depletion` to `consumedUses` in `GameItemMeta` to better reflect
its purpose. Update combat effect logic and tests to use the new field
name. Also apply consistent formatting and import organization to
combat effect modules.
2026-04-20 10:28:58 +08:00
hypercross
af0906561c
fix: add effect triggering fixes
2026-04-17 15:30:28 +08:00
hypercross
fb66ec55c4
feat: cost implementation for card play
2026-04-17 14:10:28 +08:00
hypercross
f775d51a58
feat: effect and triggers
2026-04-17 12:58:12 +08:00
hypercross
1d749f59a6
feat: add posture damage & item effect update trigger
2026-04-17 11:57:40 +08:00
hypercross
3a135a4ad1
refactor: reorg
2026-04-17 11:06:09 +08:00
hypercross
1c238aec3a
refactor: type rewrite
2026-04-17 10:18:37 +08:00
hypercross
a469b4024a
refactor: combat rewrite
2026-04-17 09:27:20 +08:00
hypercross
3f3490fad8
refactor: reorg
2026-04-17 01:05:48 +08:00