hypercross
2f2e4e56b5
refactor: decouple card effects from card data in desert sample
...
Moves card effects from `card.csv` to a dedicated `cardEffect.csv` file.
This allows for more granular control over card triggers (onPlay,
onDraw, onDiscard) and targets, improving the data model for the
slay-the-spire-like sample. Also updates triggers and tests to
reflect this new structure.
2026-04-20 00:00:41 +08:00
hypercross
90ca8fa761
feat: more effects
2026-04-17 17:15:31 +08:00
hypercross
131af2c0bb
feat: implmenet some effects for the design
2026-04-17 16:57:29 +08:00
hypercross
af0906561c
fix: add effect triggering fixes
2026-04-17 15:30:28 +08:00
hypercross
fb66ec55c4
feat: cost implementation for card play
2026-04-17 14:10:28 +08:00
hypercross
f775d51a58
feat: effect and triggers
2026-04-17 12:58:12 +08:00
hypercross
aa36f3ea67
feat: enemy intent update
2026-04-17 12:42:29 +08:00
hypercross
1d749f59a6
feat: add posture damage & item effect update trigger
2026-04-17 11:57:40 +08:00
hypercross
3a135a4ad1
refactor: reorg
2026-04-17 11:06:09 +08:00
hypercross
1c238aec3a
refactor: type rewrite
2026-04-17 10:18:37 +08:00
hypercross
a469b4024a
refactor: combat rewrite
2026-04-17 09:27:20 +08:00
hypercross
7d8684a16f
refactor: middle ware triggers
2026-04-17 08:33:02 +08:00
hypercross
3f3490fad8
refactor: reorg
2026-04-17 01:05:48 +08:00