hyper
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b18e232cc8
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chore: todos
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2026-04-16 19:14:46 +08:00 |
hyper
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51da1e5308
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fix: update tests
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2026-04-16 18:33:13 +08:00 |
hyper
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8c783da857
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fix: align data with design
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2026-04-16 17:52:20 +08:00 |
hyper
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a010a0bca6
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refactor: update doc and .d.ts
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2026-04-16 17:14:13 +08:00 |
hypercross
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693c279e0f
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fix: resolve inconsistencies in slay-the-spire-like design docs
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2026-04-16 14:07:28 +08:00 |
hypercross
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94c7c91745
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feat: slay-the-spire-like combat procedures
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2026-04-16 14:00:49 +08:00 |
hypercross
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976ee43ed3
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chore: AGENTS.md updated
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2026-04-16 12:29:02 +08:00 |
hypercross
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6984e54bdf
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refactor: add status cards and rules.
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2026-04-15 16:28:18 +08:00 |
hypercross
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7b954bb5a5
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refactor: add more effect
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2026-04-15 15:41:20 +08:00 |
hypercross
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7472095822
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refactor: add team effect
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2026-04-15 15:21:44 +08:00 |
hypercross
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e5da41c1cb
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refactor: op -> player
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2026-04-15 15:19:58 +08:00 |
hypercross
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509e121275
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refactor: add timing to effect
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2026-04-15 15:16:45 +08:00 |
hypercross
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e77e2d0737
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refactor: self-referencing intent table!
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2026-04-15 14:59:34 +08:00 |
hypercross
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09148f5b13
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refactor: update inline-schema to import accessors
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2026-04-15 14:56:48 +08:00 |
hypercross
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7e98e5e546
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chore: add identifier to fields
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2026-04-15 14:30:56 +08:00 |
hypercross
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33095d5226
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chore: add tests for data loading
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2026-04-15 13:27:12 +08:00 |
hypercross
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726856af35
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feat: add enemy/effect data
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2026-04-15 13:15:09 +08:00 |
hypercross
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630e35ad4e
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feat: add enemy intent data
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2026-04-15 12:43:41 +08:00 |
hypercross
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5860f2a247
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feat: upgrade yarn-spinner-loader to 0.2.0 and add encounters.yarnproject test
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2026-04-15 10:19:03 +08:00 |
hypercross
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8f34104332
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feat: add yarn-spinner-loader
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2026-04-14 20:53:21 +08:00 |
hypercross
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760cfc9954
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feat: deck generation
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2026-04-14 15:46:08 +08:00 |
hypercross
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4fbd65e98c
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fix: encounter data assignment
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2026-04-14 14:35:23 +08:00 |
hypercross
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204198b10f
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refactor: add progress
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2026-04-14 13:35:26 +08:00 |
hypercross
|
6b724df7e7
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refactor: add price
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2026-04-14 11:54:44 +08:00 |
hypercross
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e35871accd
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refactor: types on the inventory
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2026-04-14 11:11:29 +08:00 |
hyper
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ef9557cba7
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refactor: minimize repetitions
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2026-04-13 21:18:06 +08:00 |
hyper
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1e5e4e9f7e
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fix: fix map gen again
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2026-04-13 20:06:23 +08:00 |
hyper
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c30db2f8a4
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refactor: update encounter table design
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2026-04-13 19:29:53 +08:00 |
hyper
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5d1dc487f8
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refactor: map gen?
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2026-04-13 19:06:37 +08:00 |
hypercross
|
06a2236a1d
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refactor: redesign map gen
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2026-04-13 14:56:33 +08:00 |
hypercross
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fe361dc877
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fix: avoid paths corssing each other
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2026-04-13 12:56:39 +08:00 |
hypercross
|
17dca6303c
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fix: export
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2026-04-13 12:20:55 +08:00 |
hypercross
|
d1aa6dbd32
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fix: export for stsl
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2026-04-13 12:19:49 +08:00 |
hypercross
|
88eeee6ab7
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feat: add encounter map
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2026-04-13 11:59:56 +08:00 |
hypercross
|
2a4383ff10
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feat: add grid-inventory
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2026-04-13 11:07:57 +08:00 |
hyper
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4bfc6db60f
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chore: add data import test
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2026-04-12 21:04:38 +08:00 |
hyper
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238254c4e5
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chore: add tests for shape stuff
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2026-04-12 20:51:19 +08:00 |
hyper
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6281044f14
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feat: add som shape parsing
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2026-04-12 20:44:35 +08:00 |
hyper
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18eae59891
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feat: add hero fighter item pool 1
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2026-04-12 20:34:08 +08:00 |
hyper
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6dc85b443e
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feat: shape parsing
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2026-04-12 20:26:46 +08:00 |
hyper
|
d5f65fa6cd
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chore: export TicTactToePart
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2026-04-12 16:28:50 +08:00 |
hypercross
|
6ac5ac4b9a
|
chore: update inline-schema output
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2026-04-12 10:13:57 +08:00 |
hyper
|
eb4716200a
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refactor: some thoughts on design
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2026-04-11 18:03:57 +08:00 |
hyper
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547d378d50
|
feat: fleshing out the design
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2026-04-11 17:07:59 +08:00 |
hyper
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330aa43d7b
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feat: ideas for slay-the-backpack
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2026-04-10 20:48:50 +08:00 |
hyper
|
cf3123b3f1
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refactor: shorter skill
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2026-04-10 15:56:57 +08:00 |
hyper
|
5849c0a343
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feat: update skill def
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2026-04-10 13:45:10 +08:00 |
hyper
|
617057988d
|
feat: regicide full
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2026-04-10 13:43:12 +08:00 |
hyper
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28e548d3de
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feat: regicide code
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2026-04-10 13:24:29 +08:00 |
hyper
|
8b271448d2
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feat: regicide rule
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2026-04-10 13:15:03 +08:00 |