hypercross
2f2e4e56b5
refactor: decouple card effects from card data in desert sample
...
Moves card effects from `card.csv` to a dedicated `cardEffect.csv` file.
This allows for more granular control over card triggers (onPlay,
onDraw, onDiscard) and targets, improving the data model for the
slay-the-spire-like sample. Also updates triggers and tests to
reflect this new structure.
2026-04-20 00:00:41 +08:00
hypercross
4deebf67c3
chore: remove old tests
2026-04-17 10:20:04 +08:00
hyper
51da1e5308
fix: update tests
2026-04-16 18:33:13 +08:00
hypercross
6984e54bdf
refactor: add status cards and rules.
2026-04-15 16:28:18 +08:00
hypercross
7b954bb5a5
refactor: add more effect
2026-04-15 15:41:20 +08:00
hypercross
7472095822
refactor: add team effect
2026-04-15 15:21:44 +08:00
hypercross
e5da41c1cb
refactor: op -> player
2026-04-15 15:19:58 +08:00
hypercross
509e121275
refactor: add timing to effect
2026-04-15 15:16:45 +08:00
hypercross
e77e2d0737
refactor: self-referencing intent table!
2026-04-15 14:59:34 +08:00
hypercross
09148f5b13
refactor: update inline-schema to import accessors
2026-04-15 14:56:48 +08:00
hypercross
33095d5226
chore: add tests for data loading
2026-04-15 13:27:12 +08:00
hyper
4bfc6db60f
chore: add data import test
2026-04-12 21:04:38 +08:00