/** * boardgame-core * 基于 Preact Signals 的桌游状态管理库 */ // Core types export type { IGameContext } from './core/game'; export { createGameContext, createGameCommandRegistry } from './core/game'; export type { Part } from './core/part'; export { flip, flipTo, roll } from './core/part'; export type { Region, RegionAxis } from './core/region'; export { applyAlign, shuffle, RegionEntity } from './core/region'; // Utils export type { Command, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command'; export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command'; export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command'; export { createCommandRegistry, registerCommand, unregisterCommand, hasCommand, getCommand, runCommand, runCommandParsed, createCommandRunnerContext, type CommandRegistry, type CommandRunnerContextExport } from './utils/command'; export type { Entity } from './utils/entity'; export { createEntityCollection, entity } from './utils/entity'; export type { RNG } from './utils/rng'; export { createRNG, Mulberry32RNG } from './utils/rng';