import { describe, it, expect } from 'vitest'; import { registry, createInitialState, BoopState } from '@/samples/boop'; import { createGameContext } from '@/core/game'; import type { PromptEvent } from '@/utils/command'; function createTestContext() { const ctx = createGameContext(registry, createInitialState()); return { registry, ctx }; } function waitForPrompt(ctx: ReturnType['ctx']): Promise { return new Promise(resolve => { ctx._commands.on('prompt', resolve); }); } describe('Boop Game', () => { describe('Setup', () => { it('should create initial state correctly', () => { const state = createInitialState(); expect(state.currentPlayer).toBe('white'); expect(state.winner).toBeNull(); expect(state.regions.board).toBeDefined(); expect(state.regions.white).toBeDefined(); expect(state.regions.black).toBeDefined(); // 8 kittens per player const whiteKittens = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'kitten'); const blackKittens = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'kitten'); expect(whiteKittens.length).toBe(8); expect(blackKittens.length).toBe(8); // 8 cats per player (initially in box) const whiteCats = Object.values(state.pieces).filter(p => p.player === 'white' && p.type === 'cat'); const blackCats = Object.values(state.pieces).filter(p => p.player === 'black' && p.type === 'cat'); expect(whiteCats.length).toBe(8); expect(blackCats.length).toBe(8); // All cats should be in box (regionId = '') whiteCats.forEach(cat => expect(cat.regionId).toBe('')); blackCats.forEach(cat => expect(cat.regionId).toBe('')); // Kittens should be in player supplies whiteKittens.forEach(k => expect(k.regionId).toBe('white')); blackKittens.forEach(k => expect(k.regionId).toBe('black')); }); }); describe('Place and Boop Commands', () => { it('should place a kitten via play command', async () => { const { ctx } = createTestContext(); // Use turn command instead of setup which runs indefinitely const promptPromise = waitForPrompt(ctx); const runPromise = ctx.run('turn white'); const promptEvent = await promptPromise; expect(promptEvent).not.toBeNull(); expect(promptEvent.schema.name).toBe('play'); // Place a kitten at position 2,2 const error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); const result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // Should have placed a piece on the board const boardPieces = Object.keys(state.regions.board.partMap); expect(boardPieces.length).toBeGreaterThan(0); // Should have one less kitten in supply const whiteSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'kitten'); expect(whiteSupply.length).toBe(7); }); }); describe('Boop Mechanics', () => { it('should boop adjacent pieces away from placement', async () => { const { ctx } = createTestContext(); // White places at 2,2 let promptPromise = waitForPrompt(ctx); let runPromise = ctx.run('turn white'); let promptEvent = await promptPromise; let error = promptEvent.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); let result = await runPromise; expect(result.success).toBe(true); // Black places at 2,3, which will boop white's piece promptPromise = waitForPrompt(ctx); runPromise = ctx.run('turn black'); promptEvent = await promptPromise; error = promptEvent.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // Check that pieces were placed const boardPieceCount = Object.keys(state.regions.board.partMap).length; expect(boardPieceCount).toBeGreaterThanOrEqual(1); }); it('should handle pieces being booped off the board', async () => { const { ctx } = createTestContext(); // White places at corner const promptPromise = waitForPrompt(ctx); const runPromise = ctx.run('turn white'); const promptEvent = await promptPromise; const error = promptEvent.tryCommit({ name: 'play', params: ['white', 0, 0, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); const result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // Verify placement expect(state.regions.board.partMap['0,0']).toBeDefined(); }); }); describe('Full Game Flow', () => { it('should play a turn and switch players', async () => { const { ctx } = createTestContext(); // White's turn - place at 2,2 let promptPromise = waitForPrompt(ctx); let runPromise = ctx.run('turn white'); let prompt = await promptPromise; const error1 = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); expect(error1).toBeNull(); let result = await runPromise; expect(result.success).toBe(true); const stateAfterWhite = ctx.value; // Should have placed a piece expect(stateAfterWhite.regions.board.partMap['2,2']).toBeDefined(); }); }); describe('Kitten vs Cat Hierarchy', () => { it('should not boop cats when placing a kitten', async () => { const { ctx } = createTestContext(); // White places a kitten at 2,2 let promptPromise = waitForPrompt(ctx); let runPromise = ctx.run('turn white'); let prompt = await promptPromise; let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); let result = await runPromise; expect(result.success).toBe(true); // Manually move white's kitten to box and replace with a cat (for testing) ctx.produce(state => { const whiteKitten = state.pieces['white-kitten-1']; if (whiteKitten && whiteKitten.regionId === 'board') { whiteKitten.type = 'cat'; } }); // Black places a kitten at 2,3 (adjacent to the cat) promptPromise = waitForPrompt(ctx); runPromise = ctx.run('turn black'); prompt = await promptPromise; error = prompt.tryCommit({ name: 'play', params: ['black', 2, 3, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // White's cat should still be at 2,2 (not booped) expect(state.regions.board.partMap['2,2']).toBe('white-kitten-1'); // Black's kitten should be at 2,3 expect(state.regions.board.partMap['2,3']).toBe('black-kitten-1'); }); it('should boop both kittens and cats when placing a cat', async () => { const { ctx } = createTestContext(); // Manually set up: white cat at 2,3, black cat at 3,2 // First move cats to white and black supplies ctx.produce(state => { const whiteCat = state.pieces['white-cat-1']; const blackCat = state.pieces['black-cat-1']; if (whiteCat && whiteCat.regionId === '') { whiteCat.regionId = 'white'; state.regions.white.childIds.push(whiteCat.id); } if (blackCat && blackCat.regionId === '') { blackCat.regionId = 'black'; state.regions.black.childIds.push(blackCat.id); } }); // Now move them to the board ctx.produce(state => { const whiteCat = state.pieces['white-cat-1']; const blackCat = state.pieces['black-cat-1']; if (whiteCat && whiteCat.regionId === 'white') { whiteCat.regionId = 'board'; whiteCat.position = [2, 3]; state.regions.board.partMap['2,3'] = whiteCat.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== whiteCat.id); } if (blackCat && blackCat.regionId === 'black') { blackCat.regionId = 'board'; blackCat.position = [3, 2]; state.regions.board.partMap['3,2'] = blackCat.id; state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== blackCat.id); } }); // Give white another cat for placement ctx.produce(state => { const whiteCat2 = state.pieces['white-cat-2']; if (whiteCat2 && whiteCat2.regionId === '') { whiteCat2.regionId = 'white'; state.regions.white.childIds.push(whiteCat2.id); } }); // White places a cat at 2,2 (should boop black's cat at 3,2 to 4,2) const promptPromise = waitForPrompt(ctx); const runPromise = ctx.run('turn white'); const prompt = await promptPromise; const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} }); expect(error).toBeNull(); const result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // Black's cat should have been booped to 4,2 expect(state.regions.board.partMap['4,2']).toBeDefined(); const pieceAt42 = state.pieces[state.regions.board.partMap['4,2']]; expect(pieceAt42?.player).toBe('black'); expect(pieceAt42?.type).toBe('cat'); }); }); describe('Boop Obstructions', () => { it('should boop pieces to empty positions', async () => { const { ctx } = createTestContext(); // White places at 2,2 let promptPromise = waitForPrompt(ctx); let runPromise = ctx.run('turn white'); let prompt = await promptPromise; let error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); let result = await runPromise; expect(result.success).toBe(true); // Check board has 1 piece after first placement let state = ctx.value; expect(Object.keys(state.regions.board.partMap).length).toBe(1); // Black places at 3,3 promptPromise = waitForPrompt(ctx); runPromise = ctx.run('turn black'); prompt = await promptPromise; error = prompt.tryCommit({ name: 'play', params: ['black', 3, 3, 'kitten'], options: {}, flags: {} }); expect(error).toBeNull(); result = await runPromise; expect(result.success).toBe(true); state = ctx.value; expect(Object.keys(state.regions.board.partMap).length).toBe(2); // Verify the pieces are on the board (positions may vary due to boop) const boardPieces = Object.entries(state.regions.board.partMap); expect(boardPieces.length).toBe(2); // Find black's piece const blackPiece = boardPieces.find(([pos, id]) => state.pieces[id]?.player === 'black'); expect(blackPiece).toBeDefined(); }); it('should keep both pieces in place when boop is blocked', async () => { const { ctx } = createTestContext(); // Setup: place white at 2,2 and 4,4, black at 3,3 await ctx._commands.run('place 2 2 white kitten'); await ctx._commands.run('place 3 3 black kitten'); await ctx._commands.run('place 4 4 white kitten'); const stateBefore = ctx.value; // Verify setup - 3 pieces on board const boardPiecesBefore = Object.keys(stateBefore.regions.board.partMap); expect(boardPiecesBefore.length).toBe(3); expect(stateBefore.regions.board.partMap['2,2']).toBeDefined(); expect(stateBefore.regions.board.partMap['3,3']).toBeDefined(); expect(stateBefore.regions.board.partMap['4,4']).toBeDefined(); // Black places at 2,3 - should try to boop piece at 3,3 to 4,4 // but 4,4 is occupied, so both should stay await ctx._commands.run('place 2 3 black kitten'); const state = ctx.value; // Should now have 4 pieces on board const boardPiecesAfter = Object.keys(state.regions.board.partMap); expect(boardPiecesAfter.length).toBe(4); // 3,3 should still have the same piece (not booped) expect(state.regions.board.partMap['3,3']).toBeDefined(); // 4,4 should still be occupied expect(state.regions.board.partMap['4,4']).toBeDefined(); // 2,3 should have black's new piece expect(state.regions.board.partMap['2,3']).toBeDefined(); }); }); describe('Graduation Mechanic', () => { it('should graduate three kittens in a row to cats', async () => { const { ctx } = createTestContext(); // Manually place three white kittens in a row ctx.produce(state => { const k1 = state.pieces['white-kitten-1']; const k2 = state.pieces['white-kitten-2']; const k3 = state.pieces['white-kitten-3']; if (k1) { k1.regionId = 'board'; k1.position = [0, 0]; state.regions.board.partMap['0,0'] = k1.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); } if (k2) { k2.regionId = 'board'; k2.position = [0, 1]; state.regions.board.partMap['0,1'] = k2.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); } if (k3) { k3.regionId = 'board'; k3.position = [0, 2]; state.regions.board.partMap['0,2'] = k3.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); } }); const stateBefore = ctx.value; // Verify three kittens on board expect(stateBefore.regions.board.partMap['0,0']).toBeDefined(); expect(stateBefore.regions.board.partMap['0,1']).toBeDefined(); expect(stateBefore.regions.board.partMap['0,2']).toBeDefined(); // Count cats in white supply before graduation const catsInWhiteSupplyBefore = stateBefore.regions.white.childIds.filter( id => stateBefore.pieces[id].type === 'cat' ); expect(catsInWhiteSupplyBefore.length).toBe(0); // Run check-graduates command const result = await ctx._commands.run('check-graduates'); expect(result.success).toBe(true); const state = ctx.value; // The three positions on board should now be empty (kittens removed) expect(state.regions.board.partMap['0,0']).toBeUndefined(); expect(state.regions.board.partMap['0,1']).toBeUndefined(); expect(state.regions.board.partMap['0,2']).toBeUndefined(); // White's supply should now have 3 cats (graduated) const catsInWhiteSupply = state.regions.white.childIds.filter( id => state.pieces[id].type === 'cat' ); expect(catsInWhiteSupply.length).toBe(3); // White's supply should have 5 kittens left (8 - 3 graduated) const kittensInWhiteSupply = state.regions.white.childIds.filter( id => state.pieces[id].type === 'kitten' ); expect(kittensInWhiteSupply.length).toBe(5); }); }); describe('Win Detection', () => { it('should detect horizontal win with three cats', async () => { const { ctx } = createTestContext(); // Manually set up a winning scenario for white ctx.produce(state => { const k1 = state.pieces['white-kitten-1']; const k2 = state.pieces['white-kitten-2']; const k3 = state.pieces['white-kitten-3']; if (k1) { k1.type = 'cat'; k1.regionId = 'board'; k1.position = [0, 0]; state.regions.board.partMap['0,0'] = k1.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); } if (k2) { k2.type = 'cat'; k2.regionId = 'board'; k2.position = [0, 1]; state.regions.board.partMap['0,1'] = k2.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); } if (k3) { k3.type = 'cat'; k3.regionId = 'board'; k3.position = [0, 2]; state.regions.board.partMap['0,2'] = k3.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); } }); // Run check-win command const result = await ctx._commands.run('check-win'); expect(result.success).toBe(true); if (result.success) { expect(result.result).toBe('white'); } }); it('should detect vertical win with three cats', async () => { const { ctx } = createTestContext(); // Manually set up a vertical winning scenario for black ctx.produce(state => { const k1 = state.pieces['black-kitten-1']; const k2 = state.pieces['black-kitten-2']; const k3 = state.pieces['black-kitten-3']; if (k1) { k1.type = 'cat'; k1.regionId = 'board'; k1.position = [0, 0]; state.regions.board.partMap['0,0'] = k1.id; state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k1.id); } if (k2) { k2.type = 'cat'; k2.regionId = 'board'; k2.position = [1, 0]; state.regions.board.partMap['1,0'] = k2.id; state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k2.id); } if (k3) { k3.type = 'cat'; k3.regionId = 'board'; k3.position = [2, 0]; state.regions.board.partMap['2,0'] = k3.id; state.regions.black.childIds = state.regions.black.childIds.filter(id => id !== k3.id); } }); // Run check-win command const result = await ctx._commands.run('check-win'); expect(result.success).toBe(true); if (result.success) { expect(result.result).toBe('black'); } }); it('should detect diagonal win with three cats', async () => { const { ctx } = createTestContext(); // Manually set up a diagonal winning scenario for white ctx.produce(state => { const k1 = state.pieces['white-kitten-1']; const k2 = state.pieces['white-kitten-2']; const k3 = state.pieces['white-kitten-3']; if (k1) { k1.type = 'cat'; k1.regionId = 'board'; k1.position = [0, 0]; state.regions.board.partMap['0,0'] = k1.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k1.id); } if (k2) { k2.type = 'cat'; k2.regionId = 'board'; k2.position = [1, 1]; state.regions.board.partMap['1,1'] = k2.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k2.id); } if (k3) { k3.type = 'cat'; k3.regionId = 'board'; k3.position = [2, 2]; state.regions.board.partMap['2,2'] = k3.id; state.regions.white.childIds = state.regions.white.childIds.filter(id => id !== k3.id); } }); // Run check-win command const result = await ctx._commands.run('check-win'); expect(result.success).toBe(true); if (result.success) { expect(result.result).toBe('white'); } }); }); describe('Placing Cats', () => { it('should allow placing a cat from supply', async () => { const { ctx } = createTestContext(); // Manually give a cat to white's supply ctx.produce(state => { const cat = state.pieces['white-cat-1']; if (cat && cat.regionId === '') { cat.regionId = 'white'; state.regions.white.childIds.push(cat.id); } }); // White places a cat at 2,2 const promptPromise = waitForPrompt(ctx); const runPromise = ctx.run('turn white'); const prompt = await promptPromise; const error = prompt.tryCommit({ name: 'play', params: ['white', 2, 2, 'cat'], options: {}, flags: {} }); expect(error).toBeNull(); const result = await runPromise; expect(result.success).toBe(true); const state = ctx.value; // Cat should be on the board expect(state.regions.board.partMap['2,2']).toBe('white-cat-1'); // Cat should no longer be in supply const whiteCatsInSupply = state.regions.white.childIds.filter(id => state.pieces[id].type === 'cat'); expect(whiteCatsInSupply.length).toBe(0); }); }); });