# type can be one of: weapon, armor, consumable, tool # # shape represents a tetris-like shape, consult ../utils/parse-shape.ts # n # w o e # s # costType can be one of: energy, uses # # targetType can be one of: single, none type,name,shape,costType,costCount,targetType,price,desc,effects string,string,string,'energy'|'uses',int,'single'|'none',int,string,['self'|'target'|'all'|'random'; @effectDesert; number][] weapon,剑,oee,energy,1,single,50,【攻击2】【攻击2】,[target;attack;2];[target;attack;2] weapon,长斧,oees,energy,2,none,80,对全体【攻击5】,[all;attack;5] weapon,长枪,oeee,energy,1,single,75,【攻击2】【攻击2】【攻击2】,[target;attack;2];[target;attack;2];[target;attack;2] weapon,短刀,oe,energy,1,single,40,【攻击3】【攻击3】,[target;attack;3];[target;attack;3] weapon,飞镖,o,energy,0,single,30,【攻击1】,抓一张牌,[target;attack;1];[self;draw;1] weapon,十字弩,onrersrw,energy,2,single,120,【攻击6】。对同一目标打出其他十字弩,[target;attack;6];[self;crossbow;0] armor,盾,oesw,energy,1,none,50,【防御3】,[self;defend;3] armor,斗笠,oerwrn,energy,2,none,90,【防御8】,[self;defend;8] armor,披风,oers,energy,1,none,45,【防御2】,下回合【防御2】,[self;defend;2];[self;defendNext;2] armor,护腕,o,energy,0,none,25,【防御1】,抓1张牌,[self;defend;1];[self;draw;1] armor,大盾,oesswn,energy,1,none,70,【防御5】,[self;defend;5] armor,锁子甲,oesw,energy,1,none,60,本回合受到伤害-3,[self;damageReduce;3] consumable,绷带,o,uses,3,none,20,从牌堆或弃牌堆随机移除1张伤口,[self;removeWound;1] consumable,淬毒药剂,o,uses,3,none,30,周围物品的【攻击】+2,[self;attackBuff;2] consumable,强固药剂,o,uses,3,none,30,周围物品的【防御】+2,[self;defendBuff;2] consumable,活力药剂,o,uses,3,none,25,获得1点能量,[self;gainEnergy;1] consumable,集中药剂,o,uses,3,none,25,抓2张牌,[self;draw;2] consumable,治疗药剂,o,uses,3,none,35,从牌堆或弃牌堆移除3张伤口,[self;removeWound;3] tool,水袋,os,energy,1,none,35,下回合开始时,获得1能量,抓2张牌,[self;energyNext;1];[self;drawNext;2] tool,绳索,ose,energy,1,none,30,周围物品的牌【防御】+2直到打出,[self;defendBuffUntilPlay;2] tool,腰带,owre,energy,0,none,40,从牌堆周围物品的牌当中选择一张加入手牌,[self;drawChoice;1] tool,火把,on,energy,1,none,25,下次打出周围物品的牌时,将其消耗并获得1能量,[self;burnForEnergy;1] tool,磨刀石,o,energy,1,none,30,周围物品的牌【攻击】+3直到打出,[self;attackBuffUntilPlay;3] tool,铁匠锤,oerwrs,energy,1,none,45,从牌堆/弃牌堆选择一张牌,随机变为一张周围物品的牌,[self;transformRandom;1]