import {createGameCommand, createGameCommandRegistry, IGameContext} from '../core/game'; import type { Part } from '../core/part'; type PlayerType = 'X' | 'O'; type WinnerType = 'X' | 'O' | 'draw' | null; export function createInitialState() { return { currentPlayer: 'O' as PlayerType, winner: null as WinnerType, turn: 0, }; } export type TicTacToeState = ReturnType; export const registry = createGameCommandRegistry(); createGameCommand(registry, 'setup', async function() { const {regions, state} = this.context; regions.add({ id: 'board', axes: [ { name: 'x', min: 0, max: 2 }, { name: 'y', min: 0, max: 2 }, ], children: [], }); while (true) { let player = 'X' as PlayerType; let turn = 0; state.produce(state => { player = state.currentPlayer = state.currentPlayer === 'X' ? 'O' : 'X'; turn = ++state.turn; }); const turnOutput = await this.run<{winner: WinnerType}>(`turn ${player} ${turn}`); if (!turnOutput.success) throw new Error(turnOutput.error); state.produce(state => { state.winner = turnOutput.result.winner; }); if (state.value.winner) break; } return state.value; }); createGameCommand(registry, 'turn ', async function(cmd) { const [turnPlayer, turnNumber] = cmd.params as [string, number]; while (true) { const playCmd = await this.prompt('play '); const [player, row, col] = playCmd.params as [string, number, number]; if(turnPlayer !== player) continue; if (isNaN(row) || isNaN(col) || row < 0 || row > 2 || col < 0 || col > 2) continue; if (isCellOccupied(this.context, row, col)) continue; placePiece(this.context, row, col, turnNumber); const winner = checkWinner(this.context); if (winner) return { winner : winner as WinnerType }; if (turnNumber >= 9) return { winner: 'draw' as WinnerType}; } }); export function getBoardRegion(host: IGameContext) { return host.regions.get('board'); } export function isCellOccupied(host: IGameContext, row: number, col: number): boolean { const board = getBoardRegion(host); return board.value.children.some( part => { return part.value.position[0] === row && part.value.position[1] === col; } ); } export function hasWinningLine(positions: number[][]): boolean { const lines = [ [[0, 0], [0, 1], [0, 2]], [[1, 0], [1, 1], [1, 2]], [[2, 0], [2, 1], [2, 2]], [[0, 0], [1, 0], [2, 0]], [[0, 1], [1, 1], [2, 1]], [[0, 2], [1, 2], [2, 2]], [[0, 0], [1, 1], [2, 2]], [[0, 2], [1, 1], [2, 0]], ]; return lines.some(line => line.every(([r, c]) => positions.some(([pr, pc]) => pr === r && pc === c) ) ); } export function checkWinner(host: IGameContext): 'X' | 'O' | 'draw' | null { const parts = Object.values(host.parts.collection.value).map((s: { value: Part }) => s.value); const xPositions = parts.filter((_: Part, i: number) => i % 2 === 0).map((p: Part) => p.position); const oPositions = parts.filter((_: Part, i: number) => i % 2 === 1).map((p: Part) => p.position); if (hasWinningLine(xPositions)) return 'X'; if (hasWinningLine(oPositions)) return 'O'; return null; } export function placePiece(host: IGameContext, row: number, col: number, moveCount: number) { const board = getBoardRegion(host); const piece: Part = { id: `piece-${moveCount}`, region: board, position: [row, col], }; host.parts.add(piece); board.produce(draft => { draft.children.push(host.parts.get(piece.id)); }); }