boardgame-core/src/samples/slay-the-spire-like/system
hypercross 113d240f71 refactor: simplify item effect handling in grid inventory
Update `getItemEffects` to directly use `startEffects` from item meta
instead of performing a manual lookup against the effect table. This
is made possible by updating `GameItemMeta` to store the full effect
object (data and stacks) instead of just the effect ID and stack count.
2026-04-21 23:17:19 +08:00
..
combat refactor(slay-the-spire-like): simplify exports and reorganize system 2026-04-21 22:57:28 +08:00
deck refactor(slay-the-spire-like): clean up barrel exports and formatting 2026-04-21 23:01:19 +08:00
encounter refactor(slay-the-spire-like): simplify exports and reorganize system 2026-04-21 22:57:28 +08:00
grid-inventory refactor: simplify item effect handling in grid inventory 2026-04-21 23:17:19 +08:00
map refactor(slay-the-spire-like): clean up barrel exports and formatting 2026-04-21 23:01:19 +08:00
utils refactor(slay-the-spire-like): clean up barrel exports and formatting 2026-04-21 23:01:19 +08:00
types.ts refactor(slay-the-spire-like): restructure encounter and progress 2026-04-20 13:00:30 +08:00