Update `getItemEffects` to directly use `startEffects` from item meta instead of performing a manual lookup against the effect table. This is made possible by updating `GameItemMeta` to store the full effect object (data and stacks) instead of just the effect ID and stack count. |
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| .. | ||
| combat | ||
| deck | ||
| encounter | ||
| grid-inventory | ||
| map | ||
| utils | ||
| types.ts | ||