Update `getItemEffects` to directly use `startEffects` from item meta instead of performing a manual lookup against the effect table. This is made possible by updating `GameItemMeta` to store the full effect object (data and stacks) instead of just the effect ID and stack count. |
||
|---|---|---|
| .. | ||
| factory.ts | ||
| index.ts | ||
| transform.ts | ||
| types.ts | ||