boardgame-core/tests/samples/slay-the-spire-like
hypercross 63e55a828e refactor: rename entityKey to entityId in combat triggers
Rename `entityKey` and `sourceEntityKey` to `entityId` and
`sourceEntityId` across the slay-the-spire-like sample to improve
naming consistency with the rest of the project.
2026-04-23 00:38:10 +08:00
..
combat refactor: rename entityKey to entityId in combat triggers 2026-04-23 00:38:10 +08:00
data refactor: use English IDs for desert card effects 2026-04-20 00:23:41 +08:00
deck refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00
map test: expand slay-the-spire-like map generator tests 2026-04-20 00:00:41 +08:00
utils test: expand shape-utils coverage and refactor style 2026-04-21 23:01:26 +08:00
grid-inventory.test.ts refactor(slay-the-spire-like): update combat targeting and effect logic 2026-04-22 19:35:37 +08:00