boardgame-core/src/core/part.ts

43 lines
1.3 KiB
TypeScript

import {RNG} from "@/utils/rng";
export type Part<TMeta = {}> = {
id: string;
sides?: number;
side?: number;
alignments?: string[];
alignment?: string;
regionId: string;
position: number[];
} & TMeta;
export function flip<TMeta>(part: Part<TMeta>) {
if(!part.sides) return;
part.side = ((part.side || 0) + 1) % part.sides;
}
export function flipTo<TMeta>(part: Part<TMeta>, side: number) {
if(!part.sides || side >= part.sides) return;
part.side = side;
}
export function roll<TMeta>(part: Part<TMeta>, rng: RNG) {
if(!part.sides) return;
part.side = rng.nextInt(part.sides);
}
export function findPartById<TMeta>(parts: Record<string, Part<TMeta>>, id: string): Part<TMeta> | undefined {
return parts[id];
}
export function isCellOccupied<TMeta>(parts: Record<string, Part<TMeta>>, regionId: string, position: number[]): boolean {
const posKey = position.join(',');
return Object.values(parts).some(p => p.regionId === regionId && p.position.join(',') === posKey);
}
export function getPartAtPosition<TMeta>(parts: Record<string, Part<TMeta>>, regionId: string, position: number[]): Part<TMeta> | undefined {
const posKey = position.join(',');
return Object.values(parts).find(p => p.regionId === regionId && p.position.join(',') === posKey);
}