boardgame-core/src/index.ts

33 lines
1.5 KiB
TypeScript

/**
* boardgame-core
* 基于 Preact Signals 的桌游状态管理库
*/
// Core types
export type { IGameContext } from './core/game';
export { createGameCommandRegistry } from './core/game';
export type { GameHost, GameHostStatus, GameModule } from './core/game-host';
export { createGameHost } from './core/game-host';
export type { Part } from './core/part';
export { flip, flipTo, roll } from './core/part';
export { createParts, createPartsFromTable } from './core/part-factory';
export type { Region, RegionAxis } from './core/region';
export { createRegion, createRegionAxis, applyAlign, shuffle, moveToRegion } from './core/region';
// Utils
export type { Command, CommandResult, CommandSchema, CommandParamSchema, CommandOptionSchema, CommandFlagSchema } from './utils/command';
export { parseCommand, parseCommandSchema, validateCommand, parseCommandWithSchema, applyCommandSchema } from './utils/command';
export type { CommandRunner, CommandRunnerHandler, CommandRunnerContext, PromptEvent, CommandRunnerEvents } from './utils/command';
export { createCommandRegistry, registerCommand, unregisterCommand, hasCommand, getCommand, runCommand, runCommandParsed, createCommandRunnerContext, type CommandRegistry, type CommandRunnerContextExport } from './utils/command';
export type { MutableSignal } from './utils/mutable-signal';
export { mutableSignal } from './utils/mutable-signal';
export type { RNG } from './utils/rng';
export { createRNG, Mulberry32RNG } from './utils/rng';