boardgame-core/src/samples/slay-the-spire-like/combat/index.ts

72 lines
1.4 KiB
TypeScript

export type {
BuffTable,
CombatEffectEntry,
CombatEntity,
CombatGameContext,
CombatPhase,
CombatResult,
CombatState,
EffectTarget,
EffectTiming,
EnemyState,
ItemBuff,
LootEntry,
PlayerCombatState,
} from "./types";
export {
createCombatState,
createEnemyInstance,
createPlayerCombatState,
drawCardsToHand,
reshuffleDiscardIntoDraw,
addFatigueCards,
discardHand,
discardCard,
exhaustCard,
getEnemyCurrentIntent,
advanceEnemyIntent,
getEffectTiming,
getEffectData,
INITIAL_HAND_SIZE,
DEFAULT_MAX_ENERGY,
FATIGUE_CARDS_PER_SHUFFLE,
} from "./state";
export {
applyDamage,
applyDefend,
applyBuff,
removeBuff,
updateBuffs,
resolveEffect,
resolveCardEffects,
getModifiedAttackDamage,
getModifiedDefendAmount,
canPlayCard,
playCard,
areAllEnemiesDead,
isPlayerDead,
} from "./effects";
export type {
TriggerContext,
BuffTriggerBehavior,
CombatTriggerRegistry,
TriggerEvent,
} from "./triggers";
export {
createCombatTriggerRegistry,
dispatchTrigger,
dispatchAttackedTrigger,
dispatchDamageTrigger,
dispatchOutgoingDamageTrigger,
dispatchIncomingDamageTrigger,
dispatchShuffleTrigger,
} from "./triggers";
export { prompts } from "./prompts";
export { runCombat } from "./procedure";