Update `getEffectTargets` to accept a `sourceEntityKey`. This allows "self" targets to correctly resolve to the entity triggering the effect (e.g., a player or a specific enemy) rather than defaulting to a hardcoded player reference. |
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|---|---|---|
| .. | ||
| combat | ||
| data | ||
| deck | ||
| map | ||
| utils | ||
| grid-inventory.test.ts | ||