boardgame-phaser/packages/onitama-game/src/ui/App.tsx

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import {useComputed} from '@preact/signals';
import { createGameHost } from 'boardgame-core';
import Phaser from 'phaser';
import { h } from 'preact';
import { PhaserGame, PhaserScene } from 'boardgame-phaser';
export default function App(props: { gameModule: any, gameScene: { new(): Phaser.Scene } }) {
const gameHost = useComputed(() => {
const gameHost = createGameHost(props.gameModule);
return { gameHost };
});
const scene = useComputed(() => new props.gameScene());
const handleReset = () => {
gameHost.value.gameHost.start();
};
const label = useComputed(() => gameHost.value.gameHost.status.value === 'running' ? 'Restart' : 'Start');
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const phaserConfig: Partial<Phaser.Types.Core.GameConfig> = {
width: 800,
height: 700,
};
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return (
<div className="flex flex-col h-screen">
<div className="p-4 bg-gray-100 border-t border-gray-200">
<button
onClick={handleReset}
className="px-6 py-2 bg-blue-500 text-white rounded hover:bg-blue-600 disabled:bg-gray-400 disabled:cursor-not-allowed transition-colors font-medium"
>
{label}
</button>
</div>
<div className="flex-1 flex relative justify-center items-center">
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<PhaserGame config={phaserConfig}>
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<PhaserScene sceneKey="OnitamaScene" scene={scene.value} autoStart data={gameHost.value} />
</PhaserGame>
</div>
</div>
);
}